Mod | Save | ||
---|---|---|---|
STR | 24 | +7 | +7 |
DEX | 13 | +1 | +1 |
CON | 21 | +5 | +5 |
Mod | Save | ||
---|---|---|---|
INT | 4 | -3 | -3 |
WIS | 10 | +0 | +0 |
CHA | 5 | -3 | -3 |
Heat Aura. At the end of each of the remorhaz’s turns, each creature in a 5-foot Emanation originating from the remorhaz takes 16 (3d10) Fire damage.
Bite. Melee Attack Roll: +11, reach 10 ft. Hit: 18 (2d10 + 7) Piercing damage plus 14 (4d6) Fire damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 17), and it has the Restrained condition until the grapple ends.
Swallow. Strength Saving Throw: DC 19, one Large or smaller creature Grappled by the remorhaz (it can have up to two creatures swallowed at a time). Failure: The target is swallowed by the remorhaz, and the Grappled condition ends. A swallowed creature has the Blinded and Restrained conditions, it has Total Cover against attacks and other effects outside the remorhaz, and it takes 10 (3d6) Acid damage plus 10 (3d6) Fire damage at the start of each of the remorhaz’s turns.
If the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 5 feet of the remorhaz and has the Prone condition. If the remorhaz dies, any swallowed creature no longer has the Restrained condition and can escape from the corpse by using 15 feet of movement, exiting Prone.
This is probably more balanced but I will always miss the absolute monstrosity that was 2014 Remorhaz.
not the penguins :(
I like the attempt to make it more disruptive (can now swalow in one turn) and also a more well rounded threat (str save, before was ac, and now everyone near it takes fire damage, before it was just a pain in the ass for multi attacking melees) but i think its now besides that a little underwhelming with its one attack per round.
A fun rebalance. The most significant changes overall here are the change to the fire backlash damage (once on the creature's turn as opposed to backlash on every hit) and the change of Swallow to a bonus action, which improves the creature's action economy and makes it a little less swingy. A target is comparatively safer now being swallowed, because they'll only take the one initial bite instead of the two on the 2014 version, but inside of a remorhaz is still not somewhere you want to be, and you could easily be joined by a friend in there on the very next turn.