Your species is an integral part of defining where your character came from, with your character's background rounding out the other half of their origin. The 2024 Player’s Handbook has changed the way these aspects interact with your character, and also changed how creation works. As part of this new journey, each of the ten playable species featured in the 2024 core rules has been revisited and revamped. Some of these species were part of the 2014 core rules, and others have been added to the list.
We’ll take a look at what’s new for each and what some of the overall changes are in this article!
- Updated Species in the 2024 Player’s Handbook
- New Species in the Core Rules
- Revised Species Traits
- Ability Score Adjustments No Longer Tied to Species
- New Art to Showcase Species
The 2024 Player’s Handbook is Now Available!
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SPECIES |
WHAT'S NEW |
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Aasimar |
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Dragonborn |
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Dwarf |
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Elf |
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Gnome |
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Goliath |
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Halfling |
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Human |
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Orc |
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Tiefling |
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New Species in the Core Rules

A big change to the 2024 Player’s Handbook is the addition of some new but familiar faces. Three species that had previously been featured in other sourcebooks are now included within the core rules in the 2024 Player’s Handbook. The Aasimar, the Goliath, and the Orc have been called up to the majors, with some tweaks and updates for each.
Aasimar
Aasimar getting their Celestial Revelation trait at level 3 and as a Bonus Action was a change from Monsters of the Multiverse that has carried through to the 2024 Aasimar. An updated boost to this power for the new core rules is that an Aasimar no longer has to pick which option of this trait you want to take when you unlock it. Instead you choose which option you want to take whenever you activate it.
This means that your Celestial Revelation is now tied to your mood or emotional state when you call upon it. Are you looking to soar with your Heavenly Wings? Are you ready to be a righteous beacon with your Inner Radiance? Or are you feeling broken, crestfallen, and dour with your Necrotic Shroud?
Goliath
The 2024 Goliath leans more heavily into the Giants that they descended from. Now you get to choose the specific type of giant that is in your family line. Like Tieflings, this ancestry doesn’t have to determine your Goliath’s destiny or personality, but it does mean inheriting different gifts you can tap into.
For example, a descendant of Fire Giants can add an additional d10 Fire damage on a successful attack roll. A Goliath with Stone Giant ancestry can use a Reaction when you take damage to roll a d12, add your Constitution modifier, and reduce your damage by that amount. Each of these types of traits can be used a number of times equal to your Proficiency Bonus.
Orc
A playable species in D&D in different versions since 1993, Orcs aren’t just back on the menu, they’re now a part of the core rules. The 2024 Orc builds upon the Adrenaline Rush feature from Monsters of the Multiverse, which allows you to Dash and gain Temporary Hit Points as a Bonus Action. Now you regain all uses of the trait after completing a Short Rest. Your 2024 Orcs also get expanded Darkvision, gaining a range of 120 feet.
Revised Species Traits

Whether it’s one of the three new species in the 2024 Player’s Handbook or one of the seven returning, each of the species in the 2024 core rules has been given an overhaul.
A Boost to Effectiveness
Features for several species have been given a boost to help give them more value within the action economy of the game. Dragonborn can now choose whether their breath weapon comes out as a Cone or a Line. Gnomes now get full access to Speak With Animals. Dwarves can now use Tremorsense on stone surfaces. Traits like these and others have all been looked at and upgraded to make them more usable more often in your games.
Elves and Tieflings Get Spells
Each of the three main 2024 Elf lineages and the three new 2024 Tiefling lineages gain access to a unique spell at level 3 and level 5. For example, the Wood Elf now gains Longstrider at level 3 and Pass Without Trace at level 5. Similarly, a Chthonic Tiefling gains False Life at level 3 and Ray of Enfeeblement at level 5. The three Tiefling lineages also gain resistance to an appropriate damage type, and the Thaumaturgy cantrip. Each of the three Elf and Tiefling variants also gain a unique cantrip.
Each Species Was Shaped With an Eye Toward the Fantasy
When working on the revisions for each of the species for the 2024 Player’s Handbook, a decision was made to focus on what the fantasy of each species is. Dwarves were given enhanced Stonecunning and Darkvision to emphasize their legacy of toiling away in mountain mines and kingdoms. Goliaths lean much more heavily into their specific lineages to reflect being the descendants of Giants as we understand them in D&D. Dragonborn were given the ability to access wings because flight is absolutely one of the coolest things about dragons.
