Mod | Save | ||
---|---|---|---|
STR | 29 | +9 | +14 |
DEX | 14 | +2 | +2 |
CON | 20 | +5 | +10 |
Mod | Save | ||
---|---|---|---|
INT | 16 | +3 | +3 |
WIS | 20 | +5 | +10 |
CHA | 18 | +4 | +9 |
Amphibious. The giant can breathe air and water.
Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
Storm Sword. Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.
Thunderbolt. Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant’s next turn.
Lightning Storm (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.
Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Light
1/Day: Control Weather
Thunder Bringer
My level 5 party just met one of these in the streets of Waterdeep during an attack on the city. It used Lightning Storm against us and 5 out of 6 party members instantly dropped unconscious. Luckily for us we all hade some goodberries and were able to pick each other up and flee the scene. We were humbled to say the least.