Mod | Save | ||
---|---|---|---|
STR | 10 | +0 | +0 |
DEX | 17 | +3 | +3 |
CON | 16 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
INT | 12 | +1 | +1 |
WIS | 13 | +1 | +4 |
CHA | 15 | +2 | +2 |
Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Snake Hair. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.
Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.
Petrifying Gaze (Recharge 5–6). Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.
The jojo pose in the art makes me love this thing.
It's a shame that they removed the aspect of being able to avert their gaze, when they could've simply added an Immunity to it whilst Blinded, smh.
These Jojo poses are sending me, LOVE IT!
Glad I wasn't the only one who immediately thought of jojo poses lol
One of my favorite monsters. I totally understand why they removed the ability to look away from them since no other monster that can petrify people has that issue and it's much easier to run, but it will lead to a lot of players trying to creatively avoid the Medusa's gaze thinking it works the old way or the way it works in most media only to learn that it doesn't matter what they do and it works like a dragon's breath cone AoE.
As for the jojo poses, they look like they're trying to be the Pillar Men lol.
Medudesa
nothing stopping you from doing that