AC
11
Initiative
+1 (11)
HP
45
(7d10 + 7)
Speed
10 ft., swim 60 ft.
Mod | Save | ||
---|---|---|---|
STR | 17 | +3 | +3 |
DEX | 13 | +1 | +1 |
CON | 13 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 5 | -3 | -3 |
WIS | 10 | +0 | +0 |
CHA | 4 | -3 | -3 |
Skills
Perception +4, Stealth +5
Senses
Darkvision 60 ft., Passive Perception 14
Languages
--
CR
1 (XP 200; PB +2)
Traits
Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Reactions
Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Does this mean someone has to succeed 8 grapple checks for each arm?
Reading the old one
Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
So with the new one im guessing its using all 8, and the DC13 would allow them to escape all 8. Its just worded worse than the old one.