AC
12
Initiative
+2 (12)
HP
90
(12d12 + 12)
Speed
5 ft., swim 60 ft.
Mod | Save | ||
---|---|---|---|
STR | 19 | +4 | +4 |
DEX | 14 | +2 | +2 |
CON | 13 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 3 | -4 | -4 |
WIS | 12 | +1 | +1 |
CHA | 7 | -2 | -2 |
Skills
Perception +3, Stealth +4
Senses
Blindsight 120 ft., Passive Perception 13
Languages
--
CR
3 (XP 700; PB +2)
Traits
Hold Breath. The whale can hold its breath for 30 minutes.
Actions
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 21 (5d6 + 4) Piercing damage.
Probably a little stronger, used to be able to nerf their blindsight with Deafened condition, but this verision doesn't get advantage on perception checks for hearing, so make of that what you will.
I've always wondered what Shamu's stat block would look like.
Okay- But Killer Whales can sink ships because they breach the surface of the ocean and jump on the boat. And that tail has a lot of damage it can do. I've seen videos of killer whales playing with their food by batting it back and forth to each other with their tails.
Free Willy, Shamu, any orca-themed sob story's main character.
Gained the comedic 5ft land speed. Not built for the land, harmlessly flops towards you. Dexterity score is increased from 10 to 14, raising the modifier from +0 to +2. Also, why are D&D whales so stupid? Orcas and Octopi are smart, but this doesn't reflect that.
Lost Keen Hearing and Echolocation, which is too bad. Echolocation was a fun little mechanic.
Fusion time! Bring back the Echolocation feature, and raise that Intelligence score! At least 8 for Orcas and Octopi, for crying out loud!
A killer stat block!