Do you love to run up walls? Catch arrows and fling them back? Stun your enemies into submission? You might just be a monk. If you have some extra coin and time to shop, you'll find a variety of magic items that can make you better at what you do best: get to the frontlines and take down enemies with style.
Below are some of our favorite magic items that pair well with burgeoning masters of Ki, and you can equip your monk with them today in the Character Builder.
- Arcane propulsion arm
- Barrier tattoo
- Blood fury tattoo
- Bracers of defense
- Cloak of displacement
- Eldritch claw tattoo
- Gloves of soul catching
- Staff of striking
- Tome of understanding
- Winged boots
Talk to your Dungeon Master about magic items
Depending on the campaign, your access to magic items might be limited. Your DM will determine which magic items are and are not available in the campaign. Let them know which magic items you are interested in but be open-minded if they are uncomfortable permitting some or any of the magic items you request.
Top 10 magic items for monks
1. Arcane propulsion arm
Wondrous item, very rare (requires attunement by a creature missing a hand or an arm)
The arcane propulsion arm from Eberron: Rising from the Last War is an effective weapon for player characters who are missing a hand or arm. It is removable only by you, meaning that you'll always have a magic weapon on your person that can hit for 1d8 force damage and be used for ranged attacks. The arcane propulsion arm has the thrown property, a normal range of 20 feet, and a long range of 60 feet.
Although the monk's Martial Arts damage die scales beyond 1d8, don't overlook the fact that an arcane propulsion arm deals force damage. As of the writing of this article, there are only two published monsters that have resistance to force damage and only three that have immunity. Barring homebrew monsters, you are nearly guaranteed to deal full damage on your attacks.
2. Barrier tattoo
Wondrous item, varies (requires attunement)
I'm a big fan of the magical tattoos introduced in Tasha’s Cauldron of Everything, which is why you’ll see three of them on this list. In addition to allowing you to further personalize your character, the barrier tattoo offers a range of Armor Class improvements depending on its rarity.
An uncommon barrier tattoo makes your AC 12 + your Dexterity modifier, a rare one gets you to 15 + your Dexterity modifier (+2 maximum) AC, and some very rare ink will get you 18 AC. The value of this magic item depends on your monk's AC with Unarmored Defense. Chances are, an uncommon barrier tattoo won't be useful to you but a rare or very rare one will.
3. Blood fury tattoo
Wondrous item, legendary (requires attunement)
The blood fury tattoo is the first legendary item for monks on our list — and it packs a punch. The tattoo comes with 10 charges that are regained daily at dawn. Each time you hit a creature with a weapon attack, you can use a charge to deal an additional 4d6 necrotic damage. You then heal off of the necrotic damage that you dealt.
But that’s not it! This is a legendary magic item, after all. When a creature you can see damages you, you can expend a charge from the tattoo and use your reaction to make a melee attack against the creature with advantage. Nothing like punishing your enemies with a Stunning Strike for targeting you!
4. Bracers of defense
Wondrous item, rare (requires attunement)
Bracers of defense are a classic monk item in D&D fifth edition and for good reason. The monk's Unarmored Defense and Martial Arts class features don't allow you to don armor or use a shield. This limits your ability to improve your AC outside of Ability Score Improvements. Bracers of defense are one way to get around these restrictions. They offer +2 AC.
5. Cloak of displacement
Wondrous item, rare (requires attunement)
Monks don't get a huge pool of hit points to help them survive hard-hitting enemies. Although you can spend Ki points to Disengage or Dodge as a bonus action, chances are you want to conserve Ki for Stunning Strike. That's where a cloak of displacement comes in.
Donning this rare cloak triggers a magical illusion that gives the appearance that you are standing next to where you actually are. This illusion imposes disadvantage on creatures that try to attack you. If you are hit by a creature while wearing the cloak, the illusion disappears until your next turn. Similarly, the cloak doesn't function if you are incapacitated, restrained, or otherwise can’t move. But if you’re a monk that can’t move, you’ve got bigger problems than just your cloak not working.
6. Eldritch claw tattoo
Wondrous item, uncommon (requires attunement)
The third and final tattoo on our list is an effective option for monks at the uncommon rarity. With an eldritch claw tattoo, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
You also get a cool ranged attack option. Once per day, you can empower the tattoo for one minute, granting your unarmed strikes and melee weapon attacks a range of 15 feet and an extra 1d6 of force damage.
7. Gloves of soul catching
Wondrous item, legendary (requires attunement)
Coming to us from the arcane adventure anthology Candlekeep Mysteries, the gloves of soul catching will make your monk a force to be reckoned with. While you wear the gloves, your Constitution score is 20. (For a rare magic item that buffs your Constitution score, try an amulet of health.)
Further, when you make an unarmed strike while wearing the gloves, you deal an additional 2d10 force damage to your target and regain hit points equal to the force damage dealt. Alternatively, instead of regaining hit points, you can choose to gain advantage on one attack roll, ability check, or saving throw you make before the end of your next turn. Don't mind me, I'm just punching myself for advantage!
