Spell Spotlight is a series where we do a deep dive into some of Dungeons & Dragons’ most interesting, useful, and complex spells. With the 2024 Player’s Handbook spells are seeing some key changes and additions, and today, we’re brewing a tempest in a teapot with the brand-new spell Jallarzi’s Storm of Radiance. Thunder and Radiant damage converge in a storm system ready to batter your enemies and disrupt their magic-casting plans.
Head down the cellar or secure yourself to a strong pipe because Jallarzi’s Storm of Radiance is rolling in!
- What Does Jallarzi's Storm of Radiance Do?
- Who Can Cast Jallarzi's Storm of Radiance?
- Why We Love Jallarzi's Storm of Radiance
- Feats To Benefit from Jallarzi's Storm of Radiance
What Does Jallarzi's Storm of Radiance Do?

Jallarzi’s Storm of Radiance is a level 5 Evocation spell. It requires Concentration and has a duration of 1 minute. When you cast it, you create the titular storm, a 10-foot-radius, 40-foot-high Cylinder centered on a point you can see within 120 feet.
What happens to a creature in the storm? Well, creatures within this spell’s area of effect have the Blinded and Deafened conditions, and they can’t cast spells with a Verbal component. They’re basically the people huddling in the pool during that scene in Twisters.
Each creature inside the storm when it appears makes a Constitution saving throw. On a failed save, they take 2d10 Radiant damage and 2d10 Thunder damage, or half as much on a successful one. A creature also makes this save when it enters the spell’s area for the first time on a turn or ends its turn there. A creature only makes this save once per turn.
Who Can Cast Jallarzi's Storm of Radiance?
Jallarzi’s Storm of Radiance is a new spell found in the Wizard and Warlock spell lists. This pairing is thematically fitting because the spell’s creator, Jallarzi Sallavarian, is a member of the Greyhawk’s powerful council of mages known as the Circle of Eight.
A spell bearing her name that unleashes Radiant damage in addition to Thunder damage is nicely in line with a Warlock pulling her power from a Celestial source while still welding it with enough of her own skill to stand alongside the most powerful Wizards of her plane.
A Not-So-Secret Storm
Because this spell is on the Wizard spell list, Bards can access it when they pick up the Magical Secrets feature at level 10. This feature has also been updated to allow Bard to choose from the Bard, Wizard, Cleric, or Druid spell lists when picking spells every time their number of prepared spells increases.
The spells they choose from other spell lists count as Bard spells for them. In addition, whenever they replace a prepared Bard spell, they can replace it with a spell from those lists.
This gives Bards a lot more flexibility with the spells they pick up, so you have enough leeway to mix and match damage-dealing options, like Jallarzi’s Storm of Radiance, with utility options.
Why We Love Jallarzi's Storm of Radiance

Spells that combine two damage types, such as Thunder and Radiant, are always a fun addition to your repertoire of spells. Not only do they give you a little variety in your damage rolls, but it also means that if a creature has Resistance to one of the damage types, you can still do full damage for the other damage type!
This Storm Shakes the Rafters
As a spell with a Cylinder area of effect, Jallarzi’s Storm of Radiance is part of a group of spells that have a height larger than their width. This makes it a particularly good spell to have if you’ll be facing off against monsters with a Fly Speed. As a 40-foot-high Cylinder, Jallarzi’s Storm of Radiance could help protect you from attackers before they can swoop down to melee range.
Debuffs, Please!
What’s also very cool about Jallarzi’s Storm of Radiance is how it functions as a debuff spell in addition to dealing a pretty hefty amount of damage. While creatures inside the storm can avoid half the spell’s damage by succeeding on their saving thows, the Blinded and Deafened conditions and the inability to cast spells with a Verbal component applies automatically to any creature within the area of effect. A spell that can be used to deal damage while simultaneously messing with your foe’s plans is sure to become a favorite in your lineup.
Excellent Group Dynamics
Jallarzi’s Storm of Radiance is also a great spell for encouraging your party to strategize as a collective force. When your enemies are Blinded, your allies have Advantage on attack rolls against them, and they have Disadvantage on their attack rolls. Since Jallarzi’s Storm of Radiance doesn’t block affected creatures from view for those outside the storm, your enemies caught in the storm will be like fish in a barrel for your allies to pepper them with ranged attacks (you don’t want your party members going into the storm and becoming Blinded, after all.)
Are your enemies beginning to work their way out of your storm? No problem, just get your more martial-inclined allies to chuck them back in! The new Push mastery property excels in this situation, as will more magical effects, like the Thunderwave spell. Remember, the damage from the storm is triggered once per turn, not once per round. Just when a creature thinks it can escape your storm, your Fighter can push it back in on their turn and deal additional damage!
Storms Rock
Finally, another reason why we love this spell is it just sounds awesome? Storm-based magic naturally evokes mental imagery since most of us have seen at least one storm that was so intense it seemed like wrathful magic. Picturing a cyclone of destructive magic focused within a 10-foot by 40-foot Cylinder seems so powerful and exciting.
Feats To Benefit from Jallarzi's Storm of Radiance
There are a few feat choices you can make to add a little boost when you cast Jallarzi’s Storm of Radiance. Here are some suggestions we’ve come up with to help you ride the storm.
War Caster
Jallarzi’s Storm of Radiance is a Concentration spell, so taking the War Caster feat will give you Advantage on Constitution saving throws you’ll make to maintain your Concentration. This could be especially useful for a Warlock using Concentration spells since you’ll want to preserve your limited number of spell slots. Plus, you can increase your Wisdom, Intelligence, or Charisma ability by 1 with this feat.
Resilient
If you already have Advantage on saving throws to maintain Concentration due to another feature, such as the Warlock’s Eldritch Mind invocation, you could choose the Resilient feat as another way to bolster your Concentration’s resiliency. Resilient allows you to select an ability in which you lack saving throw proficiency. You gain saving throw proficiency with the chosen ability. You can also increase that chosen ability score by 1, to a maximum of 20. Neither Warlocks, Wizards, nor Bards get saving throw proficiency in Constitution naturally, so this makes it easier to pass those saving throws to maintain Concentration!
This also makes it easier to foil enemy casters who try to Counterspell your Jallarzi’s Storm of Radiance. This is because an enemy that casts Counterspell will now force you to make a Constitution saving throw against their spellcasting ability to continue casting the spell. Previously, the enemy made an ability check using their spellcasting ability to try to disrupt your spell.
Elemental Adept
Elemental Adept is another feat that will boost your spell’s effectiveness and also allow you to increase your Wisdom, Intelligence, or Charisma ability by 1. This feat allows you to select a damage type from Acid, Cold, Fire, Lightning, or Thunder and ignore Resistance to damage of that chosen type with spells you cast. You can also treat any 1s on the damage dice as a 2 for spells you cast from that chosen damage type. For Jallarzi’s Storm of Radiance, you’d want to select Thunder damage, as Radiant isn’t available. We’d recommend taking some other Thunder damage spells to get the most out of this particular feat.
And the Thunder Rolls
A lot of thought and care went into the spell rules for the 2024 Player’s Handbook, including streamlining and enhancing classic spells and giving you more bang for your spell slot buck. With brand new spells like Jallarzi’s Storm of Radiance, players can unleash havoc in all new ways while also paying homage to a figure from the vast lore of the D&D Multiverse. There’s a lot to cheer about in Jallarzi’s Storm of Radiance, as long as you don't find yourself in the middle of its catastrophic Cylinder.

