Fizban's Treasury of Dragons introduces three ancestries for the dragonborn race. Each reflects one of the three dragon families in Dungeons & Dragons — the chromatic, the gem, and the metallic. Here's a sneak peek at the metallic dragonborn and how it compares to the original dragonborn found in the Player's Handbook.
- Metallic dragonborn racial traits
- A metallic dragonborn's outlook on life
- Building a metallic dragonborn character
Metallic dragonborn racial traits
Dragonborn with metallic ancestry lay claim to the tenacity of metallic dragons—brass, bronze, copper, gold, and silver—whose hues glint in their scales. Theirs is the fire of hearth and forge, the cold of high mountain air, the spark of inspiration, and the scouring touch of acid that purifies.
Source: Fizban's Treasury of Dragons
The original dragonborn offers two key traits that are based on your draconic ancestry: damage resistance and a breath weapon that can be used once per short or long rest. The race lends itself to martial classes — particularly the paladin — by offering +2 in Strength and +1 in Charisma at character creation.
The metallic dragonborn still offers damage resistance and a damaging breath weapon, but there are key differences to how the breath weapon works. On top of that, the metallic dragonborn also gains a second breath weapon at 5th level!
Here's a summary of the metallic dragonborn and how it compares to the original:
- You can use your breath weapon a number of times equal to your proficiency bonus. The uses of your breath weapon reset on a long rest. For adventuring parties that don't often take short rests, this change increases how many breath weapons you get per long rest. More importantly, you can save your breath weapon uses for combats that matter, rather than being limited to just one use per short rest.
- Your breath weapon is a 15-foot cone. With the original dragonborn, your breath weapon deals damage in a cone or a line depending on your ancestry.
- The damage on the breath weapon has changed. The damage scales from 1d10 up to 4d10 at 17th level. Comparatively, the original dragonborn's damage scales from 2d6 up to 5d6 at 16th level.
- An attack can be replaced with your breath weapon. The metallic dragonborn breath weapon replaces one of your attacks rather than uses an action. For example, if you have the Extra Attack feature, you can replace one or both of your attacks with a breath weapon!
- You gain a second breath weapon. At 5th level, you get Metallic Breath Weapon, a 15-foot cone attack that can be used once per long rest. When you use your Metallic Breath Weapon, you'll choose from one of two effects: Enervating Breath and Repulsion Breath. Enervating Breath forces enemies to make a Constitution saving throw or be incapacitated until the start of your next turn. Repulsion Breath forces enemies to make a Strength saving throw or be pushed back 20 feet and knocked prone.
Ability score increases for the metallic dragonborn
Starting with the harengon and fairy races found in The Wild Beyond the Witchlight, Dungeons & Dragons races no longer come with set ability score increases. Instead, players will get to choose one of the following options at character creation:
- Increase one score by 2 and increase a different score by 1
- Increase three different scores by 1
Similarly, you'll learn Common and one other language of your choice (with your DM's permission).
A metallic dragonborn's outlook on life
Much like their ancestors, dragonborn are prideful folk. They typically stand tall and are aware but unbothered by the fact that others commonly find them intimidating. Unlike many dragons, however, dragonborn rarely isolate themselves from their own kind. A dragonborn respects the clan to which they belong and will honor their position in it. However, people of this race are always seeking to improve and earn their place in the world.
Metallic dragonborn in particular are tenacious folk. If you're creating a metallic dragonborn, take a look at the personality traits and interests of the following dragons, summarized from the Monster Manual.
Metallic dragon personality traits
Type | Personality Traits |
Brass | Gregarious tricksters; irritated by those who don’t engage with them; fair in dishing out punishment |
Bronze | Tacticians; love learning about warfare; despise tyrants; happy to interfere in conflicts |
Copper | Witty; prankers and jokesters; greedy |
Gold | Wise and fair but aloof and grim; will eat just about anything |
Silver | Friendly and sociable; enjoy learning history |
Building a metallic dragonborn character
The metallic dragonborn's breath weapon traits not only allow your character to deal damage to multiple enemies. They offer crowd control, too. Consider the following as you approach character creation:
- You can use Breath Weapon and Metallic Breath Weapon on the same turn. Characters that can make two attacks in a single turn can replace one attack with their Breath Weapon and another with their Metallic Breath Weapon to wreak havoc on mobs.
- Repulsion Breath enables melee builds. Imagine a metallic dragonborn monk that knocks an enemy prone with Repulsion Breath and then follows it up with a flurry of blows made with advantage!
