AC
11
Initiative
+1 (11)
HP
11
(2d8 + 2)
Speed
10 ft., swim 40 ft.
Mod | Save | ||
---|---|---|---|
STR | 10 | +0 | +0 |
DEX | 13 | +1 | +1 |
CON | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 11 | +0 | +0 |
WIS | 14 | +2 | +2 |
CHA | 12 | +1 | +1 |
Senses
Passive Perception 12
Languages
Common, Primordial (Aquan)
CR
1/8 (XP 25; PB +2)
Traits
Amphibious. The merfolk can breathe air and water.
Actions
Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk’s hand immediately after a ranged attack.
Why are these elementals? They seem more like humanoids, or maybe monstrosities if they really needed to change it. Seems weird.
Some changes don't make sense, like the Giant Eagle, Elk, and Owl being celestials. However, some changes do to make them more in line with lore. I don't see anything wrong with merfolk being water-based elementals.
Rather than an Elemental being strictly a creature made up of Fire or Air, etc, they have expanded the definition to creatures that have a fundamental connection to an Element. Merfolk aren't just marine humanoids, they have an intrinsic connection to Water. This expanded definition makes some monsters stand apart more and gives Elementals more CR coverage.