Your species is an integral part of defining where your character came from, with your character's background rounding out the other half of their origin. The 2024 Player’s Handbook has changed the way these aspects interact with your character, and also changed how creation works. As part of this new journey, each of the ten playable species featured in the 2024 core rules has been revisited and revamped. Some of these species were part of the 2014 core rules, and others have been added to the list.
We’ll take a look at what’s new for each and what some of the overall changes are in this article!
- Updated Species in the 2024 Player’s Handbook
- New Species in the Core Rules
- Revised Species Traits
- Ability Score Adjustments No Longer Tied to Species
- New Art to Showcase Species
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SPECIES |
WHAT'S NEW |
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Aasimar |
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Dragonborn |
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Dwarf |
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Elf |
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Gnome |
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Goliath |
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Halfling |
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Human |
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Orc |
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Tiefling |
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New Species in the Core Rules

A big change to the 2024 Player’s Handbook is the addition of some new but familiar faces. Three species that had previously been featured in other sourcebooks are now included within the core rules in the 2024 Player’s Handbook. The Aasimar, the Goliath, and the Orc have been called up to the majors, with some tweaks and updates for each.
Aasimar
Aasimar getting their Celestial Revelation trait at level 3 and as a Bonus Action was a change from Monsters of the Multiverse that has carried through to the 2024 Aasimar. An updated boost to this power for the new core rules is that an Aasimar no longer has to pick which option of this trait you want to take when you unlock it. Instead you choose which option you want to take whenever you activate it.
This means that your Celestial Revelation is now tied to your mood or emotional state when you call upon it. Are you looking to soar with your Heavenly Wings? Are you ready to be a righteous beacon with your Inner Radiance? Or are you feeling broken, crestfallen, and dour with your Necrotic Shroud?
Goliath
The 2024 Goliath leans more heavily into the Giants that they descended from. Now you get to choose the specific type of giant that is in your family line. Like Tieflings, this ancestry doesn’t have to determine your Goliath’s destiny or personality, but it does mean inheriting different gifts you can tap into.
For example, a descendant of Fire Giants can add an additional d10 Fire damage on a successful attack roll. A Goliath with Stone Giant ancestry can use a Reaction when you take damage to roll a d12, add your Constitution modifier, and reduce your damage by that amount. Each of these types of traits can be used a number of times equal to your Proficiency Bonus.
Orc
A playable species in D&D in different versions since 1993, Orcs aren’t just back on the menu, they’re now a part of the core rules. The 2024 Orc builds upon the Adrenaline Rush feature from Monsters of the Multiverse, which allows you to Dash and gain Temporary Hit Points as a Bonus Action. Now you regain all uses of the trait after completing a Short Rest. Your 2024 Orcs also get expanded Darkvision, gaining a range of 120 feet.
Revised Species Traits

Whether it’s one of the three new species in the 2024 Player’s Handbook or one of the seven returning, each of the species in the 2024 core rules has been given an overhaul.
A Boost to Effectiveness
Features for several species have been given a boost to help give them more value within the action economy of the game. Dragonborn can now choose whether their breath weapon comes out as a Cone or a Line. Gnomes now get full access to Speak With Animals. Dwarves can now use Tremorsense on stone surfaces. Traits like these and others have all been looked at and upgraded to make them more usable more often in your games.
Elves and Tieflings Get Spells
Each of the three main 2024 Elf lineages and the three new 2024 Tiefling lineages gain access to a unique spell at level 3 and level 5. For example, the Wood Elf now gains Longstrider at level 3 and Pass Without Trace at level 5. Similarly, a Chthonic Tiefling gains False Life at level 3 and Ray of Enfeeblement at level 5. The three Tiefling lineages also gain resistance to an appropriate damage type, and the Thaumaturgy cantrip. Each of the three Elf and Tiefling variants also gain a unique cantrip.
Each Species Was Shaped With an Eye Toward the Fantasy
When working on the revisions for each of the species for the 2024 Player’s Handbook, a decision was made to focus on what the fantasy of each species is. Dwarves were given enhanced Stonecunning and Darkvision to emphasize their legacy of toiling away in mountain mines and kingdoms. Goliaths lean much more heavily into their specific lineages to reflect being the descendants of Giants as we understand them in D&D. Dragonborn were given the ability to access wings because flight is absolutely one of the coolest things about dragons.
