All Barbarians pull from the primal power of the world around them to fuel their Rage. But while Rage often manifests in pure chaotic emotion, Barbarians themselves need not be mindless attackers. Many Barbarians serve as the stalwart protectors of their people, and channel their Rage in defensive ways as quickly as they might go on the attack.
With the new Path of the World Tree subclass, a Barbarian can pull from the ancient and powerful branches that tie the very multiverse together. This subclass allows you to mix a little bit of support in with your Barbarian, while still boosting the martial prowess that makes them a terrifying force to be reckoned with. It also allows them to tap into the World Tree’s power to traverse the battlefield in a heartbeat.
Let’s take a look at the Path of the World Tree Barbarian subclass in the 2024 Player’s Handbook!
- Vitality of the Tree — Level 3
- Branches of the Tree — Level 6
- Battering Roots — Level 10
- Travel Along the Tree — Level 14
Changes to Rage in the 2024 Player’s Handbook
As with the other Barbarian subclasses, the Path of the World Tree’s features mostly come into play while your Rage is active. Luckily, the Barbarian in the 2024 Player's Handbook gives you a lot more chances to use your Rage. Since you can now expend a Bonus Action to maintain your Rage, you can keep the World Tree’s gifts active even if you don’t deal or take damage before your next turn.
With this change, plus new ways to regain expended Rage uses, if you weren’t already chomping at the bit to use your Rage-empowered features as a Barbarian before, you should now feel even more emboldened to do so.
Path of the World Tree Barbarian Features
Vitality of the Tree — Level 3
As the World Tree begins to take root within you, your Rage allows you to channel its life force through your fury.
Feel the Surge
The first benefit of Vitality of the Tree is one for yourself. Whenever you activate your Rage, Vitality Surge grants you a seedling of protection in the form of Temporary Hit Points equal to your Barbarian level. Since this scales as you level up, it goes from being a relatively minor benefit to one that could keep you on your feet when you’re tanking on the front lines.
Leaf No One Behind
Most Barbarians might reasonably feel that the best way to support their allies is to slice your axe through your enemies. But the Path of the World Tree Barbarian gives you the power to keep your allies on their feet while you chop through those enemies.
With Life-Giving Force, at the start of each of your turns while your Rage is active, you can choose to grant Temporary Hit Points to another creature within 10 feet of you. To determine how many Temporary Hit Points you can grant, roll a number of d6s equal to your Rage Damage bonus, and add them together. These Temporary Hit Points vanish when your Rage ends.
Branches of the Tree — Level 6
When you reach level 6 with your Path of the World Tree Barbarian, your Rage can conjure spectral branches of Yggdrasil. When your Rage is active, if a creature you can see starts its turn within 30 feet of you, you can use your Reaction to summon spectral limbs of the World Tree to move that creature. If the target fails a Strength saving throw, you can teleport it to an unoccupied space you can see within 5 feet of you, or the nearest unoccupied space you can see. This feature also allows you to reduce the creature's Speed to 0 until the end of the current turn.
Like Life-Giving Force, this feature gives your Barbarian a support option while staying true to your role as a tank and damage dealer. In this case, you tap into a crowd control role, allowing you to move a potential threat from a more vulnerable ally to within melee range of you.
Battering Roots — Level 10
This level 10 feature is the most martial of the Path of the World Tree Barbarian’s specific set of talents. With Battering Roots, you’re a little less Thor and a little more Groot as tendrils of Yggdrasil spring forth from you on your turn, increasing your reach by 10 feet when wielding any Melee weapon that has the Heavy or Versatile property. Not just when your Rage is active, either. Every turn.
In addition, when you hit with the weapon that benefits from this feature, you not only get the mastery property of the weapon you’re using, but you also can activate the Push or Topple property. So reach out and crush someone.
Travel Along the Tree — Level 14
Now it’s time to tap into the World Tree’s gifts for dimensional travel. With this feature, you can teleport up to 60 feet to an unoccupied space that you can see. You can use this feature when you activate your Rage, but also again as a Bonus Action on future turns while your Rage is active. Between Travel Along the Tree, the extended reach offered by Battering Roots, and the Barbarian class feature Instinctive Pounce, your enemies will soon feel like there is truly nowhere on the battlefield that is safe from you.