8. Staff of striking
Staff, very rare (requires attunement)
The staff of striking is a classic monk weapon at the very rare rarity. It grants a +3 bonus to attack and damage rolls made with it. The staff also has 10 charges. When you hit with a melee weapon attack while using the staff, you can expend up to three of the charges, dealing an additional 1d6 force damage for each charge used. The staff replenishes 1d6+4 charges at dawn.
9. Tome of understanding
Wondrous item, very rare
While any character can benefit from a tome of understanding, few classes are as dependent on multiple ability scores as monks. This tome helps ensure the DC of your monk features like Stunning Strike and your AC are good even at high levels. A tome of understanding contains “intuition and insight exercises” (sudoku, it’s a book of sudoku) and requires 48 hours of study over a period of six days or less. If you manage that, your Wisdom score and its maximum increase by 2.
10. Winged boots
Wondrous item, uncommon (requires attunement)
Break free from the shackles of gravity and meet your flying enemies face to face with a pair of winged boots. You get up to four hours of flight at a time with the boots, though you recover two hours of flying capability every 12 hours you go without using them. What makes these boots ideal for monks is that they provide a flying speed equal to your walking speed. As your movement speed scales with Unarmored Movement, so does your flying speed.
It’s time to make your monk
Whether you’re making your first monk or your 50th, D&D Beyond’s free character builder tool makes the process simple and fun. If you need help learning how to use the tool, check out this article on making your first character.
Andrew Strother (@RollPersuasion) is a marketing consultant and tabletop content creator. He’s the host of the podcast Roll for Persuasion, where he interviews creators and entertainers about the nerdy things they love, as well as being the co-creator and a co-star on Second Star to the Right: A Neverland Adventure; a D&D actual-play game set in the magical world of Neverland.
Hrm, isn't there a monk belt that increases the DC for stunning strike?
You're thinking of the Dragonhide Belt; as others have pointed out, this item was released in Fizban's Treasury of Dragons which came out after this article.
Unfortunately, insignia of claws is part of Hoard of The Dragon Queen. That's a specific adventure, not a sourcebook. That's probably why it wasn't included. I know Candlekeep Mysteries is an adventure book, but its more versatile. It consists of multiple one-shots that can be dropped in to any campaign.
Drop amulet take both Insignia and tattoo
What about Boots of Speed and the Manual of Quickness of Action?
With the speed and ability to avoid attacks of opportunity already, the boots are a little less appealing as they require attunement.
The manual of quickness of action would be good of course... But it would be good for pretty much any class... They included the wisdom manual because monks get more out of it than most/all other classes. It's their ki score (granted, more commonly used as a spellcasting ability for clerics and druids), and also boosts their AC.
And controls the save DCs for most of their abilities.
The TCE version of the barrier tattoos is not a AC + Dex, it's a static AC. Which by the time you get this, you've probably built your monk with high enough Dex and Wis to beat out the AC with just unarmored defense. The rarest version (large) is static 18 AC. Assuming point buy to start at 16 Dex and 16 WIS, I can get that at 8th level with ASIs.
edit: my mistake, only the very rare version is static AC. Still don't think it's worth it, unless you're planning to dump Wisdom as a monk
There is only one version of the barrier tattoos, and that is the TCE version. They behave as light, medium, and heavy armor for the uncommon, rare, and very rare varieties respectively. I.E. they are 12+DEX, 15+DEX (max +2) and a flat 18. It all depends on your build. Most often, they won't be too useful, but if you don't have much WIS (IE less than 14), the uncommon would be good. If you don't have much DEX (less than 14 unless your wisdom is low as well), the rare would be good (better for you if you have low WIS as well). The very rare is just a flat improvement over the other two, although the uncommon could match or beat it if you have a dex higher than 21.
This article needs to be updated to include a sun blade now that dedicated weapon exists!
Actually, you don't need Dedicated Weapon to use a sun blade; a shortsword is already a Monk weapon so you're already proficient with the blade. On D&D Beyond however this is currently unsupported, so you have to customise it to add the correct attack modifier if you do not also have longsword proficiency.
It's a decent weapon for a Monk, though it only does extra damage against undead; otherwise it's only really one point more damage than a quarterstaff, +2.
IMO it's better than a quarterstaff because you can use this two handed and get a 1d10 dice and you do radiant damage which is potentially better than just a magic quarterstaff. Also, it's a monk with a lightsaber.
Ideal guide and magical items for the way of mercy Monk ? Like Watson from Sherlock Holmes.
Two more items to add to the list from more recent publications.
The Book of Many Things introduced Wraps of Unarmed Prowess which causes unarmed strikes to be considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage. They come in +1 (uncommon), +2 (rare), or +3 (very rare) versions.
If the DM is okay with drawing from Partnered Content, then Tal’Dorei Campaign Setting: Reborn offers the Vestige of Divergence Wraps of Dyamak.