Large Beast, Unaligned
AC 11    Initiative +1 (11)
HP 45 (7d10 + 7)
Speed 10 ft., swim 60 ft.
Mod Save
STR 17 +3 +3
DEX 13 +1 +1
CON 13 +1 +1
Mod Save
INT 5 -3 -3
WIS 10 +0 +0
CHA 4 -3 -3
Skills Perception +4, Stealth +5
Senses Darkvision 60 ft., Passive Perception 14
Languages --
CR 1 (XP 200; PB +2)
Traits

Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Habitat: Underwater

Monster Manual, pg. 358

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