The Wild Beyond the Witchlight is nearly upon us! Releasing September 21, the adventure book will take players into the Feywild for a romp through the Witchlight Carnival and Prismeer, a domain of delight! Players will have new character creation options, including two new races: the fairy and the harengon, a rabbit-like humanoid.
Fairies are central to the Feywild and as varied as the realm's people. But while the fairy race shares physical characteristics with the creatures you might be familiar with, there are some key differences that bring them in line with other Dungeons & Dragons races.
Click below for a sneak peek at the fairy race and how you might build one:
- Fairy racial traits
- A fairy's outlook on life
- Building a fairy character
- More previews from The Wild Beyond the Witchlight
Fairy racial traits
Fairies are a wee folk, but not nearly as much so as their pixie and sprite friends. The first fairies spoke Elvish, Goblin, or Sylvan, and encounters with human visitors prompted many of them to learn Common as well. Infused with the magic of the Feywild, most fairies look like Small elves with insectile wings, but each fairy has a special physical characteristic that sets the fairy apart.
Source: The Wild Beyond the Witchlight
Fairies have a long, storied history in the Feywild. Appearing as diminutive elves with insectile wings, fairy creatures come in all kinds of varieties. When you choose the fairy race, you'll get to decide what kind of fairy creature your character takes after. Will you have the midnight blue skin tone of a quickling and moth wings, the light green skin of a pixie and butterfly wings, or something else?
Unlike your typical fairy creature, you won't be Tiny. The fairy race is size Small. The following are other notable racial traits. Not all of the fairy's traits are represented below.
Fairy Magic. Fairies are magical by nature. At 1st level, you know the druidcraft cantrip. As you level, you'll pick up two additional spells, faerie fire and enlarge/reduce. You can cast one of these spells for free once per long rest. If you have spell slots of the appropriate level, you can use them to cast either of these spells.
When you select the fairy race for your character, you'll choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.
Flight. Your wings aren't just for show. You have a flying speed that is equal to your walking speed. Like the aarakocra, you can't fly if you're wearing medium or heavy armor.
What about ability score increases?
When you create a harengon or fairy using the rules found in The Wild Beyond the Witchlight, you can choose to increase one ability score by 2 and another by 1, or choose to increase three different scores by 1.
A fairy's outlook on life
Fairies are as unique as the fey realm. When deciding how your fairy character might act, you can look to fairy creatures for inspiration:
- Pixie: Kindhearted and naturally curious, pixies can be seen as childlike, but they are wise enough to identify friend from foe. Because they are delicate creatures, pixies prefer to play tricks on enemies rather than face them head-on.
- Quickling: These fast-moving and mischievous fey are temperamental.
- Sprite: Cold and calculating, sprites are natural-born warriors. These fey protect others from evildoers.
Characters that grow up in the Feywild will quickly learn the art of trickery, and that caution is a virtue. Seemingly innocuous requests in the Feywild can be dangerous. Has a kind old woman stopped you on the street and asked for your name? A character from the Material Plane might not bat an eye over such a request. But in the Feywild, you could grant someone power over you by giving them your name. To get a better idea of the unique dangers of the fey realm, check out this article on surviving the Feywild.
Make your fairy character your own
Don't feel obligated to dig through monster descriptions to determine your fairy character's personality. Your character and their backstory is your own. Perhaps your fairy character has insectile legs and is prone to rage whenever they are mistaken for an oversized insect. Or they look similar to a pixie but are mopey like a winter eladrin. The Plane of Faerie is a wild and untamed place, so let your imagine run free!
Building a fairy character
Fairies aren't just mischievous and beautiful to the eye. They can make mighty warriors depending on how you utilize their racial traits. Consider the following as you brainstorm character ideas:
- Fairy Magic lets you be Tiny. If you've always dreamed of being Tiny size, enlarge/reduce will allow you to live out that dream in one-minute increments. Use this spell to get into otherwise inaccessible areas. Alternatively, cast it on the party fighter to boost their damage and more.
- Fairy Magic adds faerie fire to your spell list. Faerie fire is a potent 1st level spell. It grants advantage on attack rolls against creatures who are affected by it and doesn't allow them to benefit from being invisible. But positioning this area-of-effect spell to avoid hitting allies can be tricky in tight quarters. Sorcerers, which don't normally get faerie fire, can apply the Careful Spell Metamagic to avoid affecting allies. Similarly, wizards can apply Sculpt Spell from the School of Evocation subclass.
- Flight is a powerful racial trait. If the aarakocra have taught us anything, it's that having a flying speed at 1st level is a big deal. Need to scale a cliff to retrieve a roc's egg? Fly. Afraid of trapped floor tiles in a dungeon? Fly. Orcs charging at you with greataxes? Fly.
Build your fairy on D&D Beyond
When The Wild Beyond the Witchlight releases, you can purchase the book or just the races and backgrounds in the marketplace and then use D&D Beyond's character builder to explore different builds for your character. Test out different classes for your fairy, adjust their ability scores, and more to bring your new character to life.
More previews from The Wild Beyond the Witchlight
The latest D&D adventure doesn't just introduce additional player options, you'll also find new monsters to challenge your players! For longtime fans of the game, you'll even discover some old friends lurking between the covers of this book.
