AC
12
Initiative
+2 (12)
HP
17
(5d6)
Speed
30 ft., fly 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 5 | -3 | -3 |
DEX | 14 | +2 | +2 |
CON | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 9 | -1 | -1 |
WIS | 11 | +0 | +0 |
CHA | 10 | +0 | +0 |
Skills
Perception +2, Stealth +4
Vulnerabilities
Fire
Immunities
Poison; Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Primordial (Auran, Terran)
CR
1/2 (XP 100; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit’s next turn.
Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
Love the Dust Mephit I do. *chews on some dust*
Gained immunity to exhaustion, Death Burst changed from a Constitution saving throw against 1 minute blindness to dexterity saving throw against 2d4 bludgeoning. Innate spellcasting is now reworked into the statblock, which is nice.
Fusion time! Change the Death Burst to a Con save against 2d4 bludgeoning and blindness for 1 minute with repeatable saving throws. Simple change.