Legend says that when the dragon god Bahamut first traveled to the Material Plane, he did so in the guise of a young monk. In his journeys, he founded the Way of the Ascendant Dragon so that other monks could better connect with the world and its magic. The subclass was introduced in Fizban's Treasury of Dragons and allows you to dance like a dragon on the winds and to strike with the fury of their breath attacks.
Click below for a review of the Way of the Ascendant Dragon and to see a sample build:
Way of the Ascendant Dragon subclass features
Draconic Disciple
The first of two subclass features you gain at 3rd level is Draconic Disciple, and it's chock-full of goodies that allow you to emulate the dragons you worship.
You learn Draconic or one other language of your choice. You also gain the ability to reroll Charisma (Intimidation) and Charisma (Persuasion) checks — at least until this feature turns a failure into a success, then you'll need to take a long rest before using it again.
More notably, you can change the damage type of your unarmed strikes. When you deal damage to a target, you can choose to deal acid, cold, fire, lightning, or poison damage instead of the normal damage you deal. This feature makes you a big threat to monsters that have vulnerability to one of these damage types. If you want to help out the party's spellcasters, you can test a monster's resistances and immunities by choosing different damage types for each of your unarmed strikes. Then, you can cheerily announce that the mummy is weak to fire before you duck and cover as the blaster wizard throws down a fireball!
Breath of the Dragon
Nothing says you're channeling the might of dragons like the ability to unleash waves of draconic energy upon your enemies. The 3rd-level feature Breath of the Dragon lets you do just that.
When you take the Attack action, you can replace one of your attacks with a 20-foot cone or 30-foot line that is 5 feet wide of acid, cold, fire, lightning, or poison damage. Enemies that fail a Dexterity saving throw against your ki save DC take damage equal to two rolls of your Martial Arts die (half on a success). The damage this feature deals increases at 11th level.
As you gain levels, you'll get more uses of Breath of the Dragon. The feature can be used a number of times equal to your proficiency bonus. If you're out of uses, you can burn 2 ki points to use it again. Not a bad tradeoff when there's always a chance of zombies.
Increasing your ki save DC
Your ki save DC is calculated using your proficiency bonus and Wisdom modifier. If you want to bump it up, try snagging a dragonhide belt (if your DM permits it). Introduced in Fizban's Treasury of Dragons, it increases your ki save DC by +1, +2, or +3. As an added bonus, you also can restore ki points using the belt once per day.
Wings Unfurled
At 6th level, Step of the Wind gets an upgrade. When you use the ki feature, you can conjure draconic wings that grant you a flying speed equal to your walking speed until the end of your turn. You can do so a number of times equal to your proficiency bonus. Once you're out of uses, you'll need to take a long rest before using them again.
Aspect of the Wyrm
At 11th level, the Way of the Ascendant Dragon monk strikes fear in the hearts of enemies, and they can protect allies from the elements they harness. The Aspect of the Wyrm allows you to create a 10-foot aura that can do one of two things (you choose):
- When you first conjure the aura and as a bonus action on your following turns, you can force a target to make a Wisdom saving throw against your ki save DC or be frightened for 1 minute. The target can repeat this saving throw at the end of each of its turns.
- You and allies in your aura have resistance to acid, cold, fire, lightning, or poison damage. It's a handy trick to have when you're expecting to face down a fire elemental, black dragon, or something else.
You can use this feature once per day for free. It costs 3 ki points for each additional use.
Ascendant Aspect
Topping off this monk subclass is Ascendant Aspect, offered at 17th level. It is a multipart feature that augments a couple of your existing features, in addition to granting blindsight out to 10 feet!
When you use Breath of the Dragon, you can spend a ki point to increase the size of the cone or line of the attack and increase its damage by an additional roll of your Martial Arts die. And when you activate your Aspect of the Wyrm aura, you explode with draconic fury, damaging enemies around you that fail a Dexterity saving throw.
Pros
The Way of the Ascendant Dragon is packed with flavor and features. Let's take a look at what we love.
Access to different damage types
This monk subclass allows you to emulate dragons of all kinds. Because you can freely change the type of damage you deal with unarmed strikes, you can target an enemy's vulnerabilities and avoid losing damage to resistances and immunities. Plus, the ability to strike with an acidic left hook and follow it up with a fiery kick is just plain cool.
Emulate a dragon's presence
A flavor win for the subclass is the ability to cause the frightened condition. Getting to reroll Charisma (Intimidation) and Charisma (Persuasion) checks is also handy when you've been inspired by a silver dragon to be the party face for a scene.
Destroy mobs more easily
Where Way of the Mercy from Tasha's Cauldron of Everything increases the monk's damage potential against single targets, the Way of the Ascendant Dragon excels at area-of-effect attacks. Melt the boss' goons with a Breath of the Dragon and then charge in with a flurry of blows for some serious damage. Of course, if you need a ranged attack to just take down a monster threatening an ally across the battlefield, you can do that too.