Even Humans in the 2024 Player’s Handbook were given a keen focus on their role in fantasy. The flavor text talks about the way Humans have spread throughout the multiverse much in the way humans have done to every corner of our globe. By emphasizing human resourcefulness and versatility in their traits, the 2024 core rules portray humans as they’re seen in stories like The Lord of the Rings or The Witcher, or even in sci-fi tales like Star Trek, never content to stay in one place, always eager to learn, grow, and explore.
In some cases, this means these species have been given more choice points during the creation process, such as Tieflings or Goliaths. In other cases, like Halflings or Dwarves, these choice points were streamlined to best serve their fantasy elements.
Ability Score Adjustments No Longer Tied to Species
A huge change to species in the 2024 Player’s Handbook is that your ability score adjustments will no longer be tied them. With the 2014 character creation rules, players often chose their class based on the ability score adjustments of the species, which took away from the customizability of character creation. Now you can play any species with any character class without feeling like you’re intentionally putting yourself at an ability score detriment by doing so.
Your ability score adjustments now come from your background, which also gives you proficiency in certain skills. This makes backgrounds more important to character creation as the part of your character’s history where they honed their skills and abilities.
The way ability score adjustments work for 2024 backgrounds is that each background has three ability scores tied to it. You can choose to add +2 to one of those ability scores and +1 to another, or add +1 to all three. For example, the Farmer background gives you Strength, Constitution, and Wisdom to choose from. The Wayfarer background gives you Dexterity, Wisdom, and Charisma.
Using Backgrounds from Older Books
While these ten species have seen revisions for the 2024 Player’s Handbook, you can still use species and backgrounds from previous books. A sidebar in the character creation rules chapter gives you suggestions for how to adapt backgrounds and species from older books when creating new characters for the 2024 core rules.
New Art to Showcase Species

The 2024 Player’s Handbook has art for each species. These illustrations all show a variety of versions of each species to help inspire your characters. The art specifically shows what civilian life may look like for them, too, to help you get an idea of what life may have looked like for your character before they started adventuring.
Play With the 2024 Core Rulebooks Today!
The 2024 Player’s Handbook is now available on the D&D Beyond marketplace, which means it's time to set out on new adventures with fresh or familiar characters!
The new options and revisions presented in this book are a result of a decade of lessons learned and adventures had. With updated rules and streamlined gameplay, it's never been easier to bring your stories to life.
We’re delighted to share with you the changes to fifth edition D&D that appear in the 2024 Player’s Handbook. Make sure to keep an eye out on D&D Beyond for more useful guides on using the wealth of new options, rules, and mechanics found in the 2024 Player's Handbook!

Riley Silverman (@rileyjsilverman) is a contributing writer to D&D Beyond, Nerdist, and SYFY Wire. She DMs the Theros-set Dice Ex Machina for the Saving Throw Show, and has been a player on the Wizards of the Coast-sponsored The Broken Pact. Riley also played as Braga in the official tabletop adaptation of the Rat Queens comic for HyperRPG, and currently plays as The Doctor on the Doctor Who RPG podcast The Game of Rassilon. She currently lives in Los Angeles.
This article was updated on August 13, 2024, to issue corrections or expand coverage for the following features:
- Aasimar: Corrected Inner Radiance bullet.
- Dragonborn: Clarified when you choose the shape of your Breath Weapon.
- Human: Clarified that Origin feats are granted when you choose your background.
- New Species in the Core Rules (Goliath): Clarified the attack roll has to be successful.
Interesting question, IIRC Tasha and everything published later is considered "2024-ready" stuff. We have to wait till September but I think they will be only reprinted. In the worst case the rule "You can use everything that is not yet updated" still applies.
