AC
14
Initiative
+2 (12)
HP
5
(2d4)
Speed
30 ft., fly 60 ft., swim 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 4 | -3 | -3 |
DEX | 15 | +2 | +2 |
CON | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 2 | -4 | -4 |
WIS | 12 | +1 | +1 |
CHA | 5 | -3 | -3 |
Traits
Flyby. The snake doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage plus 5 (2d4) Poison damage.
cool snake
They nerfed the baby amphithere. Reducing its Dex score from 18 to 15, which reduced to hit and damage for the bite. Also reduced the poison damage. Nevertheless, I like tiny snek.
These things were a terror. Just a few of them could mess up your day. They probably reduced its threat because of the complaints. In its former form, it was NOT an HP 1/8.
One-shot commoners