We are excited to announce that D&D Beyond will soon be joining Hasbro as part of the Wizards of the Coast family!
On May 18, 2022 or soon after, your D&D Beyond account will transfer to Wizards of the Coast, at which point (and going forward) the Wizards Terms of Use will apply to your use of D&D Beyond, and the Wizards Privacy Policy will apply to the personal data associated with your account. If you are located in the European Economic Area or the United Kingdom, Wizards of the Coast LLC will become the “data controller” of your personal data once it transfers.
For more information on this transaction, please click here. If you wish to delete your account prior to the transfer, you will find instructions for doing so here.
Frequently asked questions
When will the D&D Beyond Terms of Service be updated?
The Terms of Service will be updated to Wizards of the Coast Terms of Service on or around May 18, 2022.
Why are they being updated?
As part of Wizards of the Coast acquiring D&D Beyond, we will extend the Wizards Terms of Service to cover this new service.
What is changing in them?
We need your permission to put your user content on D&D Beyond and operate the D&D Beyond service, and we’re working to ensure that the scope of the permission you give us is tailored to that goal. The Wizards Terms of Service will therefore be updated with a section specific to D&D Beyond to allow us to host your content and otherwise operate the D&D Beyond service.
Will Wizards own my homebrew content created on D&D Beyond?
Wizards has no intent of taking ownership over user content you put on D&D Beyond, and the Terms of Service will not grant us such rights. The permissions we will need for user content will relate to allowing us to operate the D&D Beyond service, including displaying that content on our site.
Do these changes affect homebrew content that was created before May 18?
Any content that remains on the D&D Beyond service will be subject to the updated Wizards Terms of Service. The updated Terms of Service should not impact how you've used the site or owned your content prior to May 18.
If I delete my D&D Beyond account, will my homebrew content remain on D&D Beyond? If so, will my username still be credited?
While your homebrew content will remain on D&D Beyond, the credited username will change to “user-[number].”
Will Wizards own any character or account information I upload (e.g. character sheets, profile pictures)?
Wizards has no intent of taking ownership over user content you put on D&D Beyond, and the Terms of Service will not grant us such rights. The permissions we will need for that content will relate to allowing us to operate the D&D Beyond service, including displaying that content on our site.
Will I need a Wizards account to access or sign up for D&D Beyond after May 18?
No. You can continue to use your Twitch or Google account or Apple ID to sign into D&D Beyond. New users will still need a Twitch or Google account or Apple ID to sign up for D&D Beyond after May 18.
The only way they could make it work is to include a hardcopy with the purchase of a digital copy (for an additional though discounted fee) - as opposed to the other way around. It's not possible to include digital version with purchase of hardcopy thru the use of a code printed in the hardcopy. First off, that would make printing VERY expensive. Right now they send one file to the printer, and the printer prints out exact duplicates of that one file. In order to add a unique code, they would require a second pass printing (or print an additional page on another machine, then combine it before binding that uses digital printing in which the code is changed at each page printed thru it). That would be very expensive, and there's no way to prevent someone from copying that code from a book on the store shelf.
Personally, i'm hoping they go with the 'buy a digital copy and get a hardcopy for 50% off' option. They wouldn't lose any money from this method. Currently not everyone who buys hardcopies buys digital copies, and vice versa. Allowing a discount if bundled increases the number of people that may be then tempted to get both. RIght now, most people will choose only one or the other. So as long as that 50% off price covers the cost of printing, anything left over is gravy they wouldn't normally get otherwise.
Its actually License, in standard English, which they wrote everything in. But Licence is british english, which is weird, considering they wrote the entire thing in standard US English.
In the future will it be possible to transfer physical books purchased on DnDBeyond?
So if it is going to transfer, why the new books? Being released here?
I did.
Will our purchases on either account transfer over to the other website with this merger?
Considering when companys join with another company, the company that they joined is almost always going to take control, (like with EA & Popcap) hopefully Wizards of the Coast won't change anything that we don't want changed, but considering Wizards of the Coast made Magic the Gathering & (Technically) helped make Pokemon, I think Wizards of the Coast will definetly be a good company join-up.
What happens if we already have a wizards account and want to merge the two?
So... I use Twitch to log into Beyond, and I have bought every book you guys have on here. Will Wizards still allow me to log in via Twitch or will I have to transfer everything over to another account before the 18th?
I’m just wondering whats going to happen to blood hunter. It’s not even on the app so I was worried it would be gone from this completely.
will this require user imput? i will be away when the change will take place, and would not like to be left unaffected/affected negatively because of it.
i agree i dont see anyother way on how it take this aside from that
Adding my 2cp, (one of my players mentioned that recently lol)
As much as I'd like to hope I'd get approached and discussed with my work getting used/ credited, I realistically know that will never happen, and that no matter how many hours I pour into what I create, it's probably no where near worth using compared to the paid staff,
overall, this is the trade we always have on official sites, exceptionally with those that still allow free access and creation. That the company can utilise it.
