Track monsters, hunt them down, and craft with their resources with Loot Tavern's Heliana's Guide to Monster Hunting - Part One. This supplement brings epic monster-hunting adventures to your table along with new subclasses, species, spells, feats, and systems to expand your game.
String your bow, sharpen your knives, and light your cooking fires because it's time to dive into what Heliana's Guide to Monster Hunting - Part One has to offer!
- Experience the Thrill of the Hunt with New Character Options
- New Mechanics For Monster Hunting
- 5 Ready-to-Run Hunts
Start Your Monster-Hunting Adventure Today!
Get Heliana's Guide to Monster Hunting - Part One on D&D Beyond and make prep and play easier with powerful tools at your fingertips:
- Build monster-slaying heroes with the Character Builder, featuring the new 4 subclasses, 8 species options, 13 feats, and 29 spells included in the supplement.
- No heavy books to carry while you track your quarry through the underbrush of a jungle—just your digital tools and a thirst for the hunt!
- Master Tier subscribers can use the Maps VTT to prep and run tactical encounters using the 9 maps and 54 monsters included.
Experience the Thrill of the Hunt with New Character Options

`You'll need fresh and exciting character options to face off against the dangerous array of creatures lurking in the hunts featured in the book. These options will give your adventurers new features when it comes time to track, battle, and overcome these formidable beasts.
4 New Subclasses
These new subclasses offer unique ways to approach your adventures:
- College of Fleshweaving Bard: These Bards turn wounds into works of art, using biomantic rituals to reshape flesh into beauty and function. A College of Fleshweaving Bard might find work as a battlefield surgeon or rise to prominence as a royal facemaker, altering visages with magic and deft needlework.
- Circle of the Hive Druid: Druids of the Circle of the Hive form a symbiotic bond with insects, arachnids, or other arthropods that inhabit their bodies, creating a living ecosystem. These creatures provide new spells, allow you to Wild Shape into swarms of creatures, and enhance your offensive and defensive capabilities, along with your senses.
- Oath of the Harvest Paladin: The Oath of the Harvest calls to Paladins who seek to heal, nourish, and protect, favoring aid over violence unless necessary to prevent greater suffering; their tenets and abilities emphasize care, sustenance, and healing, bestowing them with protective boons they can provide allies.
- Biomancy Wizard: Biomancers continuously alter their bodies through biomantic magic, gaining traits like scales, extra limbs, or enhanced senses. They can achieve a certain number of improvements at a time, which increases as they level up. Their modifications extend to combat, with abilities like Spell Splitter, which lets them target themselves and an additional creature with single-target spells, and Endocrine Overload, which grants temporary superhuman strength or agility at the cost of a level of Exhaustion.
5 New Species and 3 Subspecies
You'll find a collection of unique species that can help you create characters from different walks of life, whether you're a cnidaran who calls coral reefs home or a golynn who dwells within subterranean tunnels.
- Cnidaran: Emerging from living coral reefs that serve as both home and ancestral record, cnidarans are amphibious humanoids with a bipartite lifecycle, shifting between an instinct-driven polyp stage and an intelligent, humanoid medusozoa form, with subspecies adapted for combat or diplomacy.
- Cyclopian: Cyclopians are knowledge-driven, one-eyed humanoids with a compulsive thirst for secrets, an innate ability to metabolize information for sustenance, and a cultural tradition of embarking on a Pilgrimage of Huge Discovery (PHD) to expand their personal and communal libraries.
- Gobboc: Gobbocs are small, feathered survivalists who revere birds, commonly flee at the first sign of danger, and possess an uncanny ability to communicate with avian creatures. They can Disengage as a Bonus Action after hitting an enemy and Polymorph themselves into a Tiny Chicken, making these chicken-like creatures excel in a variety of combat and exploration scenarios.
- Golynn: A nomadic, earth-dwelling species known for their shovel-like claws, scaly skin, and an affinity for rhythm and exploration. With natural armor and burrowing abilities, golynn are resilient survivors, thriving in fertile soil and often raised by non-golynn families. They are strong, hardy, and capable of detecting vibrations through Tremorsense.
- Rakin: A small, nimble species with a knack for trickery and survival, rakin are known for their playful nature and affinity for mischief, with three subspecies—urkin, posskin, and tanukin—each offering unique traits such as streetwise skills, the ability to play dead, resistance to Poison damage, and illusion magic.
New Feats and Spells
With 13 feats and 29 spells, Heliana's Guide to Monster Hunting - Part One arms you with the tools to track elusive prey, harness the essence of formidable beasts, and gain abilities fit for a master hunter.
From combat-centric feats that let you weave deadly flurries with Twinblades, claws, and Nunchucks to crafting and harvesting feats that sharpen your ability to forge enchanted gear and extract rare components, Heliana's Guide to Monster Hunting - Part One helps you expand your character's repertoire.
You can also stock your spell book with an array of exciting options, including new biomancy spells that manipulate organic matter, giving you and your party beneficial buffs or imposing detrimental effects on enemies. For instance, you can bestow yourself or an ally with Chameleon Skin, which help you blend into your environment.
New Mechanics For Monster Hunting

