War is upon the world of Krynn! As Takhisis’ Dragon Armies march against the free people of the land, still recovering from the devastating Cataclysm, there are only a few bastions of the ancient might left standing. The Knights of Solamnia and the Mages of High Sorcery might be Krynn’s only hope in the war to come. Luckily for you, they’re recruiting!
In Dragonlance: Shadow of the Dragon Queen, you can choose to become a member of these associations by selecting the corresponding background and feats during character creation or when you level up. Today, we’ll take you through what these factions are all about and provide some details on the benefits of your membership.
- Commit to honor with the Knights of Solamnia
- Knight of Solamnia background and feat
- Dedicate to power with the Mages of High Sorcery
- Mages of High Sorcery background and feat
Commit to Honor With the Knights of Solamnia
Armored in polished silver that gleams in the dawn light, banners flapping in the breeze, the Knights of Solamnia brought peace and order wherever they went. This faction of honor-bound soldiers was established thousands of years before the Cataclysm, during the Age of Dreams. However, since the fiery mountain smote the lands of Krynn 300 years ago, the Knights have become a shell of their former glory.
During the rise of the holy empire of Istar 1,000 years ago, the Knights of Solamnia allied themselves with the line of kingpriests that ruled the nation. One kingpriest eventually caused the Cataclysm, which has scarred Krynn for generations. The Knight of Solamnia’s affiliation with Istar has caused Krynn’s citizens to garner distrust for the organization. But, there is still honor and courage in the Knights of Solamnia. While some knights have forsaken their Oaths and retreated to their fortresses, others have taken up the mantle and work to make Krynn a peaceful land once more.
Which of the 3 Knightly Orders Will You Join?
Each Knight of Solamnia is not only expected to follow a code of conduct known as the Measure, but they must commit themselves to one of three Oaths that guide their purpose. These Oaths are explored below.
Knights of the Crown
The Knights of the Crown are the foundation of the Knights of Solamnia. Most knights start in this order, where they learn the importance of honor, loyalty, and obedience. Knights of the Crown focus on working collaboratively and value the life of their comrades as much, if not more than their own.
In my opinion, this order is perfect for Battlemaster fighters and Oath of the Crown paladins who can use their abilities to control the battlefield and aid their brethren. It also befits College of Swords and Valor bards, who are able to buff their allies with their Bardic Inspiration, and War Domain clerics, who can offer battlefield healing.
Knights of the Sword
Those who commit to the Knights of the Sword are the most courageous and heroic of the Knights of Solamnia. Dedicated to upholding justice and protecting the innocent, a Knight of the Sword would not hesitate to give their life if it meant that another would live.
I think, due to their lawful good nature, paladins from the Oath of Devotion would frequently be drawn to the moral values of the Knights of the Sword. Champion fighters, Oath of Glory paladins, and Peace Domain clerics also seek out this order as it promises heroic quests to defend the weak.
Knights of the Rose
The noblest of the orders, the Knights of the Rose, follow the teachings of the god Paladine. Knights that join this order are usually the most experienced of the organization and have had their ideals of honor and loyalty tempered by countless trials.
It seems to me that any paladin, fighter, or other class that has proven themselves is welcomed to the Knights of the Rose. Clerics from the Life and Light Domains are likely to meet the order's lofty expectations, which are guided by the Father of Good, Paladine.
Choosing the Knight of Solamnia Background
If you think you’re cut out for the Knights of Solamnia, that you meet the high expectations of honor and loyalty expected from these oath-bound defenders, you can choose the Knight of Solamnia background at character creation (with DM permission). Along with some skill and language proficiencies, this background provides your character with the Squire of Solamnia feat.
Squire of Solamnia Feat
Prerequisite: Dragonlance Campaign, Fighter or Paladin Class or Knight of Solamnia Background
This feat gives you two benefits. First, mounting and dismounting your steed only costs 5 feet of movement, instead of the typical half of your movement speed. Second, you’re able to give yourself advantage on weapon attacks a limited number of times per long rest. If you hit with your attack after using this feature, you also deal some additional damage.
While mounted combat may be a rarity in some D&D campaigns—getting a horse into a dungeon is always a pain, after all—Dragonlance: Shadow of the Dragon Queen will feature large-scale battles, which should give your Knight of Solamnia plenty of opportunity to make an epic charge into battle.
