Medium Fiend, Lawful Evil
AC 12    Initiative +0 (10)
HP 22 (4d8 + 4)
Speed 30 ft., swim 40 ft.
Mod Save
STR 13 +1 +1
DEX 11 +0 +0
CON 12 +1 +1
Mod Save
INT 12 +1 +1
WIS 13 +1 +1
CHA 9 -1 -1
Skills Perception +5
Resistances Acid, Cold
Senses Darkvision 120 ft., Passive Perception 15
Languages Sahuagin
CR 1/2 (XP 100; PB +2)
Traits

Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.

Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

Actions

Multiattack. The sahuagin makes two Claw attacks.

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Bonus Actions

Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.

Habitat: CoastalUnderwater

Treasure:  Any

Monster Manual, pg. 264

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