If you want to stalk your prey, extract their essence, and imbue your gear with special abilities, Heliana's Guide to Monster Hunting - Part One is the supplement for you! Included within its pages are rules for tracking, harvesting, and crafting to make you feel like a true monster hunter:
Tracking
Scour a variety of terrains for your prey! Using this system, you can make finding a monster as much of an adventure as facing off against the monster itself. If your party gets turned around, they may encounter dangerous situations or monsters they didn't intend to challenge.
From frigid arctic biomes to stinking swamps, this system has a plethora of narrative and hostile encounters–so no matter where they're traveling, you'll have unexpected surprises in your back pocket.
Harvesting
The harvesting system in Heliana's Guide to Monster Hunting - Part One turns the aftermath of a battle into a rewarding race against time. This system allows characters to extract magical and mundane components from slain creatures, which can be used to craft powerful items or cook meals.
Harvesters can work together, combining their skills in assessment and carving. The process involves strategy, as the order of components affects the difficulty of harvesting them before their magical potency fades, and an element of luck because the Harvesting checks determine how successful your attempt is.
Plus, there are unique rules for different creature types and special components for boss monsters, so this system creates engaging experiences for every hunt!
Crafting
This system brings together three distinct processes—manufacturing, enchanting, and forging—offering comprehensive crafting rules for every magic item in the SRD and the 85 new magic items included in the supplement.
As your characters venture out, they'll collect rare and magical materials from the creatures they defeat, then use them to forge new gear and enchant your mundane gear. For instance, to turn your Longsword into a Flame Tongue Longsword, you'll need a dragon's breath sac, among other gathered materials. So roll up your sleeves and get hunting!
Manufacturing is the process of forging mundane items from raw materials using your trusty tools and spending the requisite amount of time. Enchanting can then transform your mundane items into magical wonders by imbuing them with power extracted from monster components and rare essences. The more potent the essence, the more powerful the item—though it requires a spellcaster's skill.
Forging, on the other hand, allows even non-spellcasters to craft magical items by combining raw materials with extracted monster components to create extraordinary gear.
Cooking
A subsection of the crafting system, cooking adds a flavorful downtime activity by allowing player characters to craft 20,000 permutations of magical meals using monster components.
Cooking requires characters to gather edible monster components (like blood, liver, heart, and eyes) and use them to prepare magical meals. Each component contributes unique magical effects based on the type and the creature it came from. The complexity of the recipe also increases with the number of ingredients.
Once prepared, these magical meals have lasting effects—lasting up to 8 hours or until dispelled—allowing characters to prepare for upcoming conflicts. A character can only benefit from one magical meal at a time, so they'll need to ensure their meal is cooked just right; you are what you eat, after all!
5 Ready-to-Run Hunts

This supplement brings 5 hunts where the party must track, study, and defeat reimagined takes on classic monsters in multi-wave boss battles. These foes range from the treasure-munching Icosahedrooze to the superconducting Magnetite Dragon and a supporting cast of 54 new creatures.
Whether your players' characters are seasoned hunters or fresh adventurers, each unique hunt is fully adaptable for three different character levels, making it easy to scale encounters for different party strengths.
Get Your Copy of Heliana's Guide to Monster Hunting - Part One

