AC
17
Initiative
+3 (13)
HP
38
(7d8 + 7)
Speed
30 ft., fly 60 ft., swim 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 15 | +2 | +2 |
DEX | 12 | +1 | +3 |
CON | 13 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 14 | +2 | +2 |
WIS | 11 | +0 | +2 |
CHA | 13 | +1 | +1 |
Skills
Perception +4, Stealth +3
Immunities
Poison; Poisoned
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages
Draconic
CR
2 (XP 450; PB +2)
Traits
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage plus 3 (1d6) Poison damage.
Poison Breath (Recharge 5–6). Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: 21 (6d6) Poison damage. Success: Half damage.
First, I love green dragons. Their lore is awesome, and this new serpentine design is awesome.
Oof. Lost proficiency in Con and Cha saves.
Gained multiattack, and Bite was changed to Rend, but is otherwise identical. Can now Rend its opponents twice.
Simple changes, but acceptable nonetheless. I'm not unhappy with this little guy. However, I think I'll fuse the old and new.
Fusion time! One simple change; give them back their saving throw proficiencies. Not the strongest fusion, but one I'll use when making Green Dragon fights.
Edit: Didn't see that they actually kept Dex and Wis save proficiencies.