Huge Giant, Neutral Evil
AC 15    Initiative +2 (12)
HP 149 (13d12 + 65)
Speed 40 ft.
Mod Save
STR 23 +6 +6
DEX 9 -1 -1
CON 21 +5 +8
Mod Save
INT 9 -1 -1
WIS 10 +0 +3
CHA 12 +1 +4
Skills Athletics +9, Perception +3
Immunities Cold
Senses Passive Perception 13
Languages Giant
CR 8 (XP 3,900; PB +3)
Actions

Multiattack. The giant makes two attacks, using Frost Axe or Great Bow in any combination.

Frost Axe. Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.

Great Bow. Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target’s Speed decreases by 10 feet until the end of its next turn.

Bonus Actions

War Cry (Recharge 5–6). The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant’s next turn.

Habitat: ArcticMountain

Treasure:  Armaments

Monster Manual, pg. 124

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