On D&D Beyond, Heliana's Guide to Monster Hunting - Part One is more than just a book—it's fully integrated into the digital toolset to make your monster-hunting adventures easier to prep.
You can easily build characters using the new subclasses, species, spells, and feats in the Character Builder. The tracking, harvesting, and crafting systems are at your fingertips in the compendium, allowing you to seamlessly incorporate them into your game without flipping through pages.
Need to craft a magic item? Find all the necessary components and rules in an instant. Want to prepare a magical meal? The cooking system is just a few clicks away. Plus, the five ready-to-run hunts and dozens of creatures are easy to navigate and ready to run in D&D Beyond's Maps VTT, ensuring your players can play tactically together.
With Heliana's Guide to Monster Hunting - Part One on D&D Beyond, you'll spend less time searching and more time slaying, crafting, and feasting. Get your copy today and take your monster-hunting adventures to the next level!

Mike Bernier is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his partner, and tending the veritable jungle of houseplants that have invaded his house.
Loving this so far but a part of me is wondering if their gonna bring the homebrew class, the "tamer" I believe it was called, with part 2!
The book says Grills of Barbecueing in its blurb but it's not a real item listed anywhere. Literally unreadable. Purchase cancelled. /j
When's part 2 because the enchanting is a core part of the OUTSTANDING crafting mechanics in this book
I already had the PDF but having the book on DDB is smoother and easier then adding the features myself
Yay so glad this has dndbeyond support now please come out with the rest of the content and tamer class soon and fingers crossed we get Ryoko's Guide on dndbeyond too 😀
YEEEEEEEAAAAAAAHHHHHHHH!
it's great content but to those that backed the project like myself this is cooperate greed taking over a fun product and a slap in the face. VTT for DnD Beyond was not supported in the kickstarter so many of us have all this content on Roll 20. I prefer using DnDB and since it wasn't an option it was sad but ok. Now it is an option and multiple parts for even more money...so the full backing supporters now would need to shill out more money for the content they already have and its not even fully updated for 2024 rule set. They did the same with the grim hollow release literally a month before the launch of 2024 and its not supported with no update. If you wanted to make things right you should offer an actual discount code for people that can provide their kickstarter order number not just a 2 week 25% off on the book for everyone, but you won't because of greed. Looking forward to seeing the laughable discount you give this for the joke of a cyber monday sale.
Dude, chill. It's just a book.
its more about great 3rd party content being gobbled up because most of their new content isn't great. if you have money to throw around without consequence good for you but when you back something for hundreds, was delayed a long time, and specifically not allowed on DnD beyond until now when there's another pay wall you can see how it becomes very frustrating. you've been a member for a month so I don't expect you to really understand what's been happening but when this started it was all about building a platform to help people get into the game, make it easier for new players, new tools, and discounts on content actually were discounts. in the past 3 years things have become all about money. even the long term master tier gets you basically nothing anymore and legendary bundle discount became meaningless. So yeah its a lot more than just a book
Alright, I think I'm understanding. You were a backer who put a lot of money into this, only to have to pay even more to actually use in your games. In that case, I totally agree. This is ridiculous.
Happened to me a few times. When you buy a new book here you need to wait around 5-10 minutes for it to register in your bought products to have access to it. Just a general fun fact for next time.
Agreed! I love the Ranger class but it doesn't have as much good stuff as the other classes.
HERE HERE!!!
Anyo9ne buy it yet and be willing to invite me into a campaign so i can take a look at it? would like to be able to flip through it and look at the systems themselves before i pull the trigger.
The original had more races.
One was axolotl like.
It was sold as Part 1 for a reason
I love the idea, and we are going to try to incorporate it into our campaign. Any idea when Part 2 drops? I think that will have all the recipes, right? Really looking forward to that part!
I feel like this is a knockoff of Hamund’s Harvesting Handbook, anyone else?
how r there no mechanics for tracking monsters by default in dnd, that this content would need to come up with the rules for it?
Agreed