Mod | Save | ||
---|---|---|---|
STR | 17 | +3 | +3 |
DEX | 12 | +1 | +1 |
CON | 15 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 5 | -3 | -3 |
WIS | 13 | +1 | +1 |
CHA | 8 | -1 | -1 |
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.
Bite. Melee Attack Roll: +5(with Advantage if the target is Grappled by the mimic), reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage—or 12 (2d8 + 3) Piercing damage if the target is Grappled by the mimic—plus 4 (1d8) Acid damage.
Pseudopod. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 4 (1d8) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.
Shape-Shift. The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn’t transformed.
Sometimes a chest is just a chest, but don’t bet on it.
Oh gods the image is a full on colony of mimics
Spot the 8 mimics in the artwork!
Holy crap! Even the door is a mimic!
This art is a situation that I'd not want to be in. Mimics everywhere? I cast fireball at 9th level centered on myself.
Movement speed increased from 15ft to 20ft, which is nice.
Shapechanger trait was reworked into a Bonus Action, but it lost the False Appearance trait.
Pseudopod used to not have a size restriction on its grappling effect, but now it does. It's a little redundant to state the Adhesive trait's description again in this attack, but I can see why they did. Bite now deals additional damage to grappled creatures, a whole damage die's worth, and the Grappler trait is now reworked into the Bite itself.
Mimics are a classic monster, and yet I've only used them sparingly. After observation, the only thing that this Mimic gained was 5ft movement speed: everything else is moved around and reworded. As such, there will be no Mimic fusion.
It's Pseudopod action deals aditional acid damage now when it didn't before.
I like to think that mimics aren't regular creatures per se, but more akin to tsukamogami from Japanese folklore (an item that becomes inhabited by a spirit or develops a spirit). In this interpretation, mimics are created by greed and hoarding. Perhaps when a miser dies with chests full of unspent wealth their spirit inhabits the chest and devours the treasure within, then lies in wait trying to kill anyone attempting to steal from it.