Medium Or Small Humanoid, Neutral
AC 13    Initiative +1 (11)
HP 67 (9d8 + 27)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 12 +1 +1
CON 17 +3 +3
Mod Save
INT 9 -1 -1
WIS 11 +0 +0
CHA 9 -1 -1
Senses Passive Perception 10
Languages Common
CR 2 (XP 450; PB +2)
Traits

Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.

Actions

Greataxe. Melee Attack Roll: +5, reach 5 ft. Hit: 9 (1d12 + 3) Slashing damage.

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