Fizban’s Treasury of Dragons releases October 26 and offers players a variety of ways to emulate the might of dragons. Chief among these are three feats bestowing draconic power. These could be manifestations of your character's draconic heritage, powerful rewards offered by group patrons, or boons characters earn from vanquishing a powerful foe.
Click below for a sneak peek at the draconic feats from Fizban's Treasury of Dragons:
Gift of the Chromatic Dragon
The mummies lurched toward the party, gibbering as they stretched out bandaged hands in a frantic attempt to grab hold of warm flesh. Without wasting a moment, the wizard launched a scorching ray at the undead, then touched his paladin friend’s longsword. A sliver of flame shot up from the sword’s hilt, flickering through the darkness of the tomb and casting a shadow that almost resembled a ferocious dragon. With a roar, the paladin charged forward with his fiery blade.
Gift of the Chromatic Dragon plays into the impressive resistances of the wyrms on the chromatic spectrum, from red to white. Characters with this feat can channel the fortitude and lethal power of dragons to boost their damage output and add to their defensive capabilities.
What does this feat do?
- Characters with this feat can use a bonus action once per long rest to infuse a simple or martial weapon with elemental magic, causing it to deal an extra 1d4 acid, cold, fire, lightning, or poison damage for one minute.
- A character can use their reaction to grant themself resistance to an instance of acid, cold, fire, lightning, or poison damage. The number of times they can use this reaction is dependent on their proficiency bonus.
Who might benefit from this feat?
- Specializing in damage types is a niche skill in fifth edition Dungeons & Dragons, but it can certainly prove useful when facing a particularly resistant enemy, or one that has a specific damage vulnerability, like the mummy. Order of Scribes wizards can already switch up the damage of their spells via their Awakened Spellbook feature, but taking this feat lets them confer that ability to other members of the party simply by touching their weapons.
- The second half of this feat is situational, so your mileage will vary. But when you're squaring off against chromatic dragons, elementals, and the like, you'll appreciate the ability to grant yourself resistance to certain damage types.
Gift of the Gem Dragon
The orc raiders were well-organized, setting their sights — and spears — on whoever seemed to be casting healing magic. Stumbling backwards after a battleaxe nearly cleaved both her and her lute in two, the bard focused on her foe and practiced an old trick that she’d learned from an ornery sapphire dragon. Screwing up her face, she imagined hitting the orc on the nose. Half a second passed, and then her opponent flew backwards, almost as if he’d been pummeled with a draconic fist of fury.
Gift of the Gem Dragon ties into the psionic abilities possessed by gem dragons, which include amethyst, crystal, emerald, sapphire, and topaz dragons. Spellcasters interested in a little boost of telekinetic energy would do well to add this gift to their repertoire.
What does this feat do?
- Gift of the Gem Dragon bumps up a character’s Intelligence, Wisdom, or Charisma by 1.
- A character with this feat can use their reaction to let out a burst of telekinetic energy when they’re attacked by a foe within 10 feet of them. If the enemy fails a Strength saving throw, they’ll suffer 2d8 force damage and be pushed 10 feet away. The number of times a character can use this reaction is dependent on their proficiency bonus.
Who might benefit from this feat?
- Any spellcaster can make fine use of this gift, as the DC of the Strength saving throw is dependent on the ability score you increase. Squishy bards, sorcerers, or wizards can utilize the telekinetic burst to keep enemies off their back, while artificers, druids, and warlocks that enjoy getting their hands dirty in the midst of combat can use it for greater battlefield control.
- Clerics of the Tempest domain already have a similar reaction baked into their Wrath of the Storm feature, but those pursuing other subclasses will find the Gift of the Gem Dragon useful for tanking purposes.
Gift of the Metallic Dragon
The fighter dashed toward his fallen friend, trying to outrun the sprinting wereboar eager for an easy target. Sliding forward, the fighter got there first, and gazed aghast at the arrow embedded in his companion’s side. It was bad, but the fighter thankfully knew a bit of healing magic thanks to an unusual boon he’d received a few years ago. But first, the wereboar needed to be dealt with. As the pig-faced cretin shouted out a battle cry and let loose with a dagger, glimmering wings suddenly emanated from the fighter’s back, knocking the dagger aside and stopping the lycanthrope dead in its tracks.