Check out Amy Dallen's interview with Chris Perkins to learn more about The Wild Beyond the Witchlight:
Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. When he isn't in the DM's seat or rolling dice as his anxious halfling sorcerer, he's playing League of Legends and Magic: The Gathering with his husband. They live together in Los Angeles with their adorable dog, Quentin.
The Huge Loxodons are Medium. The Large Centaurs are Medium. Now the Tiny fairies are just Small. Not to mention taking away all of the fairy's magical traits. Why does wizards of the coast hate anything interesting, magical, or exceptional? It feels like they just want every race to just be "Human, but with an unusual quirk".
they don't, remember dnd is also a game, the main reason player races are typically kept to the sizes of medium and small is cuz, 1 those are their actually size, or 2 cuz it is the closest to the size norm that allows for minimal downsides or otherwise op exploits in the game's mechanics, with a racial trait helping them perform as if the actual size, like the fairy's innate casting of enlarge/reduce, to get smaller, or loxodon's with the powerful build trait
It's quite easy to make a sprite race as homebrew. I suggest:
all of you ancestors are winners who reproduced successfully, in reality and in fiction, they have successfully passed on thier genes as a result of being winners, direspectful is exactly the correct wording
couldnt agree more completely
pfffffft all I need in life is a 30ft fairy grappling a dragon
Hobbit-sized fairies is so absolutely stupid beyond belief.
Why can't this edition get even the simplest things right??
Yes, their ability tgo screw up the simplest things is staggering. Absolute garbage.
It's easily changed but their ability to screw simple things up is just horrible.
Woke is destroying gaming. Everything has to be identical to everything else now.
I fail to see how this has anything to do with woke. Just seems like game balancing to me, or perhaps laziness if I'm gonna be harsh.
Can't wait to play a Fairy Druid who always hovers over the Paladin's shoulder, shouting: "Hey, listen!"
Removing alignments does seem to have been a knee-jerk reaction to try and tout anti-racist credentials, even though alignments were always optional (players can pick their own, DM can overrule monsters/NPCs etc.). Now it's extending to height and weight for some reason; it's kind of annoying as it's stripping out some of the information that players used to have to help them build their characters and get a feel for what a race/culture is typically like.
And it just doesn't make any real sense as races aren't really races in D&D, they're species; all humans are otherwise the same with the same range of options, unless you mix variant and regular (though even that's an option that you're free to use or not).
Aren't height and weight listed in the actual book? This was just a small preview after all, and they outright say they are not showing everything.
Unless the pages for Fairy and Harengon on D&D Beyond differ from the physical book (possible, I don't have the physical book) then neither has height or weight, only the size class.
I think the physical books and the DnD Beyond versions are the same, but I don't own either in this case.
In any case, that is indeed dumb.
Why are playable races always restricted to either Small or Medium size? Fairies would have been a great opportunity to finally introduce a Tiny race for players to have fun with.
Probably because all official material so far presumes the players will be Small or Medium. Neither the rules, nor the adventures and settings deal with players being smaller than Small or larger than Large. No equipment, no architecture, etc. Not to mention people using grids and minis - Tiny creatures would take 1/4 of a square (as per the Size categories table), which is hard to do on the table and most popular VTTs would not be able to handle it.
(On the other hand people forget that Medium is not just human sized and Small is not just child sized - for example, Kobolds can be as short as 2 feet tall and still Small.)
Because there are inherent mechanical issues with both tiny and large races in the rules as they presently are, at least as controlled by players.
-There are few if any rules or descriptions for undersized weapons, armor, and equipment, which might technically and logically be necessary, especially if using the DMG rules saying Tiny creatures cannot use equipment sized for medium creatures . This means thinking up modifiers for every aspect of almost every equipable item in the game, like weight, damage, reach,/range AC, cost, rarity (mithril mail is rare enough: TINY mithril mail should logically be even rarer). So an entire new set of inventory items all become new considerations that either WotC needs to create new rules to address, or DMs do. Seems like something for a player supplement, not an appendix on a single adventure, nor even a Sage Advice or official basic rules errata.
-Tiny creatures only occupy a 2.5 ft x 2.5 ft space. This not only creates issues with where to place them on the grid, but also problems for reach, mounted combat, the grapple and shove actions, and, RAW, the ability to occupy enemy spaces, among many others.
--Carrying capacity is halved for Tiny creatures. If they DON'T have their own special tiny equipment, then they inherently can't do things like wear heavy armor. Or simply carry much of ANYTHING.
-A SIGNIFICANT number of spells and abilities refer to be able to do something to or with creatures only one size level above or below yours. A tiny PC could not, for example, being anyone medium with them while casting dimension door or thunder step.
Not that they shouldn't or couldn't make these rules at some point, especially in the 5.5 basic rules redo, which would then be available to all. But in the context of a single character race only provided in an adventure, it's a lot of mechanical "what are the knock-on effects of making this change?" worrying just to make a single PC race mechanically viable. Especially when you could just say "They're small, there are now no mechanical issues", done. The simplest solution, however unsatisfying, obviates the need for a lot of complex caveating and inventory/equipment shenanigans. Occam's RAW-zer, if you will.
Hello! I have only been playing for a year, so please help out if you know the answer or have any reasoning for why a fairy doesn't have the "fey ancestry" trait where you have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep. Is this an oversight on the fairy race description, or is this explained elsewhere in the book? (I only purchased the fairy race on dndbeyond for a one-shot and don't have access to the entire book just yet). Thanks!