Mod | Save | ||
---|---|---|---|
STR | 17 | +3 | +3 |
DEX | 15 | +2 | +2 |
CON | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 13 | +1 | +1 |
WIS | 14 | +2 | +2 |
CHA | 7 | -2 | -2 |
Light Sensitivity. While in Bright Light, the cloaker has Disadvantage on attack rolls.
Multiattack. The cloaker makes one Attach attack and two Tail attacks.
Attach. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (3d6 + 3) Piercing damage. If the target is a Large or smaller creature, the cloaker attaches to it. While the cloaker is attached, the target has the Blinded condition, and the cloaker can’t make Attach attacks against other targets. In addition, the cloaker halves the damage it takes (round down), and the target takes the same amount of damage.
The cloaker can detach itself by spending 5 feet of movement. The target or a creature within 5 feet of it can take an action to try to detach the cloaker, doing so by succeeding on a DC 14 Strength (Athletics) check.
Tail. Melee Attack Roll: +6, reach 10 ft. Hit: 8 (1d10 + 3) Slashing damage.
Moan. Wisdom Saving Throw: DC 13, each creature in a 60-foot Emanation originating from the cloaker. Failure: The target has the Frightened condition until the end of the cloaker’s next turn. Success: The target is immune to this cloaker’s Moan for the next 24 hours.
Phantasms (Recharge after a Short or Long Rest). The cloaker casts the Mirror Image spell, requiring no spell components and using Wisdom as the spellcasting ability. The spell ends early if the cloaker starts or ends its turn in Bright Light.
The ability to attach to a target MUCH easier will make this a very scary creature, I'm excited to run it.
I love the new artwork specially that the head doesnt look so strange anymore.
Got 13 HP and an initiative boost. Also got +2 wisdom but lost a whooping 7 CHA . Passive perception increased with wisdom and darkvision 60 ft more. Cant be frightened anymore.
Phantasm as a bonus action is amazing. Same goes for his moan. Can actually use it efficiently in battle.
Now has 2 tail attacks and deal 1 dmg more. Attach deals 3 dmg more now and auto attach. Target can still breath and save is easier but overall its amazing.
Somebody realy loved this one. Had the pleasures of trying them out and if there are multiple they hit hard. My group will never trust cloaks.
How is this cr 8?
If the Attach hits, it basically gives it resistance to all damage, and its DPR is 29
This thing is so deadly for what its supposed to be. And those dm are so psycho for thinking better creatures = being deadlier.