Mod | Save | ||
---|---|---|---|
STR | 7 | -2 | -2 |
DEX | 13 | +1 | +1 |
CON | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 10 | +0 | +0 |
WIS | 12 | +1 | +1 |
CHA | 17 | +3 | +3 |
Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane.
Incorporeal Movement. The ghost can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Multiattack. The ghost makes two Withering Touch attacks.
Withering Touch. Melee Attack Roll: +5, reach 5 ft. Hit: 19 (3d10 + 3) Necrotic damage.
Etherealness. The ghost casts the Etherealness spell, requiring no spell components and using Charisma as the spellcasting ability. The ghost is visible on the Material Plane while on the Border Ethereal and vice versa, but it can’t affect or be affected by anything on the other plane.
Horrific Visage. Wisdom Saving Throw: DC 13, each creature in a 60-foot Cone that can see the ghost and isn’t an Undead. Failure: 10 (2d6 + 3) Psychic damage, and the target has the Frightened condition until the start of the ghost’s next turn. Success: The target is immune to this ghost’s Horrific Visage for 24 hours.
Possession (Recharge 6). Charisma Saving Throw: DC 13, one Humanoid the ghost can see within 5 feet. Failure: The target is possessed by the ghost; the ghost disappears, and the target has the Incapacitated condition and loses control of its body. The ghost now controls the body, but the target retains awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that specifically target Undead. The ghost’s game statistics are the same, except it uses the possessed target’s Speed, as well as the target’s Strength, Dexterity, and Constitution modifiers.
The possession lasts until the body drops to 0 Hit Points or the ghost leaves as a Bonus Action. When the possession ends, the ghost appears in an unoccupied space within 5 feet of the target, and the target is immune to this ghost’s Possession for 24 hours.
Success: The target is immune to this ghost’s Possession for 24 hours.
Looks like a ghost.
Interesting that you can nolonger remove possession by using Turn Undead
Well how do you remove it now? I think turning does work; it says that it can be affected by spells and effects that specifically target Undead. The ghost can see and hear you, and your Sear Undead on the new Cleric rules would do damage directly to the ghost, not the possessed creature.
Turn Undead. As a Magic action, you present your Holy Symbol and censure Undead creatures. Each Undead of your choice within 30 feet of you must make a Wisdom saving throw. If the creature fails its save, it has the Frightened and Incapacitated conditions for 1 minute. For that duration, it tries to move as far from you as it can on its turns. This effect ends early on the creature if it takes any damage, if you have the Incapacitated condition, or if you die.
Level 5: Sear Undead
Whenever you use Turn Undead, you can roll a number of d8s equal to your Wisdom modifier (minimum of 1d8) and add the rolls together. Each Undead that fails its saving throw against that use of Turn Undead takes Radiant damage equal to the roll’s total. This damage doesn’t end the turn effect.
" The ghost can’t be targeted by any attack, spell, or other effect, except ones that specifically target Undead"
The way I read it, possession is still ended with either Turn Undead or a Dispel Evil and Good spell.
If the Ghost is possessing someone, it can't take the bonus action to get out when it is turned
Turn Undead specifically targets undead.
looks like theres something strange in this neighborhood. Who we gonna call?