Your species is an integral part of defining where your character came from, with your character's background rounding out the other half of their origin. The 2024 Player’s Handbook has changed the way these aspects interact with your character, and also changed how creation works. As part of this new journey, each of the ten playable species featured in the 2024 core rules has been revisited and revamped. Some of these species were part of the 2014 core rules, and others have been added to the list.
We’ll take a look at what’s new for each and what some of the overall changes are in this article!
- Updated Species in the 2024 Player’s Handbook
- New Species in the Core Rules
- Revised Species Traits
- Ability Score Adjustments No Longer Tied to Species
- New Art to Showcase Species
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SPECIES |
WHAT'S NEW |
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Aasimar |
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Dragonborn |
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Dwarf |
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Elf |
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Gnome |
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Goliath |
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Halfling |
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Human |
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Orc |
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Tiefling |
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New Species in the Core Rules

A big change to the 2024 Player’s Handbook is the addition of some new but familiar faces. Three species that had previously been featured in other sourcebooks are now included within the core rules in the 2024 Player’s Handbook. The Aasimar, the Goliath, and the Orc have been called up to the majors, with some tweaks and updates for each.
Aasimar
Aasimar getting their Celestial Revelation trait at level 3 and as a Bonus Action was a change from Monsters of the Multiverse that has carried through to the 2024 Aasimar. An updated boost to this power for the new core rules is that an Aasimar no longer has to pick which option of this trait you want to take when you unlock it. Instead you choose which option you want to take whenever you activate it.
This means that your Celestial Revelation is now tied to your mood or emotional state when you call upon it. Are you looking to soar with your Heavenly Wings? Are you ready to be a righteous beacon with your Inner Radiance? Or are you feeling broken, crestfallen, and dour with your Necrotic Shroud?
Goliath
The 2024 Goliath leans more heavily into the Giants that they descended from. Now you get to choose the specific type of giant that is in your family line. Like Tieflings, this ancestry doesn’t have to determine your Goliath’s destiny or personality, but it does mean inheriting different gifts you can tap into.
For example, a descendant of Fire Giants can add an additional d10 Fire damage on a successful attack roll. A Goliath with Stone Giant ancestry can use a Reaction when you take damage to roll a d12, add your Constitution modifier, and reduce your damage by that amount. Each of these types of traits can be used a number of times equal to your Proficiency Bonus.
Orc
A playable species in D&D in different versions since 1993, Orcs aren’t just back on the menu, they’re now a part of the core rules. The 2024 Orc builds upon the Adrenaline Rush feature from Monsters of the Multiverse, which allows you to Dash and gain Temporary Hit Points as a Bonus Action. Now you regain all uses of the trait after completing a Short Rest. Your 2024 Orcs also get expanded Darkvision, gaining a range of 120 feet.
Revised Species Traits

Whether it’s one of the three new species in the 2024 Player’s Handbook or one of the seven returning, each of the species in the 2024 core rules has been given an overhaul.
A Boost to Effectiveness
Features for several species have been given a boost to help give them more value within the action economy of the game. Dragonborn can now choose whether their breath weapon comes out as a Cone or a Line. Gnomes now get full access to Speak With Animals. Dwarves can now use Tremorsense on stone surfaces. Traits like these and others have all been looked at and upgraded to make them more usable more often in your games.
Elves and Tieflings Get Spells
Each of the three main 2024 Elf lineages and the three new 2024 Tiefling lineages gain access to a unique spell at level 3 and level 5. For example, the Wood Elf now gains Longstrider at level 3 and Pass Without Trace at level 5. Similarly, a Chthonic Tiefling gains False Life at level 3 and Ray of Enfeeblement at level 5. The three Tiefling lineages also gain resistance to an appropriate damage type, and the Thaumaturgy cantrip. Each of the three Elf and Tiefling variants also gain a unique cantrip.
Each Species Was Shaped With an Eye Toward the Fantasy
When working on the revisions for each of the species for the 2024 Player’s Handbook, a decision was made to focus on what the fantasy of each species is. Dwarves were given enhanced Stonecunning and Darkvision to emphasize their legacy of toiling away in mountain mines and kingdoms. Goliaths lean much more heavily into their specific lineages to reflect being the descendants of Giants as we understand them in D&D. Dragonborn were given the ability to access wings because flight is absolutely one of the coolest things about dragons.
Even Humans in the 2024 Player’s Handbook were given a keen focus on their role in fantasy. The flavor text talks about the way Humans have spread throughout the multiverse much in the way humans have done to every corner of our globe. By emphasizing human resourcefulness and versatility in their traits, the 2024 core rules portray humans as they’re seen in stories like The Lord of the Rings or The Witcher, or even in sci-fi tales like Star Trek, never content to stay in one place, always eager to learn, grow, and explore.
