Mod | Save | ||
---|---|---|---|
STR | 11 | +0 | +0 |
DEX | 18 | +4 | +4 |
CON | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 11 | +0 | +0 |
WIS | 12 | +1 | +1 |
CHA | 14 | +2 | +2 |
Multiattack. The doppelganger makes two Slam attacks and uses Unsettling Visage if available.
Slam. Melee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.
Read Thoughts. The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).
Unsettling Visage (Recharge 6). Wisdom Saving Throw: DC 12, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Shape-Shift. The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
I like the new artwork.
I like the removal of only using forms they have seen.
I like this artwork as much as the old one.
Statwise nothing much of a change. Can transform in a humanoid as it wishes, not only one that it saw. Doednt have suprise attack but always have advantage on the first round and attacks deal 4 dmg more. And is has now a small frightening aura which is nice I guess.
Overall pretty much the same.
I’ve been aware of the doppelganger since birth.
When the doppleganger shifts, does it decide the outfit it wears, or does it shift into a nude form and then have to get clothes? I'm assuming this is prolly up to the DM, but I was wondering bc it would make them significantly worse if they couldn't formulate clothing.