Even Humans in the 2024 Player’s Handbook were given a keen focus on their role in fantasy. The flavor text talks about the way Humans have spread throughout the multiverse much in the way humans have done to every corner of our globe. By emphasizing human resourcefulness and versatility in their traits, the 2024 core rules portray humans as they’re seen in stories like The Lord of the Rings or The Witcher, or even in sci-fi tales like Star Trek, never content to stay in one place, always eager to learn, grow, and explore.
In some cases, this means these species have been given more choice points during the creation process, such as Tieflings or Goliaths. In other cases, like Halflings or Dwarves, these choice points were streamlined to best serve their fantasy elements.
Ability Score Adjustments No Longer Tied to Species
A huge change to species in the 2024 Player’s Handbook is that your ability score adjustments will no longer be tied them. With the 2014 character creation rules, players often chose their class based on the ability score adjustments of the species, which took away from the customizability of character creation. Now you can play any species with any character class without feeling like you’re intentionally putting yourself at an ability score detriment by doing so.
Your ability score adjustments now come from your background, which also gives you proficiency in certain skills. This makes backgrounds more important to character creation as the part of your character’s history where they honed their skills and abilities.
The way ability score adjustments work for 2024 backgrounds is that each background has three ability scores tied to it. You can choose to add +2 to one of those ability scores and +1 to another, or add +1 to all three. For example, the Farmer background gives you Strength, Constitution, and Wisdom to choose from. The Wayfarer background gives you Dexterity, Wisdom, and Charisma.
Using Backgrounds from Older Books
While these ten species have seen revisions for the 2024 Player’s Handbook, you can still use species and backgrounds from previous books. A sidebar in the character creation rules chapter gives you suggestions for how to adapt backgrounds and species from older books when creating new characters for the 2024 core rules.
New Art to Showcase Species

The 2024 Player’s Handbook has art for each species. These illustrations all show a variety of versions of each species to help inspire your characters. The art specifically shows what civilian life may look like for them, too, to help you get an idea of what life may have looked like for your character before they started adventuring.
Play With the 2024 Core Rulebooks Today!
The 2024 Player’s Handbook is now available on the D&D Beyond marketplace, which means it's time to set out on new adventures with fresh or familiar characters!
The new options and revisions presented in this book are a result of a decade of lessons learned and adventures had. With updated rules and streamlined gameplay, it's never been easier to bring your stories to life.
We’re delighted to share with you the changes to fifth edition D&D that appear in the 2024 Player’s Handbook. Make sure to keep an eye out on D&D Beyond for more useful guides on using the wealth of new options, rules, and mechanics found in the 2024 Player's Handbook!

Riley Silverman (@rileyjsilverman) is a contributing writer to D&D Beyond, Nerdist, and SYFY Wire. She DMs the Theros-set Dice Ex Machina for the Saving Throw Show, and has been a player on the Wizards of the Coast-sponsored The Broken Pact. Riley also played as Braga in the official tabletop adaptation of the Rat Queens comic for HyperRPG, and currently plays as The Doctor on the Doctor Who RPG podcast The Game of Rassilon. She currently lives in Los Angeles.
This article was updated on August 13, 2024, to issue corrections or expand coverage for the following features:
- Aasimar: Corrected Inner Radiance bullet.
- Dragonborn: Clarified when you choose the shape of your Breath Weapon.
- Human: Clarified that Origin feats are granted when you choose your background.
- New Species in the Core Rules (Goliath): Clarified the attack roll has to be successful.
Tasha's is still legal.
Y'all SHOULD be allowed to change the stats.
SHOULD.
Have to support flex right?
The only real boundaries are the ones the DM needs to enforce to stop a player Main-Characterising their over-optimised character, breaking other bits of the game. Theres a reason spell lists exist and all spell classes dont get all spells.
The handbooks are good if they support flexibility and if they support a DM saying actually no thats crossing a line there (in a way that the player isnt going to feel like the DM is just being a tyrant for not letting them give their lvl 1 peasant background fighter an inherited vorpal sword and 24 in strength)
We need to be less negative about 2024, its really not that bad...
Although the hypocrisy is real because what did they do to ranger and paladin???
I also like drow's sunlight sensitivity
Oh yeah. I'm mainly irritated about the 'divine smite is now a bonus action trololololol' thing. Now we can't do two attacks and smite 'em both. Flavorfully it should make sense to be able to do that.
And the monk's complete disconnection from its Eastern mythological roots.
