Small Elemental, Neutral Evil
AC 10    Initiative +0 (10)
HP 17 (5d6)
Speed 30 ft., fly 30 ft.
Mod Save
STR 5 -3 -3
DEX 11 +0 +0
CON 10 +0 +0
Mod Save
INT 11 +0 +0
WIS 10 +0 +0
CHA 12 +1 +1
Skills Stealth +2
Immunities Fire, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Primordial (Aquan, Ignan)
CR 1/4 (XP 50; PB +2)
Traits

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.

Habitat: Planar (Elemental Planes)

Treasure:  None

Monster Manual, pg. 208

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes