AC
17
Initiative
+3 (13)
HP
110
(13d10 + 39)
Speed
40 ft., burrow 20 ft., fly 80 ft.
Mod | Save | ||
---|---|---|---|
STR | 19 | +4 | +4 |
DEX | 10 | +0 | +3 |
CON | 17 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
INT | 12 | +1 | +1 |
WIS | 11 | +0 | +3 |
CHA | 15 | +2 | +2 |
Skills
Perception +6, Persuasion +5, Stealth +3
Immunities
Fire
Senses
Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16
Languages
Common, Draconic
CR
6 (XP 2,300; PB +3)
Actions
Multiattack. The dragon makes three Rend attacks. It can replace two attacks with a use of Sleep Breath.
Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-foot-wide Line. Failure: 38 (11d6) Fire damage. Success: Half damage.
Sleep Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. First Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
Amazing artwork. Liked the old one but this is as good or even better.
For stats not many changes. +3 initiative and CON and CHA save wrnt down.
For dmg the old one dealt 15 piercing and 22 slashing (37) while the new one does 45 slashing.
Being able to do a sleeping breath And an attack makes it even better now paired that it doesnt recharge. His fire breath deals 4 dmg less now.
Overall slightly more nerfs but being able to use the sleep breath makes him more versatile.
Mummy?