Well at least monk got a buff
The eastern mythological roots probably offended someone
I find it funny how people are upset about removing the eastern connection to the monk. Back in the 1st edition days everyone complained that monk had no place in the game because it wasn't part of Western Medieval Fantasy.
I'm betting that many of the people complaining today were the same people complaining 40+ years ago for it to be removed!
Personally I could care less either way. People are going to play their monk however than want. I fail to see how this will change anything.
or, for that matter, asking or consulting anyone with an "eastern" background as to how it could be improved. It's "just" a game, but if you're going to do eastern-inspired mythology, it's understandable if it started with "Oriental Adventures" (especially given the historical time period), but it's willfully daft to just stay there and never evolve.
"The devs have caved in to avoid offending people."
As though perpetuating past offenses were preferable...
Just remember everyone. The rules in the book are only guidelines. Flavor is free. And can be restructured to fit your campaign as long as everyone in your group agrees! You want to keep drow sun light sensitivity do it. You like the way the old paladin work compared to the new one. Keep running the 5th edition one. There's no reason why you can't blend the 2014 rules and the 2024 rolls. Dungeons& dragons is the game of teamwork. "So relax and have some fun, D&D is for everyone! " Quoting trantmonk"
Half races still exist. You just use the existing rules from the 2014. They did not update anything for them so they did not put them in the new book
Nope, you just use the rules for the 2014 book and from Tasha's
Honestly it seems infantilizing to take away the eastern influence if anything it helped people appreciate eastern culture . its ok to have western fantasy but having eastern inspired fantasy is racist? better make sure you don't rap or break dance then if we want to be consistent .
I’m pretty sure most of the other classes don’t represent anything real anymore. Druids and Bards are so far removed from the actual western influences it’s hard to say they are the same thing. It’s not like they got rid of Monks. All they did was gave it room to not be a kung fu movie inspired trope. Technically you can play your monk how ever you want, but it should not be tied to eastern mythology for everyone. All they really did was change the name of the limited resource.
NOOO! NOT MY HALF-ORCS! (or half elves)
Or in like terms of Folk Hero or Athlete, they're situational. Oh you're an Athlete but your feature only works within 100 miles of where you grew up. Guess you just don't have a feature if you go 101 miles away or even to another continent. And Folk Hero is like, 'oh you get free lodging at X person's home or whatever.' Unless you're running a revolutionary campaign you should have enough gold to sleep at literally any Inn you desire. Some background features can even be rolled together and have zero downsides. Criminal and Smuggler (GoS)? Oh you get connections to criminals but trust us they're very different outside of skills and tools.
It's an issue of redundancy to me. Some features you can absolutely roll together with another background feature. And like you said with the roll everything example, if I was running a campaign that even just had a cleric that followed X thing then hey, you now have free lodging and shit. If you have an Acolyte background for every other class, then you too get the free benefits, don't even have to write them down. It's automatic and the name enough is enough to sell me on it. And if it isn't automatic then either the DM has an idea as to why that's the case, or they just don't feel like running it and only begrudgingly do so when a player is insistent on it.
Making backgrounds that have feats, even expanding what an Origin feat is say, 2-3 years down the line in another book, is far better than a feature that either the DMs and players are going to forget, don't want to run them because they are situational or as you said, fluff, or simply are just useless and you only took the background for the extra skills or just used custom background anyway to get what you want. Minmaxing a background has been a thing since forever it just only applied to the skills rather than ability scores.
Well, unarmed fighting was not present only in the Orient.
Monk in the Western culture can be easily flavoured as a Pankration athlete
Exactly what I was thinking. There's also Celtic wrestling as mentioned in the Tailteann Games dating back from somewhere between 1839 BC to 632 BC.
So does this mean you've removed tortle??? That's my current race in my campaign and my go to race
They didn't remove anything. They just didn't reprint it. You can still play it as per the rules in the new PHB (as always your DM has final say on which races are allowed in your campaign). The only thing you lose is the racial ability score modifiers as these now come from your background even when you choose an older race.
Zero new species. Zero new classes. Heck, it doesn't even include classes from base 5e. A few sublcasses, though not one for each class. Nerfs to major class defining features like wild shape and smite, as well as nerfs to half orcs, half elves, and dwarves.
Why would you buy this? Like seriously, is there a part of this that isn't a cash grab?
Weapon mastery seems cool, but it's a table and not every martial class gets access to it. The cleric got buffs, like that was needed.
But everything is in the context of nerfs and buffs. There's nothing new here.
Why would you buy it?