Large Undead, Neutral Evil
AC 8    Initiative -2 (8)
HP 85 (9d10 + 36)
Speed 30 ft.
Mod Save
STR 19 +4 +4
DEX 6 -2 -2
CON 18 +4 +4
Mod Save
INT 3 -4 -4
WIS 6 -2 +0
CHA 5 -3 -3
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common and Giant but can’t speak
CR 2 (XP 450; PB +2)
Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.

Habitat: Planar (Shadowfell)UnderdarkUrban

Treasure:  None

Monster Manual, pg. 346

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