In some cases, this means these species have been given more choice points during the creation process, such as Tieflings or Goliaths. In other cases, like Halflings or Dwarves, these choice points were streamlined to best serve their fantasy elements.
Ability Score Adjustments No Longer Tied to Species
A huge change to species in the 2024 Player’s Handbook is that your ability score adjustments will no longer be tied them. With the 2014 character creation rules, players often chose their class based on the ability score adjustments of the species, which took away from the customizability of character creation. Now you can play any species with any character class without feeling like you’re intentionally putting yourself at an ability score detriment by doing so.
Your ability score adjustments now come from your background, which also gives you proficiency in certain skills. This makes backgrounds more important to character creation as the part of your character’s history where they honed their skills and abilities.
The way ability score adjustments work for 2024 backgrounds is that each background has three ability scores tied to it. You can choose to add +2 to one of those ability scores and +1 to another, or add +1 to all three. For example, the Farmer background gives you Strength, Constitution, and Wisdom to choose from. The Wayfarer background gives you Dexterity, Wisdom, and Charisma.
Using Backgrounds from Older Books
While these ten species have seen revisions for the 2024 Player’s Handbook, you can still use species and backgrounds from previous books. A sidebar in the character creation rules chapter gives you suggestions for how to adapt backgrounds and species from older books when creating new characters for the 2024 core rules.
New Art to Showcase Species

The 2024 Player’s Handbook has art for each species. These illustrations all show a variety of versions of each species to help inspire your characters. The art specifically shows what civilian life may look like for them, too, to help you get an idea of what life may have looked like for your character before they started adventuring.
Play With the 2024 Core Rulebooks Today!
The 2024 Player’s Handbook is now available on the D&D Beyond marketplace, which means it's time to set out on new adventures with fresh or familiar characters!
The new options and revisions presented in this book are a result of a decade of lessons learned and adventures had. With updated rules and streamlined gameplay, it's never been easier to bring your stories to life.
We’re delighted to share with you the changes to fifth edition D&D that appear in the 2024 Player’s Handbook. Make sure to keep an eye out on D&D Beyond for more useful guides on using the wealth of new options, rules, and mechanics found in the 2024 Player's Handbook!

Riley Silverman (@rileyjsilverman) is a contributing writer to D&D Beyond, Nerdist, and SYFY Wire. She DMs the Theros-set Dice Ex Machina for the Saving Throw Show, and has been a player on the Wizards of the Coast-sponsored The Broken Pact. Riley also played as Braga in the official tabletop adaptation of the Rat Queens comic for HyperRPG, and currently plays as The Doctor on the Doctor Who RPG podcast The Game of Rassilon. She currently lives in Los Angeles.
This article was updated on August 13, 2024, to issue corrections or expand coverage for the following features:
- Aasimar: Corrected Inner Radiance bullet.
- Dragonborn: Clarified when you choose the shape of your Breath Weapon.
- Human: Clarified that Origin feats are granted when you choose your background.
- New Species in the Core Rules (Goliath): Clarified the attack roll has to be successful.
I mean, the inclusion of restrictions to ability scores returning is simply a bad decision. Tasha fixed it when every race got to choose +2 +1 or +1 three times. Every race has all kinds, like life. Attaching ability scores to backgrounds is ridiculous, and I believe will quickly become the most ignored new 'rule'
ooooooh that makes sense honestly.
They're in MPMM along with Duergar.
I kinda hate that Half-Elf and Half-Orc aren't their own thing anymore I love a hybrid.
The art of Goliaths was the biggest shock to me. With the choice of ancestry it looks like your Goliath will look more like the giant type they descend from, which is super cool. Big blue Goliath with white hair and beard inbound.
I love some of these changes, and I am hesitant about others
Gnomes and halflings speed up - Why? It's ok for them to be slower, they have other things to make up for it, and there are classes with speed adjustments. I get that it's probably to avoid having them slow down the party...but so what. I don't know, I just don't like it. Goliaths have 35 move...no one worries they are slowed down by all those slow humans.
Dragonborn - don't like the different breath types. Some breaths are cone, some line. I think that choice is something you need to consider at character creation. Also SPECTRAL WINGS? Just give them wings. Like....wings. Same rules, once per long rest, yadda yadda.
Drow don't mind the sun now?
But I love most of it.
