AC
13
Initiative
+1 (11)
HP
26
(4d10 + 4)
Speed
50 ft.
Mod | Save | ||
---|---|---|---|
STR | 16 | +3 | +3 |
DEX | 13 | +1 | +1 |
CON | 13 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 7 | -2 | -2 |
WIS | 11 | +0 | +0 |
CHA | 8 | -1 | -1 |
Skills
Perception +4
Senses
Darkvision 60 ft., Passive Perception 14
Languages
Goblin, Worg
CR
1/2 (XP 100; PB +2)
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the next attack roll made against the target before the start of the worg’s next turn has Advantage.
Worg? More like Dork
HAHAHAHAHA YEAH! YEAH, BABY, YEAH!
HAHAHA GOT EM
GOT HIS ASS
WOOOOOO
I really enjoy the change of making Worgs considered fey, I feel like it adds some new flavor and opportunities for using them
The bite giving advantage seems like it could work well with the goblins getting extra damage when they have advantage, like if the goblin was using the worg as a mount.
I though it was called a wArg. not a wOrg.
It is warg in lotr, they changed it to get around copyright, like they did with hobbits to halflings.