The Wild Beyond the Witchlight is Dungeons & Dragons' first adventure set in the Feywild. It will introduce two playable races when it releases on September 21: the fairy and the harengon. Harengons are rabbit-like folk that are as quick on their feet as they are lucky, and they're liable to wander off into other realms, like the Material Plane.
Here's a sneak peek at the harengon and how you might play and build one:
- Harengon racial traits
- A harengon's outlook on life
- Building a harengon character
- See more from The Wild Beyond the Witchlight
Harengon racial traits
Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s exuberance with them and learning new languages as they went.
Source: The Wild Beyond the Witchlight
Harengons are bipedal and share a rabbit's characteristic tall ears and long feet. Like the White Rabbit in Alice's Adventures in Wonderland, harengons are energetic and at times jittery. Although creatures of the Feywild, harengons are classified as humanoids in The Wild Beyond the Witchlight. This sets them apart from the accompanying fairy race and even the previously released centaur and satyr races found in Mythic Odysseys of Theros.
Harengons are quick on their feet, have a touch of good luck, and have the keen senses of their animal counterparts. The following are notable racial traits. Not all of the harengon's traits are represented below.
Hare-Trigger. You're quick on your feet. When you roll initiative, you can add your proficiency bonus to the roll.
Lucky Footwork. Dexterity saving throws be damned. If you fail a Dexterity saving throw, you can add a d4 bonus to it as a reaction. There are limitations to when you can use this racial trait, however.
Rabbit Hop. Harengon can jump as a bonus action. The distance you can jump is equal to five times your proficiency bonus. You don't provoke opportunity attacks when you jump in this way, making it a great option for escaping an enemy's reach. Just be mindful that you get limited uses of this trait per long rest and can't use this trait if your speed is 0.
What about ability score increases?
When you create a harengon or fairy using the rules from The Wild Beyond the Witchlight, you can choose to increase one ability score by 2 and another by 1, or choose to increase three different scores by 1.
A harengon's outlook on life
Travelers at heart, harengons can be found across the multiverse, although your Dungeon Master will decide how commonplace they are in your campaign. If a permitted race, harengons can make for great allies. However, they are creatures of the Feywild, and that can affect how they interact with the world around them.
The Feywild is a realm of extreme emotion. The summer eladrin are as quick to start a dance party as they are to cut the music and draw swords. Imagine how growing up around such creatures would affect your harengon character. Would a harengon who left the Feywild for the Material Plane be terrified of the party's barbarian who falls into a rage without a moment's notice, or feel at home? You might also find that your harengon's interests are more akin to obsessions. What a harengon might describe as a joy for travel a human might see as wanderlust.
Surviving the Feywild requires you to be wary of striking deals, accepting gifts, and even giving someone your name. A harengon could be especially nitpicky when negotiating a contract with an adventurers guild, treating it with as much care as they would with an infernal contract. While this level of cautiousness will help you safely navigate the Feywild and its people, it can make you appear untrustworthy or suspicious to folk of the Material Plane.
Make your harengon character your own
How you approach your harengon character is entirely up to you. Perhaps you play a harengon who wholly rejected the trickster ways of the fey and has committed to being honest to a fault. Or you fell in love with the legalese of contracts and learned it's easy to trick people of the Material Plane into unfavorable deals. You might even decide that your harengon comes from a family of harengons that have lived in the Material Plane for centuries, and thus, have little in common with their Feywild counterparts.
Building a harengon character
The harengon's racial traits make them well-suited for surviving combat encounters. Lucky Footwork helps them succeed on Dexterity saving throws, such as against a stray fireball. Rabbit Hop can get them out of melee range of enemies that have wandered too close. With the flexibility to increase ability scores as you see fit, a harengon works well with any class, but here are a few things to consider as you build your character:
- Hare-Trigger helps you go first in combat. Spellcasters benefit greatly from taking their turn before others. Imagine getting to drop hypnotic pattern before enemies can fire off arrows or move into melee range to strike. Rogues with the Assassin subclass get advantage on attack rolls made against enemies who haven't taken their turn in combat yet.
- Lucky Foot adds a needed bonus to Dexterity saving throws. For characters that don't rely on Dexterity, like your typical Strength-based paladin, Lucky Foot can help you succeed on Dexterity saving throws when you otherwise might have to eat the full damage of a burning hands.
- Rabbit Hop adds movement speed and functions as a pseudo Disengage. For characters who don't have a lot of uses for their bonus action, Rabbit Hop adds some great utility. A barbarian can use it to get into position to land some blows on enemies who might otherwise be just out of reach of their melee attacks. A cleric can move into range to deliver inflict wounds and then leap back to safety without triggering an opportunity attack.
Build your harengon on D&D Beyond
When The Wild Beyond the Witchlight releases on September 21, you can use D&D Beyond's character builder to explore different builds for your harengon character. Quickly switch between classes, adjust your ability scores, and more to find a build that best suits your vision of a hopping warrior.