- Constitution matters. This is true pretty much all of the time. But if you want your enemies to consistently fail their saving throws against your breath weapons, you'll want to find room in your build for a higher Constitution score. Since the barbarian's Unarmored Defense cares about Constitution and the fighter has extra Ability Score Improvements, these two classes could be a good pairing for the metallic dragonborn.
- Bronze dragonborn can maximize their breath weapon damage. The Tempest domain's Channel Divinity, Destructive Wrath, allows you to deal maximum damage when you roll for lightning or thunder damage. A bronze dragonborn's breath weapon deals lightning damage. Not a bad pairing at low levels!
More to find in Fizban's Treasury of Dragons
The metallic dragonborn is just one of three ancestries available for the classic race. But Fizban's Treasury of Dragons is chockful of other goodies, including two new subclasses, tons of dragons, and more.
Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. When he isn’t in the DM’s seat or rolling dice as his anxious halfling sorcerer, he’s playing League of Legends and Magic: The Gathering with his husband. They live together in Los Angeles with their adorable dog, Quentin.
I don't know why it's even controversial. If you want to stick to your idea of a race/character concept, go ahead. It's just an option. I freely admit that I'm an optimizer. I like being able to look at the entire list of races to choose from whenever I pick a class. Now I can whichever race fits the features and character concept that I like.
I haven't done it yet, but I've always wanted to build a Halfling Divination Wizard with the lucky feat. Portent, re-roll 1's, plus lucky, and later bountiful luck. The ultimate lucky little magical leprechaun. Now I can max my main stat without having to be railroaded into a select few races with an Intelligence bonus.
I’m still not a fan of doing away with racial ability score bonuses. Everywhere I’ve read has the reasoning as being cultural, but culture can only go so far into explaining an individual’s capabilities. To me, they are physiological. Fundamental differences from one genetic make up to another.
take humans in the real world for example. Your culture does not determine your height, build, or skin tone (physical attributes), nor does it determine your IQ, interpersonal skills, logical reasoning, or information retention (mental and psychological attributes). Your genetics do. Your upbringing may influence some of these things, but it doesn’t determine what they start or end as. So the whole choice bonus thing just makes the races feel that much more homogenized and indistinct.
Comparatively though, there's nothing to say why there isn't a particularly buff Kobold who eats 300g of protein and pumps iron every day, or why there isn't a reedy sickly Goliath who spends all their time reading old giant runes and learning spells.
Calling it cultural is incorrect thought. The human example is actually a good one: If I grab 10 humans and make them all run, jump, hold their breath, etc, I'm going to get a bunch of different results. So why should I assume every elf is dexterous and charismatic? There's hundreds to thousands of them.
I posit another alternative: In Hypothetical Future Edition, why not put the +2/+1 on the classes instead? It makes more sense to me that a Wizard has a +2 in intelligence than Every Gnome Who Has Ever Existed, Even Bartlyby Who Headbutts Walls For Fun.
Side note, Iunno how to turn off notifications for threads and am now severely regretting my decision to state my opinion, haha.
So a fallacy wasn't committed because the word will wasn't used and a ? was added to the end of the sentence? You know what bro, I'm going to let you have that. Because even if a steep (bc i can) slope fallacy wasn't committed, it doesn't address my arguments nor add anything to the ASI debate. WotC getting rid of the baked in stat improvements just saves them resources (same way they got rid of unearthed arcana play testing). Taking it away doesn't change the game. Keeping it around would have led to same arguments later down the line (racial sameness) because the ASI weren't even that diverse to begin with. And no one here has made a compelling reason to add them to future races. So I'll ask you. Why should they be added to future races? What did they bring to the game that a flexible ASI could not? Doing something because it has always been done that way is not a good argument for keeping an unnecessary feature. If its exclusion adds nothing and takes away nothing then why bother to continue putting it in?
Did people complain this much when they stopped adding weight and height? The only real version of this argument would be for typical names for a race, so players can get a peek into the language formations for actual role-playing purposes. No actual role-playing was harmed in the elimination of racial ASI. But please do give me a real life example where someone said they couldn't play a race because of the exclusion of racial ASI, typical weight and height, most common skin tones, example male and female names or ANY other feature that WotC has not added to future races since they published the 5e player guide.
But if you would rather make a more logical argument that WotC is getting lazy/efficient with their role-playing rules (which most people homebrew anyway bc it doesn't break the game like a mechanical homebrew has the potential to do), then go right ahead. Again I'm all ears. Like a haregon.
Go to your account settings then to notifications settings to turn them off.
Why though? If you want ability scores that suit your class then you can already do this on any race, that's what picking your ability scores is.
