Ever the stalwart warrior of divine power, the Paladin returns in the 2024 Player’s Handbook with a new yet still familiar arsenal at their disposal. Lay on Hands and their signature smite features appear once more, but with a new look and refined wording alongside new features such as Faithful Steed and Weapon Mastery. Oh, and you can now smite with your fists!
In this article we’ll cover the highlights of the 2024 Paladin that you’ll find in the pages of the new Player’s Handbook. If you don’t see a feature covered, such as Aura of Protection, that means it is unchanged from the 2014 Paladin, or only saw very minor changes.
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Class Feature |
Level |
What's New |
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1 |
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1 |
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1 |
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2 |
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2 |
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Channel Divinity |
3 |
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3 |
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5 |
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9 |
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Aura of Courage |
10 |
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Radiant Strikes (previously Improved Divine Smite) |
11 |
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14 |
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19 |
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2024 Paladin Class Features Overview

Lay on Hands — Level 1
Formerly an action to use, the Paladin's Lay on Hands now only requires a Bonus Action, granting the class more versatility with options on their turn. This is a theme you’ll see throughout the class, as many features have been changed from an action to a Bonus Action.
Additionally, Lay on Hands can remove the Poisoned condition and can now be used on Constructs and Undead.
Spellcasting — Level 1
A big change from the 2014 Paladin is that the spellcasting feature is now accessible from level 1, with the number of spells you can prepare now a fixed number listed in the Paladin table. This opens up a lot more options for level 1 Paladins, especially given the new and improved smite spells.
Weapon Mastery — Level 1
Your first level of Paladin gets even more exciting with the addition of the Weapon Mastery feature, which grants access to a suite of special rules for the weapons you wield. You can select two weapons that you’re proficient with and unlock their mastery properties, and each Long Rest you can choose to change which two weapons this feature applies to.
To highlight this new option for Paladins, let’s take a look at the mastery properties for a signature Paladin weapon, the Longsword:
- Longsword (Sap): Any character wielding a Longsword while it’s their selected Weapon Mastery armament will be able to use the Sap mastery property. When you successfully hit a creature with an attack using a weapon with the Sap mastery property, its next attack roll before the start of your next turn has Disadvantage.
Fighting Style — Level 2
Fighting Styles have been adjusted now to be a special subtype of feat that any class can choose from if they have the Fighting Style class feature. Paladins can pick one of these feats, or alternatively, they can choose the Blessed Warrior option, which grants them two Cleric cantrips.
Paladin’s Smite — Level 2
Previously a dedicated feature in the 2014 Paladin and formerly known as Divine Smite, the level 2 Paladin Smite feature on the 2024 Paladin works a bit differently. Instead of granting you a smite feature directly, it gives you the Divine Smite spell as a permanently prepared spell.
This new spell works much like the 2014 Divine Smite class feature, with a couple of key differences. First, it can now be used on Unarmed Strikes, which is a relief for Paladins who want to sock monsters with a divine punch to the face. Second, it now requires a Bonus Action to use, which you take immediately after you hit a creature with an attack roll, bringing it mostly in line with the original Divine Smite's mechanics.
Paladin Subclass— Level 3

All four subclasses for the 2024 Paladin are returning options, but each one has had a small glow-up. All three 2014 Player’s Handbook subclasses return in new and improved form, with a fourth option familiar to anyone that has read Mythic Odysseys of Theros or Tasha’s Cauldron of Everything: the Oath of Glory.
- Oath of Devotion: Paladins who swear an Oath of Devotion will find their features lasting longer as Sacred Weapon and Holy Nimbus each now last 10 minutes instead of 1 minute. In addition to its longer duration, Holy Nimbus can also be used again by spending a level 5 spell slot, rather than just being once per Long Rest. They also have a new feature that replaces Purity of Spirit in the form of Smite of Protection, which grants cover to you and your allies within your aura when you cast Divine Smite. Finally, Oath of Devotion Paladins gets tweaked spells in the form of Shield of Faith and Aid, replacing Sanctuary and Lesser Restoration, respectively.
- Oath of Glory: Oath of Glory has had its Aura of Alacrity feature improved. Previously, it had a 5-foot radius, now it uses your Aura of Protection to determine who it affects. This use of Aura of Protection is something else you’ll see recurring throughout the 2024 Paladin and its subclasses, meaning better synergy between your class features. Oath of Glory Paladins can also enjoy a 1-hour duration on Peerless Athlete and access to a brand new Oath Spell called Yolande’s Regal Presence.
- Oath of the Ancients: One of the biggest upgrades to Oath of Ancients is to Undying Sentinel. Where the 2014 Oath of the Ancients Paladin would simply go to 1 Hit Point instead of 0, the 2024 version instantly regains a number of Hit Points equal to three times your Paladin level. Nature's Wrath also now affects each creature of your choice within 15 feet, and your targets must make a Strength saving throw instead of getting to choose between making a Strength or Dexterity saving throw. Elder Champion has also seen some love, now requiring a Bonus Action instead of an action, and can be refreshed with a level 5 spell slot.
