Hydration is important. Most would consider it an essential element of survival. But what about those of us who are not content with simply consuming water? What if we won't be satisfied until we unleash our inner Katara and truly bend the wave to our will? If you're looking to make such a splash in your Dungeons & Dragons campaign, maybe it's time to dip your toes into the shape water cantrip found in Xanathar's Guide to Everything!
- What Does Shape Water Do?
- How to Use Shape Water
- Who Can Cast Shape Water?
- Why We Love This Spell
- FAQ: Shape Water
What Does Shape Water Do?
A transmutation cantrip, shape water does exactly what it says on the tin. This useful cantrip allows you to redirect the flow of water that you can see up to 5 feet in any direction. You can even form it into simple animated shapes that will last up to an hour without concentration. These changes aren't just limited to the shape or direction of the water. You can also freeze it or even change its color and opacity, creating ice sculptures or elaborate, literal water ballets.
Deeper Dive
Shape water is a non-combat cantrip, which means that none of its effects can directly be used to damage enemies. The redirected flow doesn't have enough strength to harm an opponent, and the freezing effects cannot trap enemies in a block of ice. This certainly doesn't mean it isn't an extremely useful cantrip to have in your toolbox.
Seafaring adventurers will absolutely appreciate shape water when their ship starts taking on water. The spell's instantaneous casting time means a few somatic casting motions can turn you into a one-being bucket brigade, directing that overflow back out to the sea pronto.
How to Use Shape Water
The more advanced uses, freezing, shaping, or changing color, can only have up to two effects active at a time. These abilities open up a whole well of potential roleplaying options:
- Dungeon delvers could use a nearby puddle to leave a liquid message for folks following behind you, such as an arrow or a warning.
- You could make a block of ice to temporarily plug a leak until a more permanent solution can be found.
- A spellcaster could carry a small waterskin in order to pour water into locks, then freeze it to burst them open. Your DM may ask for a skill check using your spellcasting ability modifier to determine whether this succeeds.
- You could leave a slick, slippery surface behind you, forcing enemies to make a DC 10 Dexterity (Acrobatics) check to avoid falling prone. You could even have some hidden icy spikes to cause a more damaging hazard. Your DM would be the judge of how much damage the spikes would do.
- If you're suspicious that a creature lurks inside a murky puddle, you could use the cantrip to reveal them by lifting the water out. An even more subtle approach would be attempting to freeze it to see if the presence of a creature bars you from doing so.
- If you're in a situation where you have to check your weapons to enter a location, prepping a water container ahead of time could provide you with two frozen improvised weapons or shields if you need them.
- If your DM allows you to use the cantrip to make temporary weapons out of holy water, the cantrip's last effect could be a fairly powerful ambush to spring on a vampire.
- If you're a squishy spellcaster caught in the middle of a tough battle, you could make yourself some cover with a chunk of opaque ice. The amount of available water and space could determine if you get half, three-quarters, or full cover according to the cover rules in the Player's Handbook.
- Similarly, if you're trying to create a safer haven to have a short rest, you could make a door out of ice to keep the creepy crawlies of a given dungeon out until naptime is over or at least give you a tiny bit of warning before they invade.
- You could unleash your inner Kevin McCallister and drop or slide a giant block of ice onto your foes.
Who Can Cast Shape Water?
With their connection to the primal magic of the world, druids are a natural fit for shape water. It's also accessible to sorcerers and wizards at character creation. Because it's on the wizard's spell list, a high elf can also select shape water as their cantrip of choice at character creation.
For those thinking outside the bucket, a feat such as Magic Initiate also allows access to shape water. It can also be added via the use of magic items that grant the ability to access a cantrip from any spell list, such as the artificer's all-purpose tool.
Why We Love This Spell
Shape water falls firmly in the bucket of cantrips that have an excellent blend of form and function. Like we said above, it's got some pretty practical applications for use in the game, but it also just begs to be used in ways that flavor the moment and your own character in the process. If you're playing a character who feels drawn to the water, it gives them the ability to craft their own personal World of Color or dancing fountains. It can do a lot to establish a history of having honed their water shaping into an art form.
The aforementioned artificer may have spent their morning analyzing the elemental nature of water in order to properly align their tool to allow themselves to manipulate it. There's a lot of versatility to how you can shape your water to best fit your character, which makes it one of the more aesthetically interesting spells in the game.