Riley Silverman (@rileyjsilverman) is a contributing writer to D&D Beyond, Nerdist, and SYFY Wire. She DMs the Theros-set Dice Ex Machina for the Saving Throw Show, and has been a player on the Wizards of the Coast-sponsored The Broken Pact. Riley also played as Braga in the official tabletop adaptation of the Rat Queens comic for HyperRPG, and currently plays as The Doctor on the Doctor Who RPG podcast The Game of Rassilon. She currently lives in Los Angeles.
A Rogue sneaked in to be first to comment.
Perception check 6.
First Comment!!!
Almost first
Man the way the neutered Counterspell is so stupid.
True, but I kind of like the way they made spells like that a bit less op
I don't get how it was OP before. Anything above 3rd level the burden was on the caster to make it succeed, now it is on the recipient.
The timing of this post given the recent devastation caused by two record setting storms in the US maybe could have been reconsidered.
Shame Light Domain Clerics dont get this :(
Ironic that they use the Sorcerer image for a spell that Sorcerers don't get.
Another GREAT spell for the wizard. Yahh! Unless the storm Sorcerer gets an additional spell list with this spell, it won't have access. REALLY! Storm sorcerer must be the hated subclass of the class. It loses on many obvious choices, and has a features that feel primarily melee/10-15ft ranged abilities. Feels like they wasn't sure what kind of Sorcerer they actually wanted to make. With little extra durability beyond being a 'more' CON based caster because its gets the save, the storm Sorcerer needs a full overhaul in my opinion!
For when they come around in 2024 material:
Tempest Cleric spell list? please?
Storm Sorcerer when it gets a spell list? Please?
Two most storm centered subclasses and if it isnt available that will be such a waste of a thunder/storm spell.
Cool spell, nice to see more debuff spells. Shame the target(s) can just leave the area on their next turn(s), and that the caster can't move it. I'd rather use the new Bigby's Hand.
This is perfect to deal with flying creatures. If a creature tries to leave, push them in. It blinds and defens them.
Just fly higher, and how is a monk going to push it back in? Just cast antimagic or dispel magic. Boom no more spell. Seems a bit exaggerated in effectiveness.
And why not clerics. This seems perfect for someone with a storm god or even just a god. Radiant damage hello, when you here radiant you think divine.
Metamagic Adept -> transmute the damage to fire. Benefit from Flames of Phlegethos AND Elemental Adept for rerolls and then if the rerolls fail to yield higher than 1, you can still count them as a 2. Also, you're bypassing fire resistance. The radiant damage is obviously also awesome.
Hmmm. A spell with the word storm in its name that deals radiant and thunder damage. And tempest cleric was removed from the 2024 phb. Have you any respect for the dead?!
You can still be a 2024 Cleric and select Tempest as a subclass, it IS a thing >_>
But you can't be a 2024 Cleric and cast this spell. I think we can assume this will be on the Tempest expanded spell list when/if it gets reprinted, but until then it feels bad not being able to cast this as a Tempest Cleric. Same goes for Storm Sorcerer.
Cool spell I like it.
Valid points, perhaps they will have equivalent spells.
I look at spell lists as guidelines. It's my table, if I want a subclass to have access to a spell because it makes sense thematically, I'll do it. Or, create some kind of special dispensation quest that lets a character get the spell. Rule of Cool. Don't wait for the suits at WOTC to get this far into the trenches to improve the product, they only care about profit.