Mimics are one of the most entertaining monsters in Dungeons & Dragons. They're a blast for DMs who want to spring a surprise and usually good for a laugh once the player's initial panic wears off. While masquerading as a treasure chest is one of the most surefire ways for a mimic to capture its next meal, they can take on all sorts of shapes, and the new Monster Manual helps fuel your imagination with 36 different suggestions to keep your players guessing.
Today, we're going to springboard off of those suggestions and give you some ideas on where you could place a mimic in your game to achieve maximum impact—or at least maximum surprise value.
- As an Item Shop Security System
- As an Arrow. One Single Arrow.
- In the Same Room as Another Mimic
- As a Safe Haven
- As a Feast
- As a Door Frame
- Everywhere
- Nowhere
As an Item Shop Security System

Imagine if you will, a beleaguered shop owner. They've invested so much time and money in their little store in this bustling Waterdeep neighborhood, only to continually have thieves and unscrupulous adventurers break in to steal their merchandise.
One day, this shopkeeper stumbles on the perfect solution: a security Mimic. They allow the creature to live in the shop, keep it relatively well-fed, and in exchange, the mimic is allowed to chow down on anyone who lets themselves in uninvited.
As an Arrow. One Single Arrow.
This would be an option for a Juvenile Mimic, found in Tasha's Cauldron of Everything, as a normal Mimic can only turn into Medium or Small objects.
The players might find some arrows or crossbow bolts within an armory in a dungeon. Nine of which are normal, mundane projectiles. That other one, though? A Juvenile Mimic biding its time.
These Tiny shape-shifters aren't extremely threatening on their own with a CR of 0. But someone trying to load their bow in the heat of battle probably won't be thrilled to suddenly find their arrow taking a bite out of them.
In the Same Room as Another Mimic
Getting players with a mimic is great. Getting players with another mimic immediately after they've fallen for one? Priceless. This is something you have to do very sparingly, perhaps once a campaign, perhaps only once with a specific group.
If you lean on this idea too much, it will lose its impact, or you may create the punishment for yourself of having to wait for your players to inspect every inch of a dungeon.
But when it works? When the awareness washes over the players that they've been surprised by a mimic not once but twice in a single room? You'll chase that high forever.
As a Safe Haven

After a long journey through harsh terrain, the characters find a simple tavern or inn offering a place to rest. Their relief at the shelter is short-lived, which they'll realize when they enter and one of their hands adheres to the countertop.
On the other side of the size spectrum from the Juvenile Mimic, the Hoard Mimic is Huge-sized, making it perfect for when you need them to imitate a small building. Though you will have to homebrew its Shapechanger action to allow it to transform into any object, not just a hoard.
Similarly, you could achieve this effect using the mimic colony mechanics suggested in Tasha's Cauldron of Everything.
You could also consider homebrewing some mechanics to make the fight feel more like it's happening inside of a mimic. That could mean swallowed creatures take Acid damage at the beginning of the mimic's turn, or it could be a simple matter of giving the mimic Advantage on Pseudopod attacks against creatures inside the mimic's space.
As a Feast
One of the suggestions for mimic shapes in the Monster Manual is an oversized cake. But dare we ask an important question: why only one cake?
Let's set the scene, shall we? The players attend an opulent ball or elegant event. An aristocrat has thrown a soiree for their cat's birthday, something like that.
Everything is going great until it comes time to serve dessert. As the guests surround a table laden with cakes, the host makes the ceremonial first cut in the largest of the confectioneries. But as the knife is just about to slice through the decorative frosting, a pseudopod juts out and teeth emerge from the buttercream. A rival has replaced the cakes with Mimics, and now the guests are about to satisfy the mimics' sweet tooth.
As a Door Frame
Mimics are a classic source of paranoia for characters—one equaled only, perhaps, by the meme-ified terror of opening literally any door.
Making a mimic into the door itself is fun, but players who spend an excessive amount of time investigating a door might feel a bit smug about a reveal that proves they were right to do so. Instead, once they've opened the door and calmly stepped through it, that is when your mimic strikes, shape-shifting from the ornate stone archway above them and instilling even more paranoia for years to come.
Everywhere

This recommendation is inspired by the artwork for the Mimic that you'll find in the Monster Manual. An explorer enters a room with a torch, sword drawn.
Unbeknownst to them, everything in the room is a mimic preparing for a meal. Describe an elaborate room full of interesting, lavish items.
Allow your players to make their way to the middle of it before revealing they've found their way into a nest of mimics. Now it's too late. The arch they entered through is rows upon rows of sharp teeth. Everything, and I mean everything, in the room is a mimic.
Nowhere
Another manipulative mind game option. Your players are in a dungeon, and they come across a room full of treasure. You ask them to make a Wisdom (Perception) check. If they roll high, you say, “Okay, this chest is definitely not a mimic.” If they roll low, you say, “You're pretty sure this chest isn't a mimic.” There are no mimics. Not any in the whole dungeon. But your players will never believe that.
As an Article on D&D Beyond
Normally, this is the part of a piece where I'd be writing my conclusion. A handful of sentences that wrap everything up for you. But I can't do that here. You see, this hasn't been an article at all. This is a Mimic. Roll for Initiative.