FAQ: Shape Water
Can shape water be used to shape other liquids, such as blood or alcohol?
The spell description specifically states water as the target of the spell and not other liquids that may or may not have water as part of their base. However, the opposite is possible. You could use the ability to change the water's opacity or color to trick someone into thinking there has been a bloodbath of a crime scene or by remaining secretly sober while others drink themselves into loosened tongue territory.
Can you use shape water to breathe underwater?
You could use shape water to create a temporary bubble of air around yourself or others in order to pass through a watery space by displacing the water around you. However, you would not be able to create new oxygen once within the bubble, so this would not be a long-term solution or a replacement for higher-level spells to breathe underwater.
Can you unfreeze ice or boil water into steam using shape water?
The cantrip doesn't have the ability to turn water into vapor or melt ice that wasn't created by the spell itself. However, teamwork makes the dream work, and perhaps partnering with a fellow party member utilizing create bonfire or fire bolt could still lead to a 5-foot cube of boiling water that is now at your beck and call.
Can you create snow with shape water?
Using the freeze feature, you could create snow from falling rain or water pouring down from above. Of course, you would have to keep casting the spell as the water moved in and out of the area, and the water you had previously frozen would then unfreeze due to the two-at-a-time active effects restriction on that ability. But it would certainly look cool.
Riley Silverman (@rileyjsilverman) is a contributing writer to D&D Beyond, Nerdist, and SYFY Wire. She DMs the Theros-setDice Ex Machinafor the Saving Throw Show, and has been a player on the Wizards of the Coast-sponsoredThe Broken Pact. Riley also played as Braga in the official tabletop adaptation of theRat Queenscomic for HyperRPG, and currently plays as The Doctor on the Doctor Who RPG podcastThe Game of Rassilon. She currently lives in Los Angeles.
I agree about using the Cantrips/spells in a creative way. I am all for it - I have done creative things with them whilst I tried to be as RAW-conforming as possible of course (had great DMs who allowed creativity) and I allowed such creativity when I was DM-ing even going into the "rule of cool" area but I made sure to state that this is just this once and if another occasion arises they should ask again. So, if one is a creative player I applaud that.
Would freezing a block of ice, standing on it, and causing it to rise into the air work as a way to gain a flying speed? I know that it would count as using your action and it would be really slow but I think it would be a cool tool for exploration.
Unfortunately the article writer failed to actually read the spell , and nearly everything suggested isn't capable with the spell as written, that being said. The spell can do anything the DM allows it to do, So you coould kill drow matron mother by freezing the water that composes her blood, but not the blood cells , if the DM allows it.
Alas its a cantrip and is only capable of what is listed in the spell text.
Here's an interesting bit... would a character with Shape Water and a swim speed be able to use the cantrip to move faster underwater?
If I was the DM, I would give them 5 extra feet of movement speed. They would have to use every action to cast the spell though so it would be smarter to dash.
I like this line of thinking. I like to accept creative and cool uses of power and try and balance it with a complication. It can work, but you may move a little more work, like freezing and then Successfully smashing a lock. Or require skill with lockpicking tools to manipulate the water to unlock it.
sometimes DMs want to say yes to cool and fun ways of using powers and there’s nothing wrong with that. Others are concerned more with balance and realism and there’s nothing wrong with that either. Different styles of DMing that can even coexist.
Given that pen and paper rpgs are all about improvisation and imagination, I personally don’t have a problem with that door never closing. But also, there is no such thing as a door you can’t close as a DM. I improvise sensible things on the spot all the time, but if later I decide I made a mistake and I want to change a rule I made up, I do so and explain to players why. Nobody ever minds so ling as the game is fun, and nobody should ever think that improvised house rules are canon cut in stone that can never be changed or “taken back”.
5e does not allow GREASE to be set on fire, as prior editions did.
I'm going to play devils advocate.
What if I wanna force the water inside an enemy [some way] and then freeze it.
Not permitted by the clear words of the spell: "You choose an area of water that you can see within range . . ."
Can i use it to create a length of liquid across a distance, then use Shocking Grasp to send an electric current through the water to the enemy?
Very important DM notes here in comparison to Knock, or overall possibility even - a) the DM would have to allow it first - the lock may not have a hole big enough to get the water in or to freeze. b) if I was the DM I would make the caster roll an ability check and modify it to how badly I wanted to have the lock work properly. c) since water expands when frozen, I would even rule that if the ability check failed, it makes the situation worse by forcing the door/panel tighter together depending on the situation.