(This is no different to Facebook being free and claiming your pics, storing your comments, or having your data demographic info etc. to advertisers that pay for the site to be free in the first place, or no matter how sad, GW stopping creators, like animators to make money off their IP...
The idea that WoTC are lazy and (only talkin bout myself, can't speak for others) will try and steal my work is ludicrous, they have hard working staff making us amazing content, but even if they did.. We are literally using their content, to make our own creations off of the backs of those that made this official content in the first place, and even if we retain the IP to our homebrews etc, we have still agreed already by signing up and ticking the I agree to ToS, posting, creating, privately/ publicly our work on this site, for them to run with.
If peeps really care about stopping their work getting stolen by the company (that owns the content you built on), then make your own game, copyright it, and then enjoy the community complain when you try to protect your own IP whilst balancing peeps using it fairly, trying to monetise, homebrew, but that you're the thief, you're the lazy one..
Sometimes I think people just get too complacent etc. with how free they can do things, whilst also not realising the (tbh fair) cost for it.
Ya know that they don't have to provide free service, access to content, homebrewing and the like..
I reckon they'd prefer to offer that, compared to peeps going to illegal sites, illegally obtained PDFs, but continue gaining free publicity (like any company), but not the headache of the almost impossible act of preventing people constantly ripping them off for the hours going into official paid content.... But somehow they're the baddies? I don't see it.
Any one of us, would be implement basic legal policies, and tbh most of us would probably far more restrictive to how others use it for free.
I'm in no way saying WoTC is good, or perfect, but with this, yeah absolutely have no problem with em doing the standard legal bits and bobs (they should add an easier translation, it's not okay for anyone to purposefully confuse consumers/ users/ creators, however... it still lies with us at the end of the day to read, and be confident in understanding what will happen). to finally agree to continue with said service..
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Will logging in remain the same?
Will there be any website layout updates, new features, bug fixes,
I understand it might just be data control on 18th May, but I'm interested to know of any near future plans with how DDB will change, if any as well. x
IT person here. They probably won't the work involved would be quite huge for each account. It's easier to have two separate accounts for the now. It's definitely doable though so there is hope!
If I make content on YouTube reacting to the dndbeyond comments, is Wizards going to de-monetize my videos? I've worked really hard on getting 11 of my 13 subs (two of them are my mom).
[Interior: A lonely 42 year-old man is sitting at his desk wearing a flat brimmed baseball cap with the New Era stickers still applied. You can see pizza sauce crusted in his beard and the reflection of a ring light in his glasses.]
"I'm just like, 'dammmn.'
" 'Cause there's like these two lawyers, and both of them play D&D. And one of them is like, 'oh, the new Terms of Service is no big deal.' But then the other one is like, 'ah, yeah, it is kind of a big deal. The language is overly broad.'"
[Quick cut to camera B, slightly different angle. Close-up of open-mouthed reaction face. Cue music: suspenseful cadence.]
[Return to camera A]
"Let's do some unboxing."
Title Card: LET'S DO SOME UNBOXING!!!!
[There is a small plain envelope sitting on the desk. The 42 year-old man in the flat brimmed cap begins opening it while he speaks.]
"This package came in from two of my subscribers. Let's see here... Inside is a check for $300 dollars. The memo line reads: 'Follow your dreams, sweetie.' There's also a note here and folded up inside the note is a Hy-Vee gift card. 'Get yourself some groceries and don't tell you father.'"
Will this mean books can have QR codes in them that link to dnd beyond so I dont have to buy both physical and digital?
I wonder as well
neither of those two facts gives me any comfort in a D&D context. (WoTC having made MtG and Pokemon)
So, "license" is the spelling only used in one country, whereas "licence" is the older spelling used in the rest of the world by billions more people. Both are listed as correct in the dictionary.
What a fascinating mindset, thinking the US is the centre of the universe (and the internet), and the originator of the English language. What colour is the sky in your world?
With my unprofessional and basic-b*tch knowledge, I will use the following metaphor to describe this controversy:
"If you give birth to a baby with Dndbeyond, then you are the owner of that baby. But because you used Dndbeyond, WOTC is legally allowed to clone your baby and sell the clones to whoever they want. You still own your original baby and therefore can also sell clone copies of your original baby or just sell your original baby."
Also, I want to say that this controversy mostly impacts dungeon masters, not players. If you are a person who uses homebrew but doesn't create any, then this doesn't matter to you. Unless players type their characters' backstories in their character sheet (which some do), then all WOTC gets from you is character names and stats, but no story. WTOC has no idea who Buttlicker69 the Cleric with a 26 in INT is. Maybe, she/he is a great artist with a background in surgery. I don't know and surely WOTC won't, unless I type it out on a character sheet.