Mod | Save | ||
---|---|---|---|
STR | 23 | +6 | +6 |
DEX | 12 | +1 | +6 |
CON | 21 | +5 | +5 |
Mod | Save | ||
---|---|---|---|
INT | 18 | +4 | +4 |
WIS | 15 | +2 | +7 |
CHA | 18 | +4 | +4 |
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 4 version).
Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 17 (2d10 + 6) Slashing damage plus 4 (1d8) Acid damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in an 60-foot-long, 5-foot-wide Line. Failure: 54 (12d8) Acid damage. Success: Half damage.
Slowing Breath. Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
At Will: Detect Magic, Mind Spike (level 4 version), Minor Illusion, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Greater Restoration, Major Image
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Giggling Magic. Charisma Saving Throw: DC 17, one creature the dragon can see within 90 feet. Failure: 24 (7d6) Psychic damage. Until the end of its next turn, the target rolls 1d6 whenever it makes an ability check or attack roll and subtracts the number rolled from the D20 Test. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Mind Jolt. The dragon uses Spellcasting to cast Mind Spike (level 4 version). The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Giggle Fits + Slowing Breath are devastating to the action economy. I'd rather fight a vampire that charmed half my party than this.
Fof the adult version i prefer the old artwork.
Stat wise 11 ini more. And they rounded up the cha.
For plain attacks the old one dealt 17 piercing and 26 slashing (43) the new one does 51 slashing and 12 acid (63). But he can cast a level 4 mind spike as range option for 5d8 dmg. Its only be target but having access to psychic range dmg is very nice.
I love the lair with the "he just falls prone and laughs"
The legendary actions are amazing too. Instead of his tail he just can move towards someone an make a rend attack. Or he can just use mind spikes one time. And the special interaction is one of my fav with copper. Making somrone laugh and his rolls worse seems realy strong with his slowing breath.
Overall I love the theme of the copper dragon. He is just giggles and laughs but can realy annoy a party