Medium Fiend, Chaotic Evil
AC 15    Initiative +1 (11)
HP 27 (6d8)
Speed 30 ft.
Mod Save
STR 14 +2 +2
DEX 12 +1 +1
CON 11 +0 +0
Mod Save
INT 6 -2 -2
WIS 10 +0 +0
CHA 7 -2 -2
Senses Darkvision 60 ft., Passive Perception 10
Languages Gnoll
CR 1/2 (XP 100; PB +2)
Actions

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.

Bonus Actions

Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.

Habitat: DesertForestGrasslandHill

Treasure:  Armaments Individual

Monster Manual, pg. 140

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