AC
15
Initiative
+3 (13)
HP
52
(8d8 + 16)
Speed
30 ft.
Mod | Save | ||
---|---|---|---|
STR | 15 | +2 | +4 |
DEX | 16 | +3 | +5 |
CON | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 14 | +2 | +2 |
WIS | 11 | +0 | +2 |
CHA | 14 | +2 | +2 |
Gear
Pistol, Scimitar, Studded Leather Armor
Senses
Passive Perception 10
Languages
Common, Thieves' Cant
CR
2 (XP 450; PB +2)
Actions
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
Gear Pistol, Scimitar, Studded Leather Armor
Bandit Captain has a Pistol. Interesting source for a very rare weapon, which has yet to make an appearance in our home games with my group. I like it.
Cool new artwork.
Big hit on HP with -13 average, which is fine. Lost one attack in melee with the dagger but has a higher range and 3 dmg more per shot with his pistol.
Overall mice changes. Bit more nerfed but i had groubs of low level struggling against him