Overall I like it, even if I don't agree with every word
Hey, if they had wolfriders in D&D I'd be in there so fast. Just call me Cutter
I LOVE it
It allows for so much more variety now. No longer do you "need" to be a gnome to be an effective wizard. Make ANY race a wizard, with no penalty. Then tweak an origin to suit a +2 INT (that most wizards will take), and boom, now you have your fairly clever dwarf wizard you always wanted to try. Go ahead, make that elf barbarian, that tiefling cleric, that orc wizard, or that dwarf rogue. It's all on the table now with no loss of any perception from others about what you "should" do.
if they haven't changed the feats as they were in the latest UA, custom lineage and variant human are as good as dead, since all but a handful of feats now have a minimum lvl attached to it. so no more starting with 18 in your primary stat, or GWM, PAM at 1st level anymore which was the reason most choose custom or variant ....
UA lvl 1 feats were pretty much only magic initiate, lucky, tough iirc probaly a few i forgot to list .)
you never, after Tasha's, "needed" to play Gnome to be an affective Wizard?? You could already be practically any race and still be a good Wizard.
It's good that GWM/SS are no longer OP
It's bad PAM/XBE are not changed (at least according to UA) and still broken
Am I reading correctly that Dwarven Stonecunning no longer grants any benefit to History checks? I'm honestly really saddened by that, since it was one of my favourite features of the species. The visual of an adventurer running their fingertips over a ruin, muttering "the stone... it speaks to me", and then spouting some forgotten lore about the peoples who lived there was such an evocative trait.
Ah one of my few disappointments with the new updates, races. Not a fan of fully taking the ability score adjustment away from the races as I feel that it should play some kind of role, but I also do support the fact that someone's background would also affect the ability score adjustment. I would have liked to have seen something along the lines of two stats tied to the race and two/three tied to the background and you pick one from each to get a bump. Because now if I want to play my buff smart guy orc I have to hope for some high roll and sacrifice them to make this happen when if I could have maybe taken a middling stat and bumped it up by 1 due to a racial modifier provided by my orc race. Just personally think that a nice middling ground of a balance between letting one use how they were raised/lived but their natural racial tendencies. Fully agree with getting rid of the negative stats that some races had it was bad. Not a fan of the short leg races now moving as fast as the long-legged races, always thought their racial abilities helped make up for that little difference.
As for the Half-Races, I like what they have done, and I don't like what they have done. I like that you can pick which of your parents you are more like but I kind of wish they would have gone a bit more into it. I.E. You pick one or two racial abilities from each of your parents. Now I figure they didn't do this due to the power gamers out there that would simply cherry pick the best races two smash together each time and then take the best abilities from both and then you have just more stupidity than you really want. But to me if a DM allows that then that is his problem in the end. I just like the idea of being able to kind of customize the half whatever a bit more to make them even more unique from each other and their parent races.
But as I said this is one of the very few issues I have with the new edition and it's a minor issue in the end that me and the group will either roll with as is or make our own little tweak's to and then game on. Happy adventures everyone, be safe and enjoy your gaming.
This is complete garbage. I am so thankful I can continue to use the 2014 edition.
No flying species? ☹️
Ok..I mean I never read Tasha's
The point is that this is part of the core PHB
If you're using point buy you need to play a race that grants at least a +1 bonus to Int otherwise you will NOT be very effective. Your "To Hit" bonus will be so low you miss way too often and your spell save DC will be so low monsters rarely fail their saves; 15 doesn't cut it.
Tasha's allowed you to put racial ability score bonuses anywhere you want, and now they've been eliminated entirely in favor of background bonuses.
Both Aasimar and Dragonborn can fly, just not at level 1.
Given that deep gnomes in MPMM got the boosted speed, it was a given that they would give that boosted speed to the rest. Even dwarves got the speed up because duergar got the boost in the same book. After the fact that every small species can have 30 feet of movement, from goblins and kobolds, to dhampir being small and getting 35 feet of movement, to deciding that you can make aasimar small with the baseline 30 feet, it made halflings, gnomes, and old dwarves stand out like a sore thumb.
Dragonborn is more of a buff with picking the different breath types. Buyers remorse is a hard thing and turns out being locked into one set choice doesn't suit everyone. The wings are basically a compromise. You either give them real wings and give them a fly speed because that's how it goes with winged species, or you make them fake ghost wings and avoid that future problem all-together.
Aasimar have the same thing, being able to pick with of the three Revelations they can pop off. You wanna do fear effects, pop the Necrotic one. You wanna fly the next day, pop the one that gives you fly on the same character.
Drow and sunlight sensitivity were things that they started phasing out with kobold and even duergar. Only those two plus drow had sunlight sensitivity since not even deep gnomes had it for reasons I guess. It was either a hassle for players or was something that people ignored overtime because it didn't matter in the long run.