Cons
There's a lot to love about this subclass, but it has its drawbacks, too.
Lacking in damage
Despite its strong focus on bringing the hurt to multiple enemies at a time, Breath of the Dragon offers little damage, particularly when your Martial Arts die is at a d4. As your Martial Arts die increases in size over time, however, you won't feel as pinched for damage, especially if you're able to hit three or more enemies at once.
Limited flight
At a level when spellcasters have fly, the Way of the Ascendant Dragon gains a limited-use feature that grants a flying speed until the end of their turn. Although Wings Unfurled is a handy trick to keep in your back pocket when you need to get across a deadly crevasse or Disengage, it would be nice if the flying speed lasted longer than a turn.
Blindsight is late to the party
At 17th level, the Way of the Ascendant Dragon gains blindsight out to 10 feet. This is great! But it's something other martial classes can get within their first few levels. The Blind Fighting style offers the same benefit if your DM permits the optional class features offered in Tasha's Cauldron of Everything.
Meet Reinikiki, Bahamut celebrant
The satyr Reinikiki frolicked to the gates of the bandit camp, beating her drum as she sang a cheery song to Bahamut, the dragon god.
"Forged in flames and forged in his name,
We dance to the king! In Bahamut's name!"
The spectacle drew the attention of the bandits, whose weapons fell to their sides as they jeered at the satyr. Unbeknowst to them, she was counting her targets as she performed. And when enough had gathered before her, she finished her song with a belch of fire that engulfed the bandits.
As their screams filled the air, Reinikiki tossed aside her drum and charged in, fists raised and crackling with lightning.
Reinikiki is a female satyr from a nomadic tribe in the High Forest. Her people came to worship Bahamut after unearthing an ancient temple to the dragon god. They held parties in his name, drinking merrily and singing songs about how Bahamut protects the needy. During one such occasion, Reinikiki discovered a hidden chamber where mosaics depicted a fighting dance. Learning from these mosaics, Reinikiki trained herself in the Way of the Ascendant Dragon.
As she grew older, Reinikiki ventured beyond the High Forest to spread Bahamut's name and to protect the defenseless. She is known to merrily sing and dance on her way to the lairs of evildoers before unleashing draconic fury upon them.
Playing Reinikiki
Reinikiki is a neutral good satyr with the Folk Hero background. Her highest ability score is Dexterity, and she has good Constitution and Wisdom scores. She has the following skill proficiencies:
- Acrobatics
- Animal Handling
- Brewer's Supplies
- Athletics
- Performance
- Persuasion
- Survival
- Vehicles (Land)
She is also proficient with a couple of instruments, which she uses when worshipping Bahamut.
Playing Reinikiki as an NPC
Reinikiki is a high-energy satyr that loudly and proudly worships Bahamut with songs and dances. She brews her own citrus ale and sprinkles it with ghost pepper flakes. As an adventurer, Reinikiki spends what little gold she has on hosting celebrations for Bahamut in the villages she visits. She puts all of her effort in each quest, no matter whether she's getting a cat out of a tree or burning down a bandit encampment.
Will you fight for or against dragonkind?
Terrify your enemies and breathe fire (or acid or lightning or...) as the Way of the Ascendant Dragon monk! This subclass excels against multiple enemies and allows you to test their vulnerabilities, resistances, and immunities. What do you think of it?
Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. When he isn’t in the DM’s seat or rolling dice as his anxious halfling sorcerer, he’s playing League of Legends and Magic: The Gathering with his husband. They live together in Los Angeles with their adorable dog, Quentin.
The differences being,
Monk is one of, if not currently the weakest base classes in the game. Like Sorcerer, it could really benefit from power creeped subclasses and errata to bring it up to other classes normally.
Wizards proved they don't actually listen to player feedback by releasing the Peace and Twilight Domains, two of the most broken and overpowered subclasses on the Cleric, which is already a very strong base class. They they proceed to release this pathetically underpowered and overnerfed subclass on the Monk, which is in dire need of help.
And finally... the UA wasn't even overpowered, it still wasn't amazing, but it was good. They nerfed it to shreds for no discernable reason.
It's a terrible subclass and not worth playing unless your DM allows homebrew fixes or at least using the UA version.
I feel like you can make this subclass go from Weak to Elite with just a few simple homebrew changes.
Number 1. Your Draconic Strikes do additional damage of the type you chose equal to your martial art's die instead of changing your attack type. (now costs 1 ki to activate it for a minute as a free action.)