I've used this spell to freeze the water into a key that perfectly fits the lock ^_^
In the last session the party was feeling a bit silly and wanted to do some shenanigans. There was a 230ft waterfall they wanted to climb using the canoe, Shape Water, and Strength Checks to continue rowing. Although at first I denied the idea, they begged for the chance to succeed and were willing to take the falling damage and a broken canoe if they failed.
8 Successful Rounds were required. Each round a Constitution Saving Throw was required from everyone versus the pounding water, 2 fails = 1 Exhaustion Point. Each round the Druid had to make a Concentration Check (DisAdv if they failed their Con Save) to successfully cast Shape Water again before they lost their momentum. Two people could make Strength Checks to try and give them a bonus success as they paddled fiercely upstream. If someone with 2 or more points of Exhaustion failed their Con Save they also had to make a Strength Saving Throw or possibly be thrown out of the canoe. The DCs for everything started out at 10 and every 2 rounds went up by 2 points. Round 1-2 = 10, Round 3-4 = 12, Round 5-6 = 14, Round 7-8 = 16.
Those were the mechanics. The party had setup a few fail safes in case of failure. Everyone was tied to the canoe with rope preventing them from failing individually to their deaths, if they fell out of the canoe though I had them make a Con Save versus 1d6 Bludgeoning Damage as the rope yanked painfully on their midsection. The Artificer also had Feather Fall ready to go in case of total failure. I had everyone with Feather Fall make the Con Save versus 1d6 Bludgeoning Damage at that point. With the Feather Fall active I gave each party member floating the option: swing to the left and back into the waterfall or to the right and gently glide towards the river again.
The scene is set, the tension is high. Everyone is lvl 4, they also have 2 NPCs with them. I didn't tell them what would happen in moments of failure until it happened. The acolyte with them failed her Con Save 3 times and got Exhaustion, she also failed her Strength Save and was sent flying out of the canoe. Two party members gained 1 Exhaustion but remained in the canoe. The druid cast Shape Water successfully round after round, until round 5 where she failed. Quick reactions on the part of the Artificer saved them from death and they reattempted one round below. Everyone somehow passed their Dexterity Checks to land back into the vertical canoe and they were successful two more times but failed again on the 6th round. The Artificer once again saved their tushes and although one person voted to try again everyone else voted to quit so they gently drifted to the river. They had almost made it. But, with their free rerolls each used up, a few spell slots burned, exhaustion gained, and damage taken they decided they wanted to live instead.
I warned them before we began that it would be a difficult challenge but if they succeeded they would get a healthy dose of EXP for it. I still gave the key players a little bit of EXP for their efforts in the end though. They enjoyed their failure and I shudder at the thoughts of what they will do when they find out there are 3 more waterfalls upstream....
Since this spell has the ability to change the flow of water up to five feet and you can have two of the effects going at the same time, would you be able to cause a 10 ft portion of a water fall to flow up? Then, if you are a character with a good swimming speed, would you be able to swim through the reversed portion of the water fall all the way to the top? Only one person could do this at a time, I would say that it would take awhile, and I would rule that only the character who can cast the spell can do it. Would this work though?
Also, would you be able to part a waterfall in order to get to a secret cave behind it? (If there was one?)
Yes, those things would be possible with this cantrip. You character doesn't even need to swim - the water would literally move them up the waterfall.
There is an interpretation of the spell that you can only choose ONE of the effects at a time. You can create a water sculpture OR you can freeze it. Which means that you would need 2 actions to make an ice sculpture or an ice shield or any other ice object.
However, following the rule of cool, I decided to let my player use it to create a temporary ice barrier that they can crouch behind to block line of sight. Since the spell is still just a cantrip, the barrier is easily destroyed with one hit by anything, but eating one of the enemy's attacks can be helpful.
What would happen if you froze the water someone was drinking, either as they are taking a drink or swallowing. Wouldn't that work in a combat situation?
Shape Water requires line of sight on the water. If they are swallowing it, presumably you can't see it. The most likely result is that they have an ice cube in their mouth since the spell says you cannot freeze water if there is a creature inside of it.
You also can’t see the water when it’s inside of the lock, so does that mean it would break the spell as soon as you can no longer see the water? By that interpretation, then I would rule that a lock could definitely not be opened nor a frozen key made, or even using the water to tumble the inside of the lock.