AC
17
Initiative
+2 (12)
HP
21
(6d6)
Speed
30 ft.
Mod | Save | ||
---|---|---|---|
STR | 10 | +0 | +0 |
DEX | 15 | +2 | +2 |
CON | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 10 | +0 | +0 |
WIS | 8 | -1 | -1 |
CHA | 10 | +0 | +0 |
Skills
Stealth +6
Gear
Chain Shirt, Scimitar, Shield, Shortbow
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
CR
1 (XP 200; PB +2)
Actions
Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.
Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
Reactions
Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.
The bane of so many lvl 1 characters, mark my words
The bane of so many goblin allies within 5 feet
Thy words shall be engraved in history
These guys are as smart as people, for some reason I always thought of them as dumb thugs. They do give my wizard PTSD though, even though he's level 3...
nice