There’s more, too. Once per Rage, you can extend this feature's teleport range to 150 feet. You can also bring up to six willing creatures who are within 10 feet of you along for the jump. You can move each creature to an unoccupied space of your choosing within 10 feet of your destination space.
It’s easy to imagine how this powerful, versatile ability would come into play. You could be rushing to escape a collapsing platform. You could be trying to get allies away from an oncoming dragon attack. Or if running isn’t your style, you could be moving yourself and your allies into closer range of your enemies to lay some hurting blows down on them as a team.
Don’t Need to Go Out on a Limb Here
The 2024 Player’s Handbook has boosted the brawn of the Barbarian. The updates to the base Barbarian class allow these heavy hitters to do more brutal damage, to stay up and engage in combat longer, and to enter into a more sustainable Rage. With the Path of the World Tree Barbarian, you can extend some of that durability to your allies, and use your unique subclass features to ensure everyone on the battlefield is where you want them as you start laying down the damage.
A lot has changed in the 2024 core rules revisions, and we're excited to share more of what you can expect. Stay tuned for additional game guides for the new Player's Handbook and more!
Ready to see what's next for D&D? The 2024 Player’s Handbook, 2024 Dungeon Master's Guide, and 2024 Monster Manual are all available for preorder on the D&D Beyond marketplace. Plus, you can save $60 and get exclusive digital bonuses when you preorder the Digital & Physical Core Rulebook Bundle!
Riley Silverman (@rileyjsilverman) is a contributing writer to D&D Beyond, Nerdist, and SYFY Wire. She DMs the Theros-set Dice Ex Machina for the Saving Throw Show, and has been a player on the Wizards of the Coast-sponsored The Broken Pact. Riley also played as Braga in the official tabletop adaptation of the Rat Queens comic for HyperRPG, and currently plays as The Doctor on the Doctor Who RPG podcast The Game of Rassilon. She currently lives in Los Angeles.
Norse Mythology barbarian sounds cool. A shame they didn’t bring out more new subclasses like this and dance bard.
I love this subclass
I wonder why norse mythology gets directly imported into the game, while monk's ties to eastern mythology (ki) get redacted.
The world tree is already a "canonical option" of D&D cosmology.
When it says “Whenever you activate your rage…” in Vitality of the Tree, does that also consider the secondary activation/extension of your rage as a bonus action? Or just the initial entrance of rage?
Is branches of the tree whenever it moves 30 ft. from you or starts its turn?
Ay yo this is even stronger than I first thought. Phew, good luck, DMs! Lol
Man, mixing this subclass' feature Branches of the Tree with the Slasher feat, it seems truly like no one will ever be able to get away lol
World tree is a subclass and monk is base class.
Not all barbarians have the Norse/viking flavour but all monks had the eastern flavour.
The Barbarian has never appealed to me. Until Now. This subclass sounds so cool!
"if a creature you can see starts its turn within 30 feet of you"
It looks like starts its turn within 30 feet of you, meaning you could theoretically pull someone off of an ally. i wish it was "moves within 30 ft of you" though.
Sweet!!! This looks great
Love the flavor of this subclass. The World Tree is a universal symbol that could be ported to campaigns that are not necessarily Celtic.
I hope that the new edition will give us more lore on Yggdrasil, and (although unlikely), how the celtic, greek, norse and egyptian pantheons exist in the D&D multiverse. I like this subclass although I would have expected it to include the ability to cast transport via plants on trees at later levels. Perhaps once per long rest.
I always had love Barbarian class , but this Subclass is epic and powerfull.
Really love the significantly different feel this subclass has, so many of the other barbarians are just “your hits gain this type of extra damage” so it’s nice to see one that’s got a bit more utility
Yeah why is that, WoTC?
One is a subclass, another is a class (that was more orientalist than inspired)
I feel like the movement here steals a bit of identity from Monk. This isn’t the first thing I’ve seen to encroach a bit on that identity either, the dancer for example.
Agreed, but it still works great