Wood elves essentially getting wood elf magic rolled into the base species without needing to take a feat is a huge W
Disappointing to see half-races have been swept to the wayside. Aside from that the reprinted races feel more homogeneous now than they did in base 5e. Fast dwarves/halflings/gnomes. Orcs are no longer tough. Drow now longer have sunlight sensitivity (which was one of their defining traits). Nearly every race has 120ft darkvision. The idea of playing different races was that each had unique features and flavours, now they feel like slightly altered humans with purely comestic differences.
That was informative.
Thank you.
My biggest issue with the creating of the half-breeds in this edition is the rules on it are weak and the existing species are not equally structured or equally balanced to give it a decent framework.
I liked half-elves :(
I see they stayed with the wizards of the coast trend wich is realy bad borderline ai looking art
They should just give Dragonborn Wings that work all the time mechanically this is good, but personally, I’m just gonna say that Dragonborn’s wings are permanent things that always work Otherwise Perfect feature
Agreed. But it's just one way.
Easy enough to ignore that aspect.
A good compromise could've been a combination, such as:
a) +2 or +1/+1 for species.
+
b) Another +1 coming from the background chosen. The idea that a given background helps improve some aspect of character besides access to one or two additional skills.
Getting real tired of "I don't like this, it must be AI" as the new overused dismissal.
I specifically said your table. Not Adventurer's League. Obviously if you want to play at WotC's table you have to follow their rules to the letter, just like you would at anyone else's table that they're running. This is not a new concept, and Adventurer's League making certain decisions still does not restrict you from doing whatever you want at your table.
If what you're complaining about is that other tables exist that you can't control... Not sure what to tell you. Welcome to life?
Hard pass for me. After 40 years of having to chose a race that gives the right stat bonus I for one am glad we don't have to do this anymore.
I just wish they hadn't moved the stats to the background. They should have just been their own thing or change point buy so they aren't needed. Whoever decided to cap it at 15 made an error. It forces you to rely on the stat bonus to create a playable character.
Can't wait to play a Dragonborn Monk!
Sooo all the things that made each race special are now no longer special. 120feet darkvision is no longer special, reduced walkingspeed is no longer special, beeing a specific kind of aasimar is now choosable after a nap and half races are bad. How can a gnome run 60 feet in a round like a human can?! How do drow that live their ENTIRE live in dark caverns no longer are sunlight sensitive?! Doesnt make any sense. I hate this streamline stuff and am not going to buy a single book after the staircase one. Absolutly unneeded changes, takes out everything thats makes a race unique. No thank you wizards.
Biggest question I have so far- In the D&D Beyond App, will both sets of core rulebooks be kept separate, or will 2024 supercede the 2014 books? I want to pre-order, but don't want to lose access to the old books, in case my players don't vibe with the new stuff. Anybody know anything about that?
Unless it becomes free I'll just stare at these options from a nice safe distance
You do know you can still play anything not in these books right? The new stuff is backwards compatible
Gotta say a lot of this looks like change for the sake of change.
If people are keen then that's fine, but I'm going to stick with the current versions.
Although this does raise a question, some of my players still use "legacy" versions for build features. How long will those be available? At this point we're on like the 3rd iteration of Orc.
why is Aasimar and tieflings seperate species and not a template you add onto existing ones?
Honestly, I disagree with the sunset of ability score adjustments. It's one of the things that helped shape my character design since the days of 3rd edition. Tying them to a background feels like pidgeonholing, and I expect certain desirable backgrounds to be passed over entirely because the bonuses are "meh" or don't fit with the concept. Leveling the races like this just makes everyone feel like reskinned humans.
I understand this is something borrowed from BG3, but that is one of several things I did not like about the game.
It wasn't borrowed from BG3. BG3 Borrowed it from Tasha's. I agree they shouldn't be in the background but they shouldn't be in the race either. Otherwise the races remain pidgeonholed like they've been for 50 years...
I feel like races are only pigeonholed if you're trying to min/max your character or if you insist on sticking to stereotypes (nerdy wizards, brutish fighters, etc). Playing something outside of those stereotypes (Why can't a half-orc be a wizard, for instance?) encourages better role playing, in some ways. Yeah, I get it - you have a concept of what your character should be - but how much of that concept is based on established tropes and stereotypes?