AC
8
Initiative
-2 (8)
HP
85
(9d10 + 36)
Speed
30 ft.
Mod | Save | ||
---|---|---|---|
STR | 19 | +4 | +4 |
DEX | 6 | -2 | -2 |
CON | 18 | +4 | +4 |
Mod | Save | ||
---|---|---|---|
INT | 3 | -4 | -4 |
WIS | 6 | -2 | +0 |
CHA | 5 | -3 | -3 |
Immunities
Poison; Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands Common and Giant but can’t speak
CR
2 (XP 450; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.
Ogre zombies are like onion zombies.
They smell bad?
An Ogre Zombie is like an onion. They stink, they make you cry, when you leave them out in the sun they get all brown and moldy, and they have layers. Lots of layers of rotting flesh over their bones.
Gained immunity to exhaustion, like other undead.
They changed its attack from Morningstar to Slam, but they're functionally the same. It makes sense, given that the old one's Morningstar dealt bludgeoning, when a PC's morningstar deals piercing.
Once again, minimal changes. There will be no fusion of the two.