Mod | Save | ||
---|---|---|---|
STR | 27 | +8 | +8 |
DEX | 10 | +0 | +5 |
CON | 25 | +7 | +7 |
Mod | Save | ||
---|---|---|---|
INT | 16 | +3 | +3 |
WIS | 13 | +1 | +6 |
CHA | 22 | +6 | +6 |
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Paralyzing Breath or (B) Spellcasting to cast Ice Knife.
Rend. Melee Attack Roll: +13, reach 10 ft. Hit: 17 (2d8 + 8) Slashing damage plus 4 (1d8) Cold damage.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 20, each creature in a 60-foot Cone. Failure: 54 (12d8) Cold damage. Success: Half damage.
Paralyzing Breath. Constitution Saving Throw: DC 20, each creature in a 60-foot Cone. First Failure: The target has the Incapacitated condition until the end of its next turn, when it repeats the save. Second Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 19, +11 to hit with spell attacks):
At Will: Detect Magic, Hold Monster, Ice Knife, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Ice Storm (level 5 version), Zone of Truth
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Chill. The dragon uses Spellcasting to cast Hold Monster. The dragon can’t take this action again until the start of its next turn.
Cold Gale. Dexterity Saving Throw: DC 19, each creature in a 60-foot-long, 10-foot-wide Line. Failure: 14 (4d6) Cold damage, and the target is pushed up to 30 feet straight away from the dragon. Success: Half damage only. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
So a Silver Dragon can just paralyze the entire party, every single round, forever, while also still getting a couple of Rends in each round. (not to mention Legendaries.)
Although it doesn't say it, it has to choose between the cold or paralyzing breath. All breath attacks are recharged on 5-6.
I'm gonna describe the Paralyze as its stank ass breath
This is at this level that silver dragon paralyzing breath just become completly ridiculously op. Make it a recharge, and not able to use multi attack (or have only 1 attack) when using it, or else its ridiculous except if the whole party is proficient in con saves for some reasons. (And even than, that could become an annoying and toxic fight really fast).
For the rest, i in fact like that statblock (cool innate spellcasting...) But they clearly didnt had any after thought while making that breath.