AC
13
Initiative
+0 (10)
HP
42
(5d10 + 15)
Speed
40 ft.
Mod | Save | ||
---|---|---|---|
STR | 17 | +3 | +5 |
DEX | 10 | +0 | +0 |
CON | 16 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
INT | 2 | -4 | -4 |
WIS | 7 | -2 | -2 |
CHA | 5 | -3 | -3 |
Senses
Passive Perception 8
Languages
--
CR
2 (XP 450; PB +2)
Actions
Gore. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Large or smaller creature and the boar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 7 (2d6) Piercing damage and has the Prone condition.
boar
boar
boar
boar
BOAR
BOAR
Boar
BOAR
boar?
boar?
First, I love that this whole comment section is just BOAR. Second, I will be referring to the boar as Pumba.
Pumba gained 1 AC and proficiency in Strength saving throws, but lost the Relentless trait and gained the Bloodied Fury trait.
Tusk is now reworded into Gore, and the Charge trait is now worked into the attack like the Allosaurus. Also like the allosaurus, automatic prone instead of a DC 13 Strength saving throw.
Pumba did some tradeoffs, and I don't dislike this new version of him. However, one thing I don't like is the removal of Relentless. It functions similar to a Zombie's Undead Fortitude, only with more specific conditions: If Pumba takes 10 damage or less that would reduce it to 0 health, it drops to 1 health instead. This ability recharges after a rest, short or long, and gave character to Pumba. He's relentless to his core, and the Bloodied Fury, while nice, isn't a good replacement in my opinion. I think I'll do a fusion here: give new Pumba old Pumba's Relentless trait and leave it at that.
Edit: Didn't see that Pumba gained strength saving throw proficiency.
boar :)
boar
BOAR!!!