Riley Silverman (rileysilverman.bsky.social) is a contributing writer to D&D Beyond, and has written for Nerdist, SYFY Wire, Star Wars, and Doctor Who. She is a professional DM and currently plays as Chase Variant on the Good Chaotic TTRPG podcast.
These are some great ideas. Especially like the one where there isn't any. Such a great way to mess with your players
Really helpful, thanks for the ideas.
Oh no... I think this entire post may be a mimic!
Are there Mimic-humanoid?
RAW a mimic can only shapechange into an object. However, a corpse is technically a object, so a mass grave might just be a mimic horde. Turning one horrifying thing into another horrifying thing.
The safe haven reminds me of a third party supplement I backed related to mimics. In a campaign I'm running, I had the players run into a friendly mimic inn and stay there over night not realizing it. Of course the inn likes to pull pranks and the party didn't roll well enough to catch it. They thought the place was haunted until they rescued the mimic's friend/innkeeper from bandits. Said innkeeper revealed the truth to the party after a good persuasion roll.
I have plans to introduce them to a mimic wagon they can tame in my next campaign as they aren't in need of transport in the current one.
I love articles like these, we really need more of them.
bro just gaslight our players, on the last one absolute peak dming
Good idea, that would be so much fun! I'm pretty sure that's a doppelganger though. A playable race as a mimic would be priceless though.
I have an idea I'm throwing at my party later. The party finds a map leading to an ancient treasure. If they deviate too much or don't immediately head towards the treasure, they notice the map changes to lead, seemingly guiding them to it. The find a dungeon, has a few mimics scattered through it, intermittently taking minimal points of environmental acid damage. Turns out, oops, the whole dungeon is an ancient mimic, and the party has to find the heart, kill it, and escape. The boss of the dungeon? Armour mimic, with its sidekicks, axe mimic and shield mimic.
Technically not, but there's nothing stopping a mimic from taking the shape of objects in humanoid form. For example a mannequin, suit of armor, statue, or a scarecrow.
I might have inspired myself to have a weeping angels graveyard scene now.
There is the Changling race/species. Its currently the closest to a mimic like race.
There are monsters that can mimic a humanoid, though they aren't "mimics" like the ones in this post, which only take the form of objects. However, Oblexes (Created by a Make-A-Wish recipient!) can fully mimic someone's appearance, and are probably just what you're asking for.
Changelings are humanoids that can also mimic other people, but they're not monsters- they're player species that can also make for deceptive NPCs!
There's also Oblexes if you wanted a mimic that can mimic humanoids instead.
The map is a mimic!
For those who love Mimics, Mage Hand Press has an entire book dedicated to them and a menagerie of Mimic Variants of numerous CRs... I really like the Mimic that takes the form of a Painting of a person which the image always depicts its last victim.
Traditionally, no... but there are two caveats to this... Mimics grow smarter, so eventually a Mimic COULD figure out how to imitate a moving, functioning, totally "normal" humanoid, especially once it has figured how to speak... secondly, Mimics can copy any object, and RAW a corpse (skeleton, rotting carcass, seemingly freshly killed, or even one with not signs of how it died) counts as an object, so a Mimic Corpse is totally valid...
This goes great with the multiple Mimics in a room, as you can have the Corpse Mimic (Skeleton), lying on the Pile of Gold Mimic, while the Corpse Mimic (Partly maimed) lies beside the Treasure Chest Mimic, and the Corpse Mimic (Rotting Carcass) can be apparently dead over a Barrel Mimic, with finally a Corpse Mimic (Freshly Dead with no signs of how) sitting in the Throne Mimic and holding the Scepter Mimic while wearing the Crown Mimic. Even if the players realize there are Mimics present, they are more likely to dismiss the Corpse Mimics as unlucky victims of other Mimics, only to get surprised when they stick to them too.
what's the book called?
The Mimic Book of Mimics.
Everywhere,nowhere and beyond