See more from The Wild Beyond the Witchlight
The Wild Beyond the Witchlight is nearly here, but there's more to discover before its release. Keep an eye out for more previews from D&D Beyond. And hey, if you're preparing to venture into the realm of the fey, here are our recommendations for subclasses to play in the Feywild:
Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. When he isn't in the DM's seat or rolling dice as his anxious halfling sorcerer, he's playing League of Legends and Magic: The Gathering with his husband. They live together in Los Angeles with their adorable dog, Quentin.
The ability to move through spaces of hostile creatures 2 sizes larger than you is much easier than with being Medium sized, and being able to use Medium and larger creatures as mounts. Use the Harengon Hop to leap onto your mount, or allies, for some style points before attacking.
Yeah, Large creatures are way more common than Huge ones, and you're allowed by game rules to squeeze through really small gaps.
Yeah the ASI situation still makes no sense. The descriptive paragraph even defines harengon as dexterous, yet doesn't give a default DEX ASI... yes, more options is good, so why do people argue that removing the OPTION to have standard ASIs is a good thing?
And here's the kicker: It's easy to convince players to drop/adjust a written rule, it's a positive experience and can make you (the DM) a hero, everyone wins. Meanwhile, it's entirely MUCH more difficult to convince players to use a rule that isn't written, even if it makes sense and most the table agrees, someone can end up bitter, which wouldn't happen if it was simply in the rules as an option in the first place.
Kicker number two! If ASIs work in a universal way like this, why not just modify ability score creation for simplicities sake? (Ex. You get, say, 30 points for point buy instead of 27, give the standard array slightly higher numbers, and for the roll method you could get 7 stats and drop the lowest, etc.) Expanding the stat creation mechanic to accomplish the same overall power level, instead of adding this extra fiddly layer to the race selection. Though then you might wonder why bother adding a few extra points to the stats at all? Which leads me to...
Final kicker! Dragonborn can breath fire, elves cannot, it's a unique physical trait. Likewise, A goliath is stronger than a kobold, and a harengon is more dexterous than a tortle, so I don't see why we still can't have these, while keeping the option to work with our DMs to move them around on a case by case basis.
I think a squirrel could be a sub race.....think Ice Age..... Scrat
Looks WOTC is doubling down on cranking up that power curve. OP sells books but it is short sighted.
That is what they were counting on when they made them OP.
I wanted the Owlfolk.... 😭
I really really like this Race! I think I am going to fit it into the Setting I am working on that is specially for children. A lot of "animal" humanoids for the Player Races. Normal Races are rare and will not be capable of being PCs with the exception of Humans, which are always like cockroaches and are everywhere lol.
Good news, they're part of Strixhaven.
Does this mean you don't need the movement speed equal to the jump distance, like any other jump related movement?
YES!! 😁
I can see DMs dropping some of these as NPCs as a fun occasional foil to the min maxer beloved combo of Sentinel/Polearm Master.
Remember, that leap doesn't have to be away from combat and leaping in not taking the attack of opportunity and being halted at range is pretty cool.
So I'm thinking...
A Harengon swashbuckler with Alert feat. Let's say a fully optimized stats with +5 dex and +4 charisma.
Standard Array for stats and level 12 (one feat, two stats improvement)
Initiative= roll + ( 5 (dex) + 4 (charisma) + 4 (proeficiency) +5 (feat))
You will always be first (or at least very often among the firsts)
Of course it's a bit min-max, which I personally dissaprove in a real campaign. But for a rogue swashbuckler, the alert feat is interesting.
If you mix all of them not for the initiative but for RP and fun reasons (like a Harengon who grew up in the feywilds, having to be alert of monsters and dangers, being a rogue swashbuckler because of the necessity to steal food and fight to keep it with a swift rapier and an even sharpier tongue.) it can open to a nice character.
Even if I understand your point of view and I also like races with defining traits, I like to run and play games where our characters tend to become heroes (or vilains, it's up to the players) that will become legendary in their country, empire or even in the world. I like the TCE system because it opens to more creativity for players. I played a Loxodon Monk Ascendant Dragon (when it was still in UA). He was a towering gentle giant, using his trunk to hold a torch while I used a spear with both hands, but he learned to be swift and nimble, using his monk training to be able to run accros water or just be as silent as the ranger halfling we had in the party.
Without TCE it would have been more difficult to make that character correctly and I personally like to have my stats reflecting on my character. But once again I wish they would have given racial stats for the new races (I guess something like Dexterity and wisdom/charisma for the Harengon), so I cannot blame you for that. I understand.
Based on your second paragraph, I think you and I are in agreement somewhat.
Initially, there were only the default that everyone had to use. But some people didn't like the default, so they created the TCE variant. So both side were happy: those who like the defaults canuse them and those who don't like the default have the TCE variant.
But then they stated that future released races would no longer have defaults. So those who don't don't like the defaults are still happy, but those who do like the default no longer have that option.
To put it another way, some people enjoy coloring outside the lines. I enjoy the challenge of trying to successfully color within them. Some people enjoy writing free-flowing poetry. I enjoy the challenge of trying to express myself while still holding to rhyme and meter.
Will this Race only be available for purchase after the book is released, or can it be pre-ordered now?
I'm making a Beast Barbarian Harengon. Were-Rabbit for President!
amazing idea :D
It hasnt been released yet, but i imagine it'll be under the race list when making a new character.