Number 2. make the aura follow paladin range rules. so 10 ft aura initially but 30ft at lvl 18. (or 17 if you want to make to stick to the monk subclass pattern)
Number 3. Wing's unfurled you can pay 1 ki at the end of your turn to keep them out. (maximum turn duration = your proficiency bonus)
Number 4. when you use Aspect of the Wyrm, you get both effects. Also the fear is to any number of creatures of your choice within your aura.
Number 5. you get the blindsight at lvl 6. it also upgrades to 30 ft at lvl 17 or 18 with your aura.
Number 6. When you use your Draconic Fury, creatures that succeed their saving throw take 1/2 damage. you can explode every turn for a bonus action and 3 ki
Thoughts?
The flavour is excellent, as always.. at least they're still giving monk optimizers a new challange?
I agree a lot with this. To rebalance the base Monk in my opinion it would at least need:
- d10 Hit die
- Better scaling on the Martial die
- More versatile use of Ki points, Stunning strike WIS save, Step of the Wind/Patient Defense not costing ki points.
This would make monk on par with other martial classes that on average is worse than almost all casters. As it is now the Monk is far behind all martial classes where all martial classes is far behind all spellcaster.
It looks like WOTC wants to balance the subclasses based on the other subclasses for each class. So if the baseline of monk is having very bad subclasses (Except Way of Mercy witch is the only one which is kinda ok).
Unfortunately true!
I agree with the d10 hit dice, and I think it's both a mechanical and flavor fail for the monk considering they hone their bodies along with their mind.
They desperately need more Ki too, but that comes at a slight issue with how powerful Stunning Strike is as such a spammable ability. I'm not sure how i'd answer that in a complete class rework though, maybe you can only attempt Stunning Strike once per turn like Sneak Attack?
In my games, I don't give the class a complete rework, but I do give them these simple changes -
- Monks get Cunning Action at level 2, helping them save on Ki. Since they don't have Sneak Attack, and they can still dodge or triple their jump distance as a bonus action with Ki, I don't think this steps on the Rogue's toes too much.
- Monks get Uncanny Dodge at level 5, helping mitigate their d8 hit dice slightly.
I think since Monks already take Evasion from the Rogue at level 7, and Rogues both still get Sneak Attack and are skill monkeys rivalled only by Bards, it's okay to give them the Rogue's other mobility/defense features to help their durability and Ki spending some.
everybody seems to think that this subclass is bad because its not powerful
you dont need to be overpowered to have fun
Yeah but put someone playing an Ascendant Dragon Monk in the same party as a Hexblade Warlock and a Peace or Twilight Domain Cleric. There's gonna be a problem there very fast
Not just the subclass, the whole class is notoriously underpowered.
OBVIOUSLY you can have fun playing anything, and being overpowered isn't what anybody is talking about at all. It's LESS fun when you're constantly underperforming compared to other players. It just really sucks when you find out that all the cool and flavourful stuff you can do, actually has little impact on the outcome of a battle or other situation and you run out of 'do cool stuff points' so quickly.
There are limitations, which is understandable, but:
I completely approve of this subclass.
Great work!
This. All of this.
Monk isn't as underpowered as people like to keep pretending, mostly popularised by incomplete pseudo analysis by the likes of Treantmonk.
Monks are high speed martials with a bit of caster-like flexibility thrown in, meaning they can put out damage competing with fighters or switch to having one of the strongest defences of any class in the game thanks to Patient Defence, or just straight up cripple an enemy (and amplify the party's damage) with Stunning Strike and so-on. Like a caster they become limited if they run out of resources, but they get their Ki back on short rest and a lot of their best options only require 1 or 2 Ki per round on average so it's more of a problem at earlier levels when the Monk is pretty strong anyway.
Ascendant Dragon Monk is fairly balanced, putting it smack in the middle of the Monk sub-classes. It puts out slightly better anti-group damage than four elements (though four elements has more options overall), and also has a bit of support thrown in making it an interesting mix. I don't like how its fear aura works though, should just be an instantaneous "blast".
This subclass is garbage. Don't play this.
Why do so many people say this subclass is bad? You get an AOE that can deal 5 different damage types as well as being able to change your unarmed strike damage. You get a language and the draconic disciple helping you in roleplay situations where martial often lack with those Intimidation and Persuasion checks. The flight is kind of bad but really how many martial can fly. At level 11 you can frighten people and give resistance to your friends. You can use this in social situations to frighten someone and then use your dragon disciple to help with Intimation.
Because a youtube talking head said all monks are bad and this one as well.
This character is extremely interesting. As for the feature "Way of the Ascendant Dragon", I would be more than pleased to use it as a character in my campaign. While the cons are severe, having a monk past level seven is really powerful. Making a monk that kind would allow for the characters to gain an upper hand against opponents.
Check yeah. I play a campaign with my friend who plays a Wood Elf Way of the Ascendant Dragon Monk, and he just freezes orcs with a handshake.
i dont see this subclass in the monk subclass list
i wouldn't mind knowing why