Small Beast, Unaligned
AC 12    Initiative +2 (12)
HP 3 (1d6)
Speed 5 ft., swim 30 ft.
Mod Save
STR 4 -3 -3
DEX 15 +2 +2
CON 11 +0 +0
Mod Save
INT 3 -4 -4
WIS 10 +0 +0
CHA 4 -3 -3
Skills Perception +2, Stealth +6
Senses Darkvision 30 ft., Passive Perception 12
Languages --
CR 0 (XP 10; PB +2)
Traits

Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.

Reactions

Ink Cloud (1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Habitat: Underwater

Monster Manual, pg. 365

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