Medium Or Small Humanoid, Neutral
AC 15    Initiative +3 (13)
HP 52 (8d8 + 16)
Speed 30 ft.
Mod Save
STR 15 +2 +4
DEX 16 +3 +5
CON 14 +2 +2
Mod Save
INT 14 +2 +2
WIS 11 +0 +2
CHA 14 +2 +2
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Common, Thieves' Cant
CR 2 (XP 450; PB +2)
Actions

Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

Habitat: Any

Treasure:  Any

Monster Manual, pg. 27

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