Tiny Celestial, Lawful Good
AC 13    Initiative +3 (13)
HP 24 (7d4 + 7)
Speed 20 ft., fly 40 ft.
Mod Save
STR 6 -2 -2
DEX 17 +3 +3
CON 13 +1 +1
Mod Save
INT 15 +2 +2
WIS 12 +1 +1
CHA 11 +0 +0
Skills Arcana +4, Religion +4, Stealth +5
Resistances Necrotic, Psychic, Radiant
Senses Darkvision 60 ft., Passive Perception 11
Languages Celestial, Common
CR 1 (XP 200; PB +2)
Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

Habitat: DesertPlanar (Upper Planes)

Treasure:  Arcana

Monster Manual, pg. 291

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes