The Wild Beyond the Witchlight is nearly upon us! Releasing September 21, the adventure book will take players into the Feywild for a romp through the Witchlight Carnival and Prismeer, a domain of delight! Players will have new character creation options, including two new races: the fairy and the harengon, a rabbit-like humanoid.
Fairies are central to the Feywild and as varied as the realm's people. But while the fairy race shares physical characteristics with the creatures you might be familiar with, there are some key differences that bring them in line with other Dungeons & Dragons races.
Click below for a sneak peek at the fairy race and how you might build one:
- Fairy racial traits
- A fairy's outlook on life
- Building a fairy character
- More previews from The Wild Beyond the Witchlight
Fairy racial traits
Fairies are a wee folk, but not nearly as much so as their pixie and sprite friends. The first fairies spoke Elvish, Goblin, or Sylvan, and encounters with human visitors prompted many of them to learn Common as well. Infused with the magic of the Feywild, most fairies look like Small elves with insectile wings, but each fairy has a special physical characteristic that sets the fairy apart.
Source: The Wild Beyond the Witchlight
Fairies have a long, storied history in the Feywild. Appearing as diminutive elves with insectile wings, fairy creatures come in all kinds of varieties. When you choose the fairy race, you'll get to decide what kind of fairy creature your character takes after. Will you have the midnight blue skin tone of a quickling and moth wings, the light green skin of a pixie and butterfly wings, or something else?
Unlike your typical fairy creature, you won't be Tiny. The fairy race is size Small. The following are other notable racial traits. Not all of the fairy's traits are represented below.
Fairy Magic. Fairies are magical by nature. At 1st level, you know the druidcraft cantrip. As you level, you'll pick up two additional spells, faerie fire and enlarge/reduce. You can cast one of these spells for free once per long rest. If you have spell slots of the appropriate level, you can use them to cast either of these spells.
When you select the fairy race for your character, you'll choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.
Flight. Your wings aren't just for show. You have a flying speed that is equal to your walking speed. Like the aarakocra, you can't fly if you're wearing medium or heavy armor.
What about ability score increases?
When you create a harengon or fairy using the rules found in The Wild Beyond the Witchlight, you can choose to increase one ability score by 2 and another by 1, or choose to increase three different scores by 1.
A fairy's outlook on life
Fairies are as unique as the fey realm. When deciding how your fairy character might act, you can look to fairy creatures for inspiration:
- Pixie: Kindhearted and naturally curious, pixies can be seen as childlike, but they are wise enough to identify friend from foe. Because they are delicate creatures, pixies prefer to play tricks on enemies rather than face them head-on.
- Quickling: These fast-moving and mischievous fey are temperamental.
- Sprite: Cold and calculating, sprites are natural-born warriors. These fey protect others from evildoers.
Characters that grow up in the Feywild will quickly learn the art of trickery, and that caution is a virtue. Seemingly innocuous requests in the Feywild can be dangerous. Has a kind old woman stopped you on the street and asked for your name? A character from the Material Plane might not bat an eye over such a request. But in the Feywild, you could grant someone power over you by giving them your name. To get a better idea of the unique dangers of the fey realm, check out this article on surviving the Feywild.
Make your fairy character your own
Don't feel obligated to dig through monster descriptions to determine your fairy character's personality. Your character and their backstory is your own. Perhaps your fairy character has insectile legs and is prone to rage whenever they are mistaken for an oversized insect. Or they look similar to a pixie but are mopey like a winter eladrin. The Plane of Faerie is a wild and untamed place, so let your imagine run free!
Building a fairy character
Fairies aren't just mischievous and beautiful to the eye. They can make mighty warriors depending on how you utilize their racial traits. Consider the following as you brainstorm character ideas:
- Fairy Magic lets you be Tiny. If you've always dreamed of being Tiny size, enlarge/reduce will allow you to live out that dream in one-minute increments. Use this spell to get into otherwise inaccessible areas. Alternatively, cast it on the party fighter to boost their damage and more.
- Fairy Magic adds faerie fire to your spell list. Faerie fire is a potent 1st level spell. It grants advantage on attack rolls against creatures who are affected by it and doesn't allow them to benefit from being invisible. But positioning this area-of-effect spell to avoid hitting allies can be tricky in tight quarters. Sorcerers, which don't normally get faerie fire, can apply the Careful Spell Metamagic to avoid affecting allies. Similarly, wizards can apply Sculpt Spell from the School of Evocation subclass.
- Flight is a powerful racial trait. If the aarakocra have taught us anything, it's that having a flying speed at 1st level is a big deal. Need to scale a cliff to retrieve a roc's egg? Fly. Afraid of trapped floor tiles in a dungeon? Fly. Orcs charging at you with greataxes? Fly.
Build your fairy on D&D Beyond
When The Wild Beyond the Witchlight releases, you can purchase the book or just the races and backgrounds in the marketplace and then use D&D Beyond's character builder to explore different builds for your character. Test out different classes for your fairy, adjust their ability scores, and more to bring your new character to life.
More previews from The Wild Beyond the Witchlight
The latest D&D adventure doesn't just introduce additional player options, you'll also find new monsters to challenge your players! For longtime fans of the game, you'll even discover some old friends lurking between the covers of this book.
Check out Amy Dallen's interview with Chris Perkins to learn more about The Wild Beyond the Witchlight:
Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. When he isn't in the DM's seat or rolling dice as his anxious halfling sorcerer, he's playing League of Legends and Magic: The Gathering with his husband. They live together in Los Angeles with their adorable dog, Quentin.
I’ll admit that giving the Fairy Enlarge/Reduce was an improvement over the Fey Passage ability from the UA (because of the increased versatility and ability to use it on another party member), but I feel like it’s a boring solution to the problem. Also it’s only once per day too.
They could’ve allowed it to remain a passive for the Fairy and given them Enlarge/Reduce to help the party without breaking anything, in my opinion.
Well, like the article says, your specific race is small not tiny. Other fairy races ARE tiny
People seem to forget that Fairy is a catch-all term that encompases pretty much all fey except hags. Oberon is the King of Fairies, but he's not tiny, he's medium sized. They Feywild is also called the plane of Faerie and beings from there are colloquially called Faeries. So yes, some are small, some are medium, some are tiny. That's been the way it is in folklore for hundreds of years.
I think I'm going to probably rule that anyone in my games who wants to be a tiny fairy can be. Maybe I'd just need to balance it a bit, but I don't see an issue with ruling that as a home rule if I balance it correctly. That would be so fun to play!
One day I would like to make a fairy like Ivolethe from The Wandering Inn series. Fantastic novel series. If you've never read it or heard it (audio book), I highly recommend it, the characters feel very real and great inspiration for a D&D character!
Can't please everyone I guess.
If they were tiny like lots of people seem to want then everyone who wanted a martial fairy would be upset at the lower damage.
You want to be tiny? Talk to your DM.
it's not that, there are rules against races with flying speeds at level one in a lot of public games, like adventurers league or chatroom D&D on discord and other things
Thanks Scarlesteam, I didn’t know they had done that…. Is that a new rule for all races, or just any new ones coming out?
What is you're walking speed?
D&D stripping out unique things to create a more homogenized version? I'm shocked I tell you... Seriously after they dropped the amazing idea of subclasses that could be picked by different base classes I realized there is no way we are getting any big shake ups...
I prefer my D&D stirred, not shaken, anyway.
The idea of the normal fairy size would make a player unable to be a non spellcasting class. Because the size of weapons would restrict the damage output. You people find ANYTHING to complain about.
it's no different than Minotaur and centaurs being medium rather than large.
it's game balance. simple. If you and your DM want it tiny then it's tiny. as the faerie has wings/flight, it's not eligible for adventure league anyways. so stop griping and talk to your DM.
Who's griping guy? I was replying to someone complaining
Just a general statement in regards to people upset it's not tiny. I really don't remember if I clicked "comment" or "reply". If It was reply, I apologize for the misclick.
Owlfolk are in the strixhaven book
This brings approximately no new way to play dnd to the table. Could've made it tiny, but they didn't. Could've given it the ability to crawl through 1 inch holes, but they didn't.
Could've made brigganock a playable race... but they didn't...
Reduce decreases damage you do with weapons clumsily. Easier to go off the old size weapon rules from prior eds than a 1d10-1d4
Several prominent owl folk are featured on strixhaven cards
This seems backwards. Being Tiny is incredibly dangerous to the point I am not sure how you survive an adventuring party. A tiny creature facing off against a Griffin or Giant Eagle or Ogre is like a human facing off against a Purple Worm of Tarrasque. They can literally swallow you whole. Being tiny means you will likely spend quite a bit of time getting eaten and unable to cast much in the way of spells.