- Oath of Vengeance: Carrying on the trend, Oath of Vengeance receives an action economy boost with Vow of Enmity no longer requiring an action and instead can be applied when you attack. It also has an increased range and can be transferred when the current target of your vow is reduced to 0 Hit Points. Relentless Avenger and Avenging Angel have also had boosts, with the former reducing the target's Speed to 0 and the latter being able to be refreshed with a level 5 spell slot.
Faithful Steed — Level 5
Paladins now always have a faithful steed on hand with the Find Steed spell always prepared from level 5 onwards. This feature also grants a single free casting of the spell once per day so you can summon your Otherworldly Steed. That’s right, your mount has had an upgrade too, with a brand new bespoke stat block for the 2024 Find Steed spell. The Otherworldly Steed is much better suited for combat and can even regain Hit Points whenever you receive magical healing.
Abjure Foes — Level 9
This new Paladin feature allows you to spend your Channel Divinity to target a number of creatures equal to your Charisma modifier and force them to make a Wisdom saving throw. On a failed save, a creature is Frightened by you, and, while Frightened this way, is limited to only moving, taking an action, or a Bonus Action on their turn. It’s a very powerful way to control the battlefield, so if your idea of a Paladin features a control aspect, the 2024 version has you covered.
Restoring Touch — Level 14
Another new feature for the 2024 Paladin, Restoring Touch gives you an alternate use for your Lay on Hands points. You can now choose to remove one condition from a list of options and can even do this for multiple conditions if you spend enough Hit Points.
Epic Boon — Level 19
Previously a special reward found in the 2014 Dungeon Master’s Guide, Epic Boons have made their way over to the 2024 Player’s Handbook as a new type of feat with the prerequisite of being level 19+. While Paladins can take any Epic Boon, the recommended pick is the Boon of Truesight, which we’ll look at here:
- Boon of Truesight, Epic Boon Feat (Prerequisite: Level 19): Increase one of your ability scores by 1 up to a maximum of 30 and you gain Truesight out to a radius of 60 feet.
Take Your Oath
The 2024 Player's Handbook is now available on the D&D Beyond marketplace, which means it's time to set out on new adventures with fresh or familiar characters!
The 2024 Player's Handbook brings a new and improved Paladin to your tabletop armed and ready with a slew of exciting new features and quality of life changes. You can charge into battle astride your Otherworldly Steed, abjuring foes abound while your Aura of Protection drives back the forces of darkness.
We’re delighted to share with you the changes to fifth edition D&D that appear in the 2024 Player’s Handbook. Make sure to keep an eye out on D&D Beyond for more useful guides on using the wealth of new options, rules, and mechanics found in the 2024 Player's Handbook!

Davyd is a moderator for D&D Beyond. A Dungeon Master of over fifteen years, he enjoys Marvel movies, writing, and of course running D&D for his friends and family, including his daughter Willow (well, one day). The three of them live with their two cats Asker and Khatleesi in south of England.
This article was updated on August 12, 2024, to issue corrections or expand coverage for the following features and subclasses:
- Lay on Hands: Removed mention of Lay on Hands not affecting disease as disease is a depreciated mechanic.
- Weapon Mastery (Sap): Corrected terminology around Sap mastery property. Also, specified that the target has Disadvantage on its next attack roll (not attack) before your next turn.
- Paladin’s Smite: Changed wording to remove "can," as the Bonus Action to activate Paladin's Smite after hitting a creature with an attack roll is not optional.
- Channel Divinity: Added that Divine Sense now lasts 10 minutes.
I'm glad someone in this comment section has more than a micron of brain power.
Interesting. Where?
If i remember correctly it's at the very end of most recent video where Treantmonk and d4 talk about changes. If I get a chance today I'll double check.
While I respect Treantmonk that does not mean I agree with him on everything. Chris was on board with making divine smite a spell from the playtest when paladin's smite was a much stronger feature than what we are getting. The playtest version had all smites prepared and a free cast of any once per day allowing up to a 5th level smite to be cast for free; the current version is just divine smite prepared and a free level 1 cast. I will believe the base paladin damage is higher when I see it. Unless the combat feats are significantly different from what they showed in the playtest, paladin features 0 damage to the base class except for TWF now being viable.
I was wrong about the location of this comment it's in the D4 video with Treantmonk @ around min 30:
The NEW Player's Handbook! Episode #176 (youtube.com)
Thanks.
I hope that in 2024 GWM+PAM will not again become mandatory for martials.
According to these video they said they are not. Sword & Board, Two-Weapon Fighting, etc... are all viable now.
The amount of copium people are taking when using remarks by Treantmonk that aren't specifically directed at Paladins when talking about the damage ceiling for martials going up, after he's acknowledged that the Divine Smite changes are a downgrade for Paladin's damage (obviously).
