AC
15
Initiative
+2 (12)
HP
149
(13d12 + 65)
Speed
40 ft.
Mod | Save | ||
---|---|---|---|
STR | 23 | +6 | +6 |
DEX | 9 | -1 | -1 |
CON | 21 | +5 | +8 |
Mod | Save | ||
---|---|---|---|
INT | 9 | -1 | -1 |
WIS | 10 | +0 | +3 |
CHA | 12 | +1 | +4 |
Skills
Athletics +9, Perception +3
Immunities
Cold
Senses
Passive Perception 13
Languages
Giant
CR
8 (XP 3,900; PB +3)
Actions
Multiattack. The giant makes two attacks, using Frost Axe or Great Bow in any combination.
Frost Axe. Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
Great Bow. Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target’s Speed decreases by 10 feet until the end of its next turn.
Bonus Actions
War Cry (Recharge 5–6). The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant’s next turn.
What theeee hellllllllllllll
No Hurling boulders or ice chunks?
Compare the lore blurb to the old one. There's nothing to latch onto here. The next revision will reduce the description to 'frost giant big and icy, sometimes bad sometimes good.'