AC
13
Initiative
+3 (13)
HP
7
(2d6)
Speed
30 ft., climb 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 7 | -2 | -2 |
DEX | 16 | +3 | +5 |
CON | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 2 | -4 | -4 |
WIS | 10 | +0 | +0 |
CHA | 4 | -3 | -3 |
Skills
Perception +2
Senses
Darkvision 60 ft., Passive Perception 12
Languages
--
CR
1/8 (XP 25; PB +2)
Traits
Pack Tactics. The rat has Advantage on an attack roll against a creature if at least one of the rat’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +5, reach 5 feet. Hit: 5 (1d4 + 3) Piercing damage.
Now this is the giant rat that makes all of the rules
I wouldn't want to be in that situation.
Unless you're level 20, maybe.
CDsadfACSACXZXC,;ZMXC';KHDAFSIO H