Exactly.
Here's a sort of example based on sex rather than race, but I think it makes the point.
I am biologically male. Physiologically, I am naturally inclined to build greater muscle mass than a female would be (see "the effects of testosterone"). So let's arbitrarily call that a +2 to STR. However, that natural "advantage" doesn't mean much. I lead a sedentary lifestyle and don't put my muscles to work.
Using the fun little quiz I found HERE, my personal real-life ability scores work out to: STR: 11, DEX:12, CON:13, INT:16, WIS:17 (my wife would argue this score is generous....), and CHA: 17. Even if we generously add a +2 bonus for "being male" (rather than assume it's already factored in, which is closer to the truth), my STR score becomes a 13. Not a difficult score for anyone with the will to do so to surpass. In fact, I personally know several women that can (and regularly do) outperform me in feats of Strength without breaking a sweat (while I lay there wheezing and wishing I was dead 20 seconds in so I could stop doing the workout).
Just because you have an edge in a particular ability score doesn't mean that ability score is going to be your highest... or even decent. (I'm such a wimp....)
Well said. I would prefer not to prolong the argument personally, and thus will not respond. Thank you for this wonderful time of debate, which I have so enjoyed.
I don't understand why there is so much fuzz about the ASI. It´s just more realistic and logical. look at the different dragon types. A bronze dragon would in average be relatively nimble, or a Silverdragon Charismatic. So a forced bonus to STR and CHA ist just not right to do. Like with the elves, where every Subrace has different bonuses, is just impractical.
Now, it's not about what Race you come from, but what type of character you are. A dwarf studying magic doesn't have to be strong, a halfling Barbarian on the other hand might be. I think what they did with that just gives the Players more versatility in Combinations and can make your own character stick out to other People of the Race.
Really, remove the 'character creation ASI' completely and somewhat increase the default point buy limit and standard array to compensate. Rolling for stats isn't AL legal anyway so it can be completely relegated to house rule territory without issues. Hi massive flexibility, bye rule that does not add anything anymore.
Or better: don't up the point buy/array and give everyone a feat by default. That still gives the option to increase one score with a half-feat if someone wants to get a 16. That also gets rid of the Variant Human in the process, which is a good thing in my book. Then they just need to think up some more distinguishing non-AS related racial traits for what are now non-variant Humans, which solves the blandness of that race at the same time.
This would lower all characters' AS somewhat. However, seeing how non-optimised parties/characters already survive in the current system, this change shouldn't impact combat or non-combat viability to the extent of breaking the system.
Great to see the Dragonborn being made more appealing. Can't wait to see updates to other races. Removal of strict ASIs is a good start.
I'd just like to say that I love how people can still openly debate their views here, without fear of being shut down. Thank you DDB for providing this excellent forum.
Feats aren't core rules. They're optional. So doing something that incorporates them into every character at creation would be ... problematic.
Also wondering this because it reads like you can use the elemental to replace any attacks, but then under the metallic breath states you can use each. So this seems unclear.
I know a Golden Dragonborn who, while he eats everything that fits, is WIS -1, overly friendly, and naïvely happy. ...also loves explosions. (Worships a purple cow he can see only when he stares at the sun for a bit.) Egbert, the Dragonborn Paladin of Oxventure. So, don't feel you must go with what's written (as is always with D&D).
I personally like the customized origin option as it makes some races viable for classes where they weren't before and can allow more flavorful characters. But I definitely understand the "purist" perspective on things and agree that it should have been kept as an optional ruling. There's no reason for them to force it on people with new races that come out, why not just have the typical stat increase and then have customized origin on the side for those who like it? Seems like an unnecessary and bad change that isolates some people who have always played the game a certain way.
I definitely get this. I personally like the ability to change your racial bonus but I understand that it strips the identity away. And how does it hurt player customization to have ranges of a typical height and weight? How are you supposed to know how big the new fairy race? They act as small and it specifically says that you have to use enlarge/reduce to get into small spaces so are we to assume that the only fairies to become adventurers are the size of kobolds? It doesn't make sense to not include these things, I've always used it to guide my characters appearance and now I'm just left in the dark to guess as to what they should look like for the most part.
if its gender neutral, politically correct, and promotes female rights: FOR SURE!
haha seriously tho great comment XD
Poor WoTC they have a tough job with so many people to please.
I think that while these suggestions are great people should just work it out on their own table.
This is an excellent point. Feats are as common as can be for me personally, but of course my tables aren't the norm (and shouldn't be!). Thanks for reminding me of this.