Gift of the Metallic Dragon radiates the altruistic qualities of most worshippers of Bahamut. Those who choose this feat will be able to heal their comrades and shield them against incoming damage, similar to a regal silver dragon protecting its wyrmlings from predators.
What does this feat do?
- A character with this feat learns cure wounds and can cast it once per long rest without expending a spell slot. Alternatively, the character can spend a spell slot if they’d prefer to cast cure wounds at a higher level.
- When a character with this feat is attacked or sees another creature within 5 feet get attacked, they can manifest spectral dragon wings from their back as a reaction. These wings offer a bonus to the target’s AC equal to the character’s proficiency bonus. This ability can be used a number of times equal to the character’s proficiency bonus.
Who might benefit from this feat?
- Getting cure wounds for free is great. Any spellcaster who doesn’t have it on their class spell list — which includes most sorcerers, warlocks, and wizards — will benefit, and so will martial characters hoping to take a little pressure off of the party healer.
- Clerics and other tanking martial/healer hybrids will find the spectral wings useful. They resemble a cross between the shield spell and the Defensive Duelist feat, though the wings can protect other party members, become stronger as the character’s proficiency bonus increases, and don’t require a finesse weapon to function.
Infuse yourself with draconic power
Fizban’s Treasury of Dragons allows players and Dungeon Masters alike to harness the might of dragonkind. In addition to draconic feats, you'll find all-new dragonborn ancestries, subclasses, dragons, and more!
Jeremy Blum (@PixelGrotto) is a journalist, gaming blogger, comic book aficionado, and fan of all forms of storytelling who rolled his first polyhedral dice while living in Hong Kong in 2017. Since then, he's never looked back and loves roleplaying games for the chance to tell the tales that have been swirling in his head since childhood.
Can someone see if there's any differences between these and the UA versions? And looks like I'm the first.
Nice! These are really simple but solid feats. I wish there was one that would give you a breath weapon, though.
Cool.
Sheesh, some cool feats here, can't wait till I get my copy of the book!
Dragon's Breath. It's not from Fizban's, but it still has the same effect (if temporary).
gift of the metallic dragon had it's AC bonus changed from a d4 to proficiency bonus. otherwise they seem exactly the same to me.
SHEESH!!
IT'S OUT!!!!!!!!!!!!! (FToD, so we're completely clear - don't know what else I could've meant, but...).
Do you have to use Spectral Wings before you know if the attack hits?
These are awesome! Fizbans looks epic!
*cries in Defensive Duelist*
I'd love to use these feats on a Way of the Ascendant Dragon Monk ...
... too bad that subclass got hit pretty hard by the nerf bat.
In the Gift of the Metallic Dragon flavor story there’s a ableist slur used against developmentally delayed people. I very much doubt it’s malicious but made me double take.
“But first, the wereboar needed to be dealt with. As the pig-faced (***) shouted out a battle cry”
Gift of the Gem Dragon Feat:
1. If you use your reaction to push the target away from you when they attack does the attack miss? It would seem like you are reacting to them attacking you. If you push them away before they hit the attack would then miss. If they have multiple attack they can just move up and swing again but that still makes the attack miss. I would probably allow a critical to still hit since it is a crit. I would rule that although they got pushed away they hit you before that happened. Is there an official ruling on this?
2. This feat would work well with booming blade. If it moves after you pushed it away with this feat the booming blade would trigger. Or they can just stand still and possibly do nothing and that's a good thing.
It says in the feat when "attacked" not when "hit". I would rule that you have to use this feat when the DM attacks you before you know the result.
Not according to the text.
You use it as a reaction, so once you get hit, you use your reaction to boost your AC or other creatures AC.
Metallic dragon feat is perfect for my Aasimar Monk ascended dragon build. Wont miss the Mercy build I had prepped with 2 heals.
Well, we cant accuse WotC of power creep with this book!
It's after you've been hit. Here's the text:
Protective Wings. You can manifest protective wings that can shield you or others. When you or another creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to manifest spectral wings from your back for a moment. You grant a bonus to the target's AC equal to your proficiency bonus against that attack roll, potentially causing it to miss. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
These look INSANE, 2d8 on a failed STRENGTH saving throw? P2W.
Cooler