But hey, Treantmonk also says he's hyped to play Paladin too... and by that, I mean he's taking a 1 level Paladin dip, and putting the rest in Valor Bard. Isn't Paladin awesome?
In one of his videos he said if you can't find a way to do more damage WITH ANY CLASS in the 2024 PHB then your not looking hard enough. Pretty sure Paladin counts as ANY class but maybe I'm mistaken ;)
And that is flat out wrong because he doesn't believe in spending all smites in one round. Its impossible for 2024 paladin to beat 2014's 3-4 successful divine smites in one round.
Sustained damage is higher. He openly admitted burst damage is down. This was apparently one of the design goals... DMs have been complaining for 10 years that it's too hard to challenge parties because of crazy burst damage like what the 2014 Paladin can do. It also makes the other players at the table feel like spectators which might be fun the first couple of times but tires quickly.
It might not be good for your OP build but it is healthier for the game.
That's just a poor excuse for bad design. Especially when action surge, eldritch smite and reaction sneak attack, and quicken meta magic and high level spells still exist in the game.
sure you can probaly find a way a way to do more sustain damage with a paladin, but i highly doubt that.
with gwm nerfed very badly you just take the old gwm with 2 attacks + bonus attack thats +30 to dmg if you hit, with the new gwm ( UA ) of once / round which adds your prof. bonus you loose 24 dmg or more just there, and i personally don't see a way you can cover that dmg with weapon mastery. If you even think aboutnot going twf you loose even more dmg if you want to smite ( thats the main problem with the new smite ruling , not the 1/ turn but the bonus action ) and you don't need the smiting in every round sure, but when you need it you can't use it or you loose dmg.
If you want to do decent damage and still have the ability to smite that means
a) you are fixed to twf, no other way
b) you have to MC very heavy, pure Paladin is just screwed
c) most will just take 1 lvl of Paladin, the rest in any other pure casting class
d) you need to pay the feat tax of either warcaster or resilent ( con ) to increase your chance to not be countered if you do a worthwhile smite
e) the amount of TPK's will increase because the BBEG will stay up longer than before ( and thats a given )
i for one don't complain about smite beeing 1/turn i even say that's a good thing, but making it a spell and needing a bonus action is saying we don't like anyone playing paladins, so we make them the weakest class, which is a given with those rules in the phb 2024
i can understand they want to decrease nova damage, but this is not the way, even considering a paladin smiting 3x / turn he would still fall short of a Sorcerer & Wizard ....
Me: <having paid little attention to the 2024 rules since the playtest> Wow. Am I missing something, or did they nerf the Paladin class hard in the 2024 rulebook?
Me: <after reading 18 pages of comments> Oh, good. So I'm not crazy. Well...not about that, at least.
Instead of basing your entire perception Pure-Paladin being a better damage dealer in 2024 based off a generalization made by Treantmonk in regards to martials, despite having uploaded a video on the Divine Smite changes being a pure Paladin damage downgrade (no-duh), or overtly saying that the Smite changes are an unquestionable nerf to Paladin damage in Paladin reveal video, why not wait Treantmonk's post-legally binding videos in regards to Paladin damage?
Because right now it doesn't seem like you're not particularly being honest about anything here.
I never said it wasn't a nerf it clearly is. Divine Smite was nerfed but IT NEEDED to be nerfed. From what I've heard burst damage overall was reduced in this update. This seems to be a design goal not an accident. It was too high and was causing problems for many DMs and other players at the table who felt like they were spectators of the Paladin who was the star of the show.
Sustained damage however has apparently been increased across the board and THAT' what I am referring to.
Also talk about dishonesty. He didn't say he was hyped to play a Paladin for the build you mentioned. He said he's taking a 1 level dip in Paladin for his Valor Bard build because you get SOOOOO much from 1 level of Paladin. The same way most Paladin builds take one level of Warlock.
This is why I trust those that actually have the rules over those that don't. Once again in one of Treantmonk's videos with d4 he stated (and d4 agreed) that GWM is now in a good place but Sharpshooter wasn't. So something must have changed with it since UA. Making calculations without all of the details is meaningless. Could you be correct. Yes. Are you likely correct: No. Why: because your guessing, you don't have all of the details yet.
Also you comment that the Paladin is the weakest class when everyone that has the rules says it's easily the Rogue despite getting numerous improvements. Again you are making assumptions without all of the details.
I'm going to trust those who have complete information as being more likely to be correct until I have the book in my hands and can verify on my own.
The most important thing to know is not to trust sell-outs
you aren't mistaken, you are just parroting shills. I personally think that's worse
D4's video is up - And to no one's surprise Paladins are worse. Not being able to smite on reaction and losing your bonus action is bad as everyone else previously said. Free find steed is worse as you can no longer share spells with your mount and the mounted combat rules are basically unchanged (minor tweak to mount falling prone). Telepathic communication with mount is gone and it can no longer be interpreted that the mount is independent. Paladin is essentially a warlock dip now. Blade Warlocks are now probably the best martial as they gain 3 attacks per action at 12th level