On top of this, being able to get automatic advantage on attacks is every martial character’s dream. Sometimes you just need an attack to hit. Maybe your paladin is looking to land a high-level Divine Smite or perhaps your fighter uses Great Weapon Master and wants to negate their negative bonus. Either way, having access to a limited number of advantage attacks gives your martial character an indispensable resource.
Dedicate to Power With the Mages of High Sorcery
The Mages of High Sorcery is a mysterious organization devoted to the study of magic. They are also committed to policing the use of magic across the continent. If a member of the Mages of High Sorcery were to come across a renegade mage, a magic user that the Mages have excommunicated, they are duty-bound to report them to the Conclave—the overseeing body of the Mages of High Sorcery.
While any spellcaster can join the organization, there is a test that all members must undergo if they would like to become a full members and join one of the Mages’ three orders: the White, Red, and Black Robes.
Which Robe Will You Don?
The tests dolled out by the Mages of High Sorcery are meant to weed out unworthy mages from the organization. More often than not, failing the test means death. Before you commit to putting your life on the line in order to join the Mages of High Sorcery, let’s take a look at the orders that make up the organization.
Order of the White Robes
White Robes view it as their responsibility to use their magic to make the world a better place. These ideals follow the teachings of Solinari, the god of Krynn’s white moon. To me, it seems like Celestial warlocks, Divine Soul sorcerers, and good-aligned wizards would make up the majority of this order’s membership.
Order of the Red Robes
Those who choose the Red Robes are usually neutrally aligned and want to further their study of magic for the sake of their personal power. That said, Red Robes are not entirely self-serving. They still follow Lunitari, the neutral god of Krynn’s red moon, and strive to maintain the balance between good and evil.
Due to its flexibility, it makes sense to me that this order would draw a vast array of magic users from all walks of life. Any caster that doesn’t want to adhere to the strict expectations of the White Robes while not aligning themselves with the reviled Black Robes would find the Red Robes a happy medium.
Order of the Black Robes
As egocentric as they are ambitious, Black Robes are often feared because of their thirst for power and lack of morals. The teachings of the god of Krynn’s black moon, Nuitari, puts those that join the Black Robes on a path of personal gain at the expense of all others.
While any caster could be seduced by the power of the Black Robes’ promise, in my opinion, its most likely followers are Fiend, Great Old One, and Undying warlocks, and School of Necromancy wizards.
Joining the Mages of High Sorcery
Whether your magical prowess got you noticed by the Mages of High Sorcery or you’ve had to struggle your way into their good graces, your character can reflect their membership with the Mage of High Sorcery background. On top of language and skill proficiencies, this background provides the Initiate of High Sorcery feat, which allows you to expand your magical repertoire based on the god of magic you commit to.
Initiate of High Sorcery Feat
Prerequisite: Dragonlance Campaign, Sorcerer or Wizard Class or Mage of High Sorcery Background
First off, any character that takes this feat gets to pick a wizard cantrip to add to their repertoire. Second, depending on the moon that influences their magic, they are granted two 1st-level spells from a list of four choices. These spells can be cast without a spell slot once per long rest or can be cast with any spell slot appropriate to the spell. When you select this feat, you get to choose whether your spellcasting modifier for these spells will be Intelligence, Wisdom, or Charisma.
Prepare Your Character for War!
In Dragonlance: Shadow of the Dragon Queen, Krynn’s fate stands on a knife’s edge. If the forces of good cannot muster the power to defeat the dark Dragon Armies, all will fall to the rule of the Dragon Queen Takhisis. Will your party of heroes look to these ancient and powerful factions to help save the world? Or will they take another path to battle the forces of evil?
Mike Bernier (@arcane_eye) is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house.
Awesome! definitely getting this book! This article is very helpful for the backgrounds!
Thats funny I just made a dragon barbarian character.
An extra cantrip and two 1st level spells? Noice
Aw, I liked the maneuvers. Unless they're for the second stage feats, in which case I can live with that
One correction I want to make to the article above...
The most pious of the knightly orders is the Knights of the Sword.
Crown Knights are your warriors. They serve as infantry. Think of them as the body of the Knights of Solamnia.
Sword Knights are the pious ones. They include paladins and clerics, but fighters join their ranks too. They are the heart and soul of the Knighthood.
Rose Knights are mostly nobility, tending to administrative duties and leadership roles. They are the mind of the Knighthood.
For an in-depth look of the Knights of Solamnia, check out Knightly Orders of Ansalon by Margaret Weis Productions!
