Medium Fiend, Neutral Evil
AC 15    Initiative +3 (13)
HP 71 (13d8 + 13)
Speed 30 ft., fly 60 ft.
Mod Save
STR 8 -1 -1
DEX 17 +3 +3
CON 13 +1 +1
Mod Save
INT 15 +2 +2
WIS 12 +1 +1
CHA 20 +5 +5
Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
Resistances Cold, Fire, Poison, Psychic
Senses Darkvision 60 ft., Passive Perception 15
Languages Abyssal, Common, Infernal, Telepathy 60 ft.
CR 4 (XP 1,100; PB +2)
Traits

Incubus Form. When the succubus finishes a Long Rest, it can shape-shift into an Incubus, using that stat block instead of this one.

Actions

Multiattack. The succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss.

Fiendish Touch. Melee Attack Roll: +7, reach 5 ft. Hit: 16 (2d10 + 5) Psychic damage.

Charm. The succubus casts Dominate Person (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15).

Draining Kiss. Constitution Saving Throw: DC 15, one creature Charmed by the succubus within 5 feet. Failure: 13 (3d8) Psychic damage. Success: Half damage. Failure or Success: The target’s Hit Point maximum decreases by an amount equal to the damage taken.

Bonus Actions

Shape-Shift. The succubus shape-shifts to resemble a Medium or Small Humanoid or back into its true form. Its game statistics are the same in each form, except its Fly Speed is available only in its true form. Any equipment it’s wearing or carrying isn’t transformed.

Habitat: Planar (Lower Planes)Urban

Treasure:  Implements

Monster Manual, pg. 303

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