AC
11
Initiative
+1 (11)
HP
21
(6d6)
Speed
30 ft., fly 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 7 | -2 | -2 |
DEX | 13 | +1 | +1 |
CON | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 9 | -1 | -1 |
WIS | 11 | +0 | +0 |
CHA | 12 | +1 | +1 |
Skills
Perception +2, Stealth +3
Vulnerabilities
Fire
Immunities
Cold, Poison; Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Primordial (Aquan, Auran)
CR
1/2 (XP 100; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.
Lost vulnerability to bludgeoning, gained exhaustion immunity, lost False Appearance trait, Death Burst changed from dex save against 1d8 slashing to con save against 2d4 cold.
Frost breath is also changed from a dex save to con save, and damage is actually increased from 2d4 to 3d4.
Overall, I like the new changes. The double vulnerability of the 2014 version was, in my opinion, the reason why I never used these guys. The Death Burst change makes a little more sense.
Because, in my opinion at least, this mephit is better than the old mephit, there'll be no fusion here. This guy is just better.