Also, if you want to learn all about the Mages of High Sorcery (aka Wizards of High Sorcery), then please check out Towers of High Sorcery. Tons of great setting info in there. :)
Well corrected. Unfortunately Wizards seem content to add their own spin on Dragonlance, which is fine, but Weis & Hickman, I believe, have had no input into this at all! Very wrong WotC, very wrong!
The Initiate of High Sorcery seems to just be better than the Magic Initiate feat. I suppose the prerequisites and the limited spells available balance it out a bit, but depending on what they are, having basically two extra spell slots is very powerful.
Thanks for the feedback, I've adjusted the text in the Order of the Rose section.
Knights of the Rose... Allways reminds me of Lord Soth, the Knight of the Black Rose.
Thanks! Looks much better.
If you all need to any advice on Dragonlance content, feel free to contact me. I'm the admin of the Dragonlance Nexus fan site. We've been around for 21 years and even won an Ennie!
I'm very disappointed by the decision to stick with the feat-based design. Feats are important to making characters feel unique, and not like they're just a combination of race, class, and background. Wanting to play a Knight of Solamnia or a Wizard of High Sorcery shouldn't lock down a player's feat choices. It's equally absurd to think that every Knight of Solamnia or Wizard of High Sorcery has the same feat loadout.
What's done is done, but personally, I'll be sticking with my homebrew in this case. I hope this isn't a sign of things to come in future supplements or in the new core rules for One D&D.
No offense, but I kind of assumed this was supposed to be an informative article? Why the sudden switch to first-person and using phrases like "in my opinion"? Like, this phrase, "To me, it seems like Celestial warlocks, Divine Soul sorcerers, and good-aligned wizards would make up the majority of this order’s membership." That makes you sound unsure and you got your knowledge second-hand. Instead, phrase it like "Celestial Warlocks, Divine Soul Sorcerers, and good-aligned Wizards can be great character choices for this order's membership."
Another example, and why your personal opinions shouldn't be included here, is that your opinion clashes with current 5e design in the following phrase, "I think, due to their lawful good nature, paladins from the Oath of Devotion would frequently be drawn to the moral values of the Knights of the Sword." First, Oath of Devotion (and any Oath) Paladins are not required to be lawful good. And "I think"? Just drop the first part of the sentence and go with "Oath of Devotion Paladins are frequently drawn to the moral values of the Knights of the Sword, as well as Champion fighters, Oath of Glory paladins, and Peace Domain clerics who seek to defend the weak."
It looks like the Squire of Solamnia Feat gives out advantage even when the knight is not on horseback. Once per long rest is decent for a background but more than that and it is becoming to powerful for a background. Gaining multiple advantages should be a subclass ability at least.
>Dragonlance article
>Talks about Mages of High Sorcery
>Shows picture
>File name is white-robed-mage.jpg
>Is actually the art from Conclave Guildmage, a Selesnya Elf Cleric from Ravnica.
>smh
The hardest part for me to accept is sorcerers in the Mages guild, because there are sorcerers in Dragonlance lore that are separate from the mages. In the 5th age, when the gods of magic departed the world, it was discovered that Krynn has a native magic to it. However, this didn't exist in the 4th age, except in rare cases and they would have been rogue mages. This was unheard of by the mages of the tower that spent years discovering the new source.
I get it, Wizards wants to make Dragonlance inclusive to all the books and options, but Dragonlance has more than enough to make up for the loss of some options. When you start bending the setting like this, it takes away everything that makes Krynn unique and special.
I am personally planning on taking the rules from this book, and keeping the setting more true to itself. I want my players to actually feel like they are in a unique place that is not just a carbon copy of the Forgotten Realms.
On a side note, I hope we get rules for Tinker Gnomes. I already have a player that wants to play one.
Purple dragon knight would be great am I right
Okay, I'm not a hardcore Dragonlance guy, BUUUUUTTT I'm going to sound like one...
Paladins? In the Knights of Solamnia?
If we're talking the original War of the Lance (AKA Dragonlance Chronicles) there aren't Clerics (let alone Paladins) until the end of Dragons of Autumn Twilight. What made the Knights of Solamnia interesting and unique is that they were a Knightly Order of mortal men. Post Dragons of Autumn Twilight, I suppose it's possible, but it does seem to hurt the flavor of the setting.
Lord Soth was a Knight of the Rose, until he was cursed and became a Death Knight...
For real, it was really jarring seeing all those phrases- it just made the whole thing feel kind of uncertain and just pointless. I can conjecture just as well as the next person, I read these articles to see what WotC had in mind while writing the books.