AC
15
Initiative
+5 (15)
HP
90
(12d10 + 24)
Speed
10 ft., fly 90 ft. (hover)
Mod | Save | ||
---|---|---|---|
STR | 14 | +2 | +2 |
DEX | 20 | +5 | +5 |
CON | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 6 | -2 | -2 |
WIS | 10 | +0 | +0 |
CHA | 6 | -2 | -2 |
Resistances
Bludgeoning, Lightning, Piercing, Slashing
Immunities
Poison, Thunder; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Primordial (Auran)
CR
5 (XP 1,800; PB +3)
Traits
Air Form. The elemental can enter a creature’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Actions
Multiattack. The elemental makes two Thunderous Slam attacks.
Thunderous Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Thunder damage.
Whirlwind (Recharge 4–6). Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental’s space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.
First of all i love the art of this elemental.
Adding a "walking speed" is...well...I dont know why but its there...
Love that it is now immune to thunder dmg instead of resistant.
Having 5ft more range and dealing thunder dmg made it a much bigger threat cause it could do a hit and run tactic with that movement speed against other melees.
I understand why its only able to throw one creature now with the higher dmg but i will still use the old rule in that regard.
Does anybody know why they took away the dmg from crashing into something or that the other person might fall prone too? Is it in a different rule now?
Overall love the new air elemental.
It looks like there was a copy and paste from the Aboleth page. The "Air Elemental Compositions" table title is showing as "Aboleth Schemes" instead. Looks like the tables data is correct.
troppo figo
That's hilarious tbh