Small Elemental, Neutral Evil
AC 11    Initiative +1 (11)
HP 21 (6d6)
Speed 30 ft., fly 30 ft.
Mod Save
STR 7 -2 -2
DEX 13 +1 +1
CON 10 +0 +0
Mod Save
INT 9 -1 -1
WIS 11 +0 +0
CHA 12 +1 +1
Skills Perception +2, Stealth +3
Vulnerabilities Fire
Immunities Cold, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Primordial (Aquan, Auran)
CR 1/2 (XP 100; PB +2)
Traits

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

Habitat: Planar (Elemental Planes)

Treasure:  None

Monster Manual, pg. 206

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