Medium Elemental, Neutral
AC 11    Initiative +1 (11)
HP 11 (2d8 + 2)
Speed 10 ft., swim 40 ft.
Mod Save
STR 10 +0 +0
DEX 13 +1 +1
CON 12 +1 +1
Mod Save
INT 11 +0 +0
WIS 14 +2 +2
CHA 12 +1 +1
Senses Passive Perception 12
Languages Common, Primordial (Aquan)
CR 1/8 (XP 25; PB +2)
Traits

Amphibious. The merfolk can breathe air and water.

Actions

Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk’s hand immediately after a ranged attack.

Habitat: CoastalUnderwater

Treasure:  